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This is the character page for Martin Sandwich from the game Resident Evil Resistance. Read on to learn more about Martin, his background, and his skills!
List of Contents
Name | Martin Sandwich |
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Occupation | Mechanic |
Age | 19 |
Class | Support |
Martin Sandwich is an extremely skilled mechanic who found employment at a medical appliance manufacturer. However, when he was deployed to do repairs at the Spencer Memorial Hospital, he came across a hidden testing facility and was forced to take part in a horrifying virus experiment.
Fever Skill | |
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Flash Baton Emits a blinding flash that interrupts and temporarily paralyzes nearby enemies. |
Enhance | Increases enemy paralysis duration. Base cooldown: 120 seconds |
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Rapid Cooldown | Shortens base cooldown. Base cooldown: 90 seconds |
Shockwave | Blinds cameras and destroys traps within range. Base cooldown: 120 seconds |
Personal Skill | |
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Makeshift Mine Martin can place a Makeshift Mine to obstruct nearby enemies. |
Shock | Places a Shock Mine that deals minor damage and causes temporary paralysis to creatures that draw near. Cooldown: 45 seconds |
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Flame | Places a Flame Mine that explodes and burns enemies, dealing moderate damage. Cooldown: 45 seconds |
Signal Jammer | Places a Signal Jammer to prevent the Mastermind from using creatures, traps, and their Ultimate Skill within the effective range. Cooldown: 45 seconds |
Passive Skill | |
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Life Hacks Martin can mod his weapons and clothes using his peculiar creativity. |
|
Sapper Martin's extensive knowledge of explosives allows him to approach and disarm traps without triggering them. |
Reinforce | Increases critical hit chance. Also increases durability added to repaired melee weapons. |
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Gas Mask | Greatly increases resistance to infection. |
Bulletproof | Greatly reduces damage received from firearm attachments. |
Nimble | Allows you to disarm traps faster. |
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Switcheroo | Allows you to spawn a Makeshift Mine in place of disarmed traps. |
Minesweeper | Traps will not trigger even when running. |
Martin's skills make him a master at controlling the objects in an area. His skills allow him and his teammates to have some space to work with regardless of the number of enemies in the area. Flash Baton can be used to temporarily paralyze enemies, including Bioweapons, to give his team some breathing room.
He can also combine his skills Makeshift Mine and Sapper to hijack mines planted by the Mastermind to replace them with his own.
Since handling traps are Martin's specialty, you should always be aware of the ground in-case there are any traps. Traps that have been hijacked by him can become a great asset especially if the Mastermind is trying to swarm the team with zombies.
Due to Martin's skill set, his strength comes from controlling the chaos in an area with his skills. He can lay down or hijack traps to deal with multiple zombies at once or he can also use his Fever Skill, Flash Baton, to quickly paralyze every enemy and give him and his team a chance to escape.
The recommended skill variants you should equip should rotate around Martin's ability to control an area.
Below are the skill variants you should equip to maximize Martin's potential:
Fever Skill: Rapid Cooldown | Shortens base cooldown. Reduces cooldown to 90 seconds. |
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Personal Skill: Signal Jammer | Places a Signal Jammer to prevent the Mastermind from using creatures, traps, and their Ultimate Skill within the effective range. |
Passive Skill 1: Gas Mask | Greatly increases resistance to infection. |
Passive Skill 2: Switcheroo | Allows you to spawn a Makeshift Mine in place of disarmed traps. |
The recommended equipment you should have revolves around your own survivability while trying to support the team by controlling the area.
Below is the equipment you should have to make Martin a master of controlling the area:
Bulletproof Vest I-III | Increases maximum HP depending on which level is equipped. |
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Mortar and Pestle I-III | Increases the effect healing items have on your character depending on which level is equipped. |
EMT License I-III | Decreases how much time it takes to revive defeated teammates depending on which level is equipped. |
Army Boots | Slightly increases movement speed. |
Samuel Jordan | January Van Sant | Valerie Harmon |
Tyrone Henry | Becca Woolett | Martin Sandwich |
Jill Valentine | Daniel Fabron | Annette Birkin |
Alex Wesker | Ozwell E. Spencer | Nicholai Ginovaef |
There are factors that affect that. First, internet connection. Second, player/gamer skills. Third, the fact that only few people are playing the game, there is a wide gap in player skills.
Martin Sandwich - Skills and Strategy
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It's only natural since there are not enough players playing the game. I won't be surprised if they decided to terminate the game.