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Metroid Prime 4: Beyond

Volt Forge 100% Exploration Guide

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Metroid Prime 4 Beyond Volt Forge.png
This is an exploration guide to Volt Forge in Metroid Prime 4: Beyond. See the different details on Volt Forge, collectibles, and unlockables you can find in this area!

Volt Forge Guides
Walkthrough Exploration Map

Volt Forge Interactive Map

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Volt Forge Walkthrough Guide

Volt Forge Collectibles

Energy Tanks

Jump to a section!
Energy Tanks Missile Expansions
Shot Expansions Scout Bots
Logbook Scans -
✔️ Overworld View Map Location
Energy Tank 1
Area: Tower 2 - Archives
Required Upgrade: None
How to Get: Picked up after beating the boss Sylux in the area.
Energy Tank 2
Area: Tower 1 - Power Core
Required Upgrade: Psychic Grapple
How to Get: This energy tank is reward for defeating Sylux the 2nd time.

All Energy Tank Locations

Missile Expansions

Jump to a section!
Energy Tanks Missile Expansions
Shot Expansions Scout Bots
Logbook Scans -
✔️ Overworld View Map Location
Missile Expansion 1
Area: Tower 2 - Receiving Lobby
Required Upgrade: None
How to Get: Found in the first room of Tower 2. After re-activating electricity to the tower and returning to this room, enter the opening via Morph Ball. Travel to the center while avoiding the electricity.
Missile Expansion 2
Area: Tower 1 - Facility Approach
Required Upgrade: None
How to Get: Found inside a supply container.
Missile Expansion 3
Area: Tower 1 - Loading Airlock
Required Upgrade: Psychic Boost Ball
How to Get: Near the entrance to Volt Forge, activate a Spinner with the Psychic Boost Ball repeatedly until one of the hanging containers pushes the other one until it falls down. Defeat the two mechs that come out to find the upgrade behind them.
Missile Expansion 4
Area: Tower 1 - Irradiation Floor
Required Upgrade: Psychic Boost Ball
How to Get: Revisit Volt Forge after getting Psychic Boost Ball. Go down the elevator from the main entrance, and go into the Irradiation Floor. Use the Morph Ball to enter the opening, then use Psychic Boost to push yourself to the top and get the upgrade.
Missile Expansion 5
Area: Speed Tunnel C
Required Upgrade: Control Beam
How to Get: On the track between Tower 1 and Tower 3, find a glass ceiling with the upgrade inside. Use the Control Beam into the nearby opening to reach the target inside the ceiling, opening it and revealing the upgrade.
Missile Expansion 6
Area: Tower 3 - Certification
Required Upgrade: Missile Launcher
How to Get: Blast the wall with a Missile to reveal the upgrade.
Missile Expansion 7
Area: Tower 3 - Certification
Required Upgrade: Psychic Lasso
How to Get: Scan and then Psychic Lasso the cover to pull it off, then shoot it 5 times with the Thunder Shot to reveal the upgrade.
Missile Expansion 8
Area: Processing
Required Upgrade: Psychic Boost Ball
How to Get: After defeating the robots, use the Psychic Boost Ball on the Spinner in the middle of the room to reveal the upgrade.

All Missile Expansion Locations

Shot Expansions

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Energy Tanks Missile Expansions
Shot Expansions Scout Bots
Logbook Scans -
✔️ Overworld View Map Location
Shot Expansion 1
Area: Tower 1 - Generator
Required Upgrade: None
How to Get: This shot expansion is an a random box that is easy to miss. Found on the special route to the bottom in Tower 1 of Volt Forge, only available when you return for the 2nd time to get the Thunder Chip.
Shot Expansion 2
Area: Tower 1 - Manufacturing Floor
Required Upgrade: Psychic Spider Ball
How to Get: From the bottom of the Manufacturing Floor, have the crane pick you up in Morph Ball form, then continue ahead to find a Magnetic Track. Ride the track with Psychic Spider Ball then Block the Electric sparks. Go up the right side path and wait behind the first grey tile, then go up to reach the top. Go a bit to the right to get to the platform.
Shot Expansion 3
Area: Tower 1 - Collapsed Catwalk
Required Upgrade: Psychic Lasso
How to Get: Scan the grate and pull it off with the Psychic Lasso to reveal a Morph Ball track. Go inside and defeat the robot in the way to reach the upgrade.
Shot Expansion 4
Area: Tower 2 - Archives
Required Upgrade: Psychic Lasso
How to Get: Scan the circles on the backs of the lower two containers where the cranes are holding them, then pull them off with the Psychic Lasso. Climb up after they fall down to reach the highest one, and scan and Lasso its connector to drop it down, revealing the upgrade.
Large Shot Expansion 1
Area: Tower 2 - Elevator 3
Required Upgrade: Psychic Lasso
How to Get: Scan and then Psychic Lasso the circle in the ceiling, then as the Morph Ball, drop a bomb, then right before it explodes drop another bomb, and immediately drop another in the air; they will explode in succession, allowing you to bounce up and reach the upgrade.
Shot Expansion 5
Area: Tower 2 - Storage
Required Upgrade: Psychic Glove
How to Get: Scan the Psychic mote near the middle of the room to find a Psychic Grapple Point. Use the Psychic Lasso to grapple up to the high platform and reach the upgrade.
Shot Expansion 6
Area: Tower 2 Generator
Required Upgrade: Psychic Spider Ball
How to Get: From the edge of the Generator platform, use the Psychic Spider Ball to go across the Magnetic Track, then jump across the gap using the Tether Nodes. The upgrade is hidden in a box on the other side.

All Shot Expansion Locations

Scout Bots

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Energy Tanks Missile Expansions
Shot Expansions Scout Bots
Logbook Scans -
✔️ Overworld View Map Location
Scout Bot
Area: Tower 2 - Generator
Required Upgrade: Thunder Shot
How to Get: At the Tower 2 Generator on the bottom floor of the tower, find it on the extension of the main platform jutting off to the side.

All Scout Bot Locations

Logbook Scans

Jump to a section!
Energy Tanks Missile Expansions
Shot Expansions Scout Bots
Logbook Scans -
✔️ Overworld Scan Map Location
Entry: Psy-bot Soldier
Category: Machines
Subcategory: Viewros
How to Get: Three Psy-bot Soldiers can be scanned when you reach the Processing Room of Tower 2.
Entry: Denzard
Category: Biology
Subcategory: Viewros
Area: Tower 1:Tower 2
How to Get: Denzard are first encountered in the Loading Airlock. However you will encounter them fairly often throughout Tower 1 and Tower 2 of the Volt Forge
Entry: Mecha Rat
Category: Machines
Subcategory: Viewros
Area: Tower 1
How to Get: Mecha Rat can be scanned when you see them swarm in the Assembly Floor of Tower 1.
Entry: Vi-O-La
Category: Technology
Subcategory: Research
How to Get: You can scan any of the Vi-O-La bikes in the Showroom of Tower 1.
Entry: Vi-O-La Spinner
Category: Technology
Subcategory: Research
How to Get: You can scan the Vi-O-La Spiinner the soonest when you reach the Showroom in Tower 1, but you will have other opportunities to scan it else where.
Entry: Grapple Node
Category: Technology
Subcategory: Research
Area: Tower 1 - Collapsed Catwalk
How to Get: You can scan a Grapple Node when you reach the Collapsed Catwalk in Tower 1 of Volt Forge. However, there will be other opportunities to scan this elsewhere.
Entry: Flight Drone
Category: Machines
Subcategory: Viewros
Area: Tower Generators
How to Get: Flight Drones can be seen in swarms in the Generator areas of Tower 1 and Tower 2
Entry: Flight Drone MCU
Category: Machines
Subcategory: Viewros
Area: Tower 2 Generator
How to Get: Flight Drone MCU can be scanned when you activate the generator in Tower 2.
Entry: Psy-bot Shield
Category: Machines
Subcategory: Viewros
Area: Tower 2 - Storage
How to Get: Psy-bot Shield will spawn in the Storage facility of Tower 2 after opening the generators.
Entry: Xelios
Category: Machines
Subcategory: Viewros
Area: Tower 3 - Facility Core
How to Get: Xelios is the boss you can fight in the Facility Core of Tower 3.
Entry: Spinner
Category: Technology
Subcategory: Research
Area: Tower 1:Tower 2
How to Get: A spinner can be scanned in the Processing Room of Tower 2.
Entry: Psychic Boost Rail
Category: Technology
Subcategory: Research
Area: Tower Generators
How to Get: Psychic Boost Rails can be found on the Generators of both Tower 1 and Tower 2.
Entry: Lamorn Beam Turret
Category: Machines
Subcategory: Viewros
Area: Tower 2 - Processing
How to Get: Two Lamorn Beam Turrets can be scanned when you reach the Processing facility of Tower 2 after turning on the generators.
Entry: Psy-bot Teleporter
Category: Machines
Subcategory: Viewros
Area: Tower 2 - Storage
How to Get: The Psy-bot Teleport first spawns when you reach the Storage facility of Tower 2 on your way down to the generators.
Entry: Maintenance Tank
Category: Machines
Subcategory: Viewros
Area: Tower 1, Tower 2
How to Get: Maintenance Tanks will start appearing once you start up the generators.
Entry: Scanner Drone
Category: Machines
Subcategory: Viewros
Area: Tower 1, Tower 2
How to Get: Scanner Drones will start appearing in the Towers after turning on the generators.

List of Logbooks and Scans Guide

Volt Forge Lore and Overview

Electric Research Base with Tight Corridors

Volt Forge

Volt Forge is an electric-themed biome with tight corridors, set in the middle of a stormy research base, this will be one of the more indoor-themed biomes in the game.

Where to Find Volt Forge

Southwest Corner

Volt Forge can be found on the southwest corner of the map. Travel in the direction of the thunderstorms and eventually you will arrive in Volt Forge.

Viewros (Sol Valley) Interactive Map

Metroid Prime 4: Beyond Related Guides

Metroid Prime 4 Beyond Map Partial.png
Viewros (Sol Valley) Interactive Map

List of All Areas and Biomes

UTO Research Center Fury Green Volt Forge
Ice Belt Flare Pool Great Mines
Chrono Tower - -

List of All Collectibles

Logbook Scans Missile Expansions Shot Expansions
Energy Tanks Mech Parts Scout Bots
Psychic Power Bomb Expansions Boost Tanks -

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    Guide Index