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This is the character page for Jill Valentine from the game Resident Evil Resistance. Read on to learn more about Jill, her background, and her skills!
List of Contents
Name | Jill Valentine |
---|---|
Occupation | Raccoon City Police Department S.T.A.R.S. Alpha Team, rear security |
Age | 23 |
Class | Damage, Combat |
Former S.T.A.R.S. specialist Jill was suspended and ordered to stay in her home when her R.P.D. supervisor discovered she was investigating Umbrella's illegal activities. Jill began having horrific dreams
involving a group of young strangers and unfathomable terrors.
Gradually, she began to realize that the never-ending loop of nightmares are in fact very, very real.
Fever Skill | |
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S.T.A.R.S. Armory Jill can temporarily switch to uising powerful S.T.A.R.S. issued firearms. |
Samurai Edge | Switches weapon to Samurai Edge. This powerful weapon is highly precise, deals massive damage, and has ample knockback power. Base cooldown: 120 seconds |
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Rocket Launcher | Switches weapon to a 4-round Rocket Launcher that deals explosive damage in a wide area. Base cooldown: 300 seconds |
HOT DOGGER | Switches weapon to the HOT DOGGER. Burns all attacked enemies. Able to counter most creature grabs when active. Base cooldown: 90 seconds |
Personal Skill | |
---|---|
Evade Jill can swiftly dodge enemy attacks. |
Rapid Cooldown | Shortens Cooldown. Cooldown: 5 seconds |
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Alpha Team | Briefly increases damage dealt and chance of critical hits when activated. Cooldown: 15 seconds |
Dash | Temporarily increases movement speed when activated. Cooldown: 10 seconds |
Passive Skill | |
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B&E Specialist Jill military specialist training gives her a particular set of skills. |
|
Delta Force Jill utilizes her master marksmanship. |
Breakaway | Gives the ability to counter enemy grabs from the front when S.T.A.R.S. Armory is fully charged, but increases its cooldown. |
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Countersurveillance | Greatly increases damage dealt to traps and cameras when S.T.A.R.S. Armory is fully charged. |
Master Key | Allows locked doors to be unlocked rapidly when S.T.A.R.S. Armory is fully charged. |
Precision | Prevents reticle spread when aiming, even when Jill is moving. |
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Marksman | Increases damage dealt when the reticle is fully focused. |
Run and Gun | Increases movement speed while aiming. |
Jill's particular set of skills make her a flexible combatant and a good Survivor to use to control the Mastermind's actions. Her Passive Skills make her a good combat specialist and her Fever Skill and Personal Skill also make her good at controlling the Mastermind.
Once your Fever Skill is fully charged and you have equipped the Skill Variant Rocket Launcher, you should save it for when the Mastermind uses the Bioweapon. The Rocket Launcher can easily stun any of the moving Bioweapons in order to save your teammates or give your team time to escape the immediate room.
If the Mastermind has used the Bioweapon, try to get the Mastermind's attention and make them chase you around. Bait them into a big room or long hallway and use your Evade to dodge their attacks. If you can successfully do this, you can distract the Bioweapon from your team without making your time suffer from the Bioweapon's attacks.
The recommended skill variants you should equip should rotate around Jill becoming a flexible combatant for the team's benefit.
Below are the skill variants you should equip to maximize Jill's potential:
Fever Skill: Rocket Launcher | Switches weapon to a 4-round Rocket Launcher that deals explosive damage in a wide area. Increases cooldown to 300 seconds. |
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Personal Skill: Rapid Cooldown | Shortens cooldown. Reduces cooldown to 5 seconds. |
Passive Skill 1: Breakaway | Gives the ability to counter enemy grabs from the front when S.T.A.R.S. Armory is fully charged, but increases its cooldown. |
Passive Skill 2: Marksman | Increases damage dealt when the reticle is fully focused. |
The recommended equipment you should have revolves around being a good firearm combatant.
Below is the equipment you should have to make Jill a strong firearm combatant:
NBC Suit | Moderately increases max health and resistance to infection. |
---|---|
Mix Tape I-III | Decreases Fever Skill cooldown depending on which level is equipped. |
Hollow Point Rounds I-III | Increases critical damage depending on which level is equipped. |
Army Boots | Slightly increases movement speed. |
Samuel Jordan | January Van Sant | Valerie Harmon |
Tyrone Henry | Becca Woolett | Martin Sandwich |
Jill Valentine | Daniel Fabron | Annette Birkin |
Alex Wesker | Ozwell E. Spencer | Nicholai Ginovaef |
It's not impossible. It's how you respond to anything he throws at you.
Jill Valentine - Skills and Strategy
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That's right. Besides, there will be teammates that will cover your ass if you messed up.