Jill Valentine - Skills and Strategy | Resident Evil Resistance

This is the character page for Jill Valentine from the game Resident Evil Resistance. Read on to learn more about Jill, her background, and her skills!

Jill Valentine Basic Information

Jill Valentine.png

Name Jill Valentine
Occupation Raccoon City Police Department S.T.A.R.S. Alpha Team, rear security
Age 23
Class Damage, Combat

Former S.T.A.R.S. specialist Jill was suspended and ordered to stay in her home when her R.P.D. supervisor discovered she was investigating Umbrella's illegal activities. Jill began having horrific dreams involving a group of young strangers and unfathomable terrors.

Gradually, she began to realize that the never-ending loop of nightmares are in fact very, very real.

Jill's Skills

Fever Skill

Fever Skill
STARS Armory.png S.T.A.R.S. Armory
Jill can temporarily switch to uising powerful S.T.A.R.S. issued firearms.

Skill Variants

Combat Icon.pngSamurai Edge Switches weapon to Samurai Edge. This powerful weapon is highly precise, deals massive damage, and has ample knockback power.
Base cooldown: 120 seconds
Special Icon.pngRocket Launcher Switches weapon to a 4-round Rocket Launcher that deals explosive damage in a wide area.
Base cooldown: 300 seconds
Defensive Icon.pngHOT DOGGER Switches weapon to the HOT DOGGER. Burns all attacked enemies. Able to counter most creature grabs when active.
Base cooldown: 90 seconds

Personal Skill

Personal Skill
Evade.png Evade
Jill can swiftly dodge enemy attacks.

Skill Variants

Instant Icon.pngRapid Cooldown Shortens Cooldown.
Cooldown: 5 seconds
Combat Icon.pngAlpha Team Briefly increases damage dealt and chance of critical hits when activated.
Cooldown: 15 seconds
Defensive Icon.pngDash Temporarily increases movement speed when activated.
Cooldown: 10 seconds

Passive Skills

Passive Skill
BnE Specialist.png B&E Specialist
Jill military specialist training gives her a particular set of skills.
Delta Force.png Delta Force
Jill utilizes her master marksmanship.

B&E Specialist Skill Variants

Defensive Icon.pngBreakaway Gives the ability to counter enemy grabs from the front when S.T.A.R.S. Armory is fully charged, but increases its cooldown.
Combat Icon.pngCountersurveillance Greatly increases damage dealt to traps and cameras when S.T.A.R.S. Armory is fully charged.
AOE Icon.pngMaster Key Allows locked doors to be unlocked rapidly when S.T.A.R.S. Armory is fully charged.

Delta Force Skill Variants

Special Icon.pngPrecision Prevents reticle spread when aiming, even when Jill is moving.
Combat Icon.pngMarksman Increases damage dealt when the reticle is fully focused.
Defensive Icon.pngRun and Gun Increases movement speed while aiming.

Jill Strategy Guide

Jill Strategy.jpg
Jill's particular set of skills make her a flexible combatant and a good Survivor to use to control the Mastermind's actions. Her Passive Skills make her a good combat specialist and her Fever Skill and Personal Skill also make her good at controlling the Mastermind.

Tips When Using Jill

Save the Rocket Launcher for Bioweapons

Once your Fever Skill is fully charged and you have equipped the Skill Variant Rocket Launcher, you should save it for when the Mastermind uses the Bioweapon. The Rocket Launcher can easily stun any of the moving Bioweapons in order to save your teammates or give your team time to escape the immediate room.

Play with the Bioweapon with your Evade

If the Mastermind has used the Bioweapon, try to get the Mastermind's attention and make them chase you around. Bait them into a big room or long hallway and use your Evade to dodge their attacks. If you can successfully do this, you can distract the Bioweapon from your team without making your time suffer from the Bioweapon's attacks.

Recommended Skill Variants

The recommended skill variants you should equip should rotate around Jill becoming a flexible combatant for the team's benefit.

Below are the skill variants you should equip to maximize Jill's potential:

Special Icon.pngFever Skill: Rocket Launcher Switches weapon to a 4-round Rocket Launcher that deals explosive damage in a wide area. Increases cooldown to 300 seconds.
Instant Icon.pngPersonal Skill: Rapid Cooldown Shortens cooldown. Reduces cooldown to 5 seconds.
Defensive Icon.pngPassive Skill 1: Breakaway Gives the ability to counter enemy grabs from the front when S.T.A.R.S. Armory is fully charged, but increases its cooldown.
Combat Icon.pngPassive Skill 2: Marksman Increases damage dealt when the reticle is fully focused.

Recommended Equipment

The recommended equipment you should have revolves around being a good firearm combatant.

Below is the equipment you should have to make Jill a strong firearm combatant:

NBC Suit Moderately increases max health and resistance to infection.
Mix Tape I-III Decreases Fever Skill cooldown depending on which level is equipped.
Hollow Point Rounds I-III Increases critical damage depending on which level is equipped.
Army Boots Slightly increases movement speed.

Related Links

Survivor - Samuel.pngSamuel Jordan Survivor - January.pngJanuary Van Sant Survivor - Valerie.pngValerie Harmon
Survivor - Tyrone.pngTyrone Henry Survivor - Becca.pngBecca Woolett Survivor - Sandwich.pngMartin Sandwich
Jill Portrait.pngJill Valentine Mastermind - Daniel.pngDaniel Fabron Mastermind - Annette.pngAnnette Birkin
Mastermind - Alex.pngAlex Wesker Mastermind - Spencer.pngOzwell E. Spencer Mastermind - Nicholai.pngNicholai Ginovaef

Survivors and Masterminds

Comment

65 Anonymous3 months

>>64 That's right. Besides, there will be teammates that will cover your ass if you messed up.

64 Anonymous4 months

>>63 It's not impossible. It's how you respond to anything he throws at you.

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