Resident Evil 3 Remake (RE3) Walkthrough Comments
It's only natural since there are not enough players playing the game. I won't be surprised if they decided to terminate the game.
There are factors that affect that. First, internet connection. Second, player/gamer skills. Third, the fact that only few people are playing the game, there is a wide gap in player skills.
Then why are the masterminds have more wins than the survivors?
Not really. It's the opposite. The game favors the survivors much that's why they nerfed them.
Yes. It's too unfair. The game favors the Masterminds now.
I don't like the new update. they nerfed most of the survivors. and some buffs on the masterminds.
I want it to have more damage. It can barely damage any survivors.
That's probably it. I don't have any problem with the hitbox of the traps.
Yep. Maybe it's a matter of perspective. It looks like the zombie stepped on it on your perspective but in reality, it didn't.
It works just fine. It just means that the zombies are far away from the mine or they didn't step on it.
YES! This is what annoys me the most. Sometimes the zombies just walk past the traps.
why not just make his mines AoE a little larger so that zombies dont just walk by them
People are going all-out here haha.
EMF - interference. Fever skill ÷ prevents doors and traps within AoE to be activated by mastermind for 10 seconds. base cooldown of 120 seconds. Page 1 of 3. Possible Ada survivor idea could help with instant explosive builds and heavy trap Nicholi builds. she would have the lowest health but one of the quickest. EMF - EIS lockdown Fever variant prevents EiS devices within AoE to be activated by mastermind for 10 seconds. base cooldown of 160 seconds.
Page 2 of 3 Surge - Instant Personal skill Disables targeted traps or doors immediately after a brief start up. cooldown 60 sec. Surge - Overvoltage Personal Variant Deals massive damage to targeted traps or lifts each second the button is held. Maximum 15 seconds. cooldown 30 seconds.
Page 3 of 3 Security - Anti Virus Passive Skill Slightly increases resistance to infection and decreases the time taken to deactivate security devices. Security - Firearms specialist Passive Variant Slightly decreases damage from turrets and Moderately increases reload speed of firearms. FBI - Investigation Passive Skill Moderately increases how many Umbrella Credits are picked up. FBI - Interrogation Passive skill Causes enemies killed with firearms to drop a small amount of ammo.
Yeah. I think he would provide some support. At least area clearing. By throwing those "grenades" into an area filled with zombies or even traps. supporting players to get by. this keeps him at a distance even with his health buff.
Yeah. This could make him more offensive than just a support to the team.
What about a potential buff to Martin where his Makeshift mines are grenades instead. He can toss either type with same animation as other grenades. This would allow his ability to be more useful. he would still have th passive to disarm traps.
If that's possible then I'll be grateful. But we know it's not. I'll do my best to help my team.
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Martin Sandwich - Skills and StrategyComment
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