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Welcome to our walkthrough for Battlefield 2042!
☆Updates and Patch Notes: Update 1.05
★How to Fix All Error Codes, Bugs, and Known Issues
☆All Specialist Classes and Best Loadouts
★Best Guns in Battlefield 2042
This guide will show you all the available gear in Battlefield 2042. Read on to learn more about their uses and effects in the game!
List of Contents
Gadgets Update #3 Patch Notes | |
---|---|
• Gadgets no longer pause their cooldown when the player enters a vehicle. • Gadgets will move with elevators rather than getting destroyed. • Carl Gustaf (Recoilless M5), RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared. • Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players. |
Gear | Unlocks at Lv. | Description |
---|---|---|
Medical Crate | Default | Restores health to all nearby friendlies, healing any sustained damage. Powerful squad survivability booster. |
Ammo Crate | Default | Large supply cache. Resupply of general munitions and explosives. Will automatically supply friendlies over a large area. |
Recoilless M5 | Default | 8.4cm Recoilless Rifle. Direct-fire general purpose explosive weapon. Primary usage is anti-armor, but can be creatively applied in anti-infantry, anti-aircraft, anti-materiel roles. |
Repair Tool | Default | Utility welder. In the right hands it can field repair most vehicle damage. |
FXM-33 AA Missile | 2 | Anti-Aircraft MANPAD Missile System. Lock on to an enemy aircraft and launch - missile will independently track its target. |
IBA Armor Plate | 4 | Next-generation Combined Arms Protective Insert. Gel-ceramic composite trauma plate that provides a layer of ballistic impact protection. FIts inside tactical vest assembly. |
C5 Explosive | 9 | C5 composite explosive charge with remote detonator. Can be placed creatively. Sticks to targets - including vehicles. Excels against armored targets. For a larger blast, deploy multiple packs before detonation. |
Insertion Beacon | 16 | Allows friendlies to spawn on this location. Place in a pot of concealment, deep behind enemy lines. |
Med Pen | 26 | Self-administered emergency medical booster. Contents: anticoagulant chemicals, painkillers, biodegradable medical-grade nanomachinery. Side effects may include nausea. For any other issues, consult your physician. |
Anti-Tank Mine | 38 | Explosive device designed to destroy armored vehicles. Explosive will detonate when enemy vehicle passes over it, making concealed/tactical placement a user consideration. |
SOFLAM | 56 | Target designator. Paints the target with a laser, allowing allies to lock-on to the same shared target with a variety of smart weapons. |
Gear | Unlocks at Lv. | Description |
---|---|---|
Frag Grenade | Default | Tactical anti-personel explosive with a delayed timer. Minor damage to light vehicles. |
Smoke Grenade | 12 | Used to cover advances, retreats or distractions. Great to use when to obscure wounded comrades, before attempting a revive. |
Prox Sensor | 22 | Uploads positional details of any detected hostiles to the Combat Network. |
EMP Grenade | 30 | Disrupts vehicle and personnel HUD systems. |
Incendiary Grenade | 42 | Area denial weapon. Useful for blocking advances, or flushing deeply embedded combatants. |
Gear | Description |
---|---|
EXPPack | A remote-detonated, throwable dynamite package with a large blast radius. It could destroy almost anything with one or two blocks. |
Stick Grenade | One of the most iconic infantry weapons from WWII |
MK II Grenade | One and a half pounds of iron and explosive powder. The rows of grooves and knobs (40 in total) gave the frag grenade its frags. |
Gear | Description |
---|---|
Landmine | The AT Landmine is a placement explosive that was very effective against enemy armor. |
Gear | Description |
---|---|
Frag Grenade | Classic throwable, frangible explosive grenade that has a 2.9 meter blast radius. |
Gear | Description |
---|---|
C4 | Remote detonated plastic explosive that attaches to most surfaces for precision destruction. |
Gear | Description |
---|---|
M136 AT4 | Swedish made disposable 84mm anti-tank missile. A guidance tracking system assists the warhead in reaching the target. |
AT Mine | Proximity mine that is highly effective in vehicle destruction. Larger HE effect than anti-personnel mines and also detonate if tampered with. |
RPG-7 | The most widely used anti-tank weapon in the world. Shoulder fired with a shaped charge for penetrating armor, accuracy is in the hands of the operator. |
Gear | Description |
---|---|
Defibrillator | The Automated External Defibrillator uses electronic pulses to correct abnormal heart rhythms and bring troops back from low health. Can also be used as a weapon against the enemy. |
Gear | Description |
---|---|
C4 | Remote detonated plastic explosive that attaches to most surfaces for precision destruction. |
Mortar Strike | A fully automated indirect-fire Weapon System. It can target, direct and adjust firing solutions for 120mm mortars. It's a force multiplier for small units that do not have heavy weapon or close air support. |
Gear | Description |
---|---|
M67 Grenade | Common defense hand grenade. A short fuse and can be thrown approximately 30 meters by the average soldier. Lethality is limited against modern body armor. |
Gear | Description |
---|---|
Defibrillator | The Automated External Defibrillator uses electronic pulses to correct abnormal heart rhythms and bring troops back from low health. Can also be used as a weapon against the enemy. |
Gear | Description |
---|---|
EOD Bot | Remote controlled Explosive Ordnance Disposal robot allows the engineer to repair tool, but can also arm and disarm explosives and M-COM stations in Rush |
Anti-Tank Mine | Proximity mine that is highly effective in vehicle destruction. Larger HE effect than anti-personnel mines and also detonate if tampered with. |
FGM-148 Javelin | Fire-and-Forget system requires "lock-on" before launch, guiding the missile to the target. The Javelin automatically uses Top Attack mode on Laser Designated targets, a powerful answer to enemy armor. |
SA-18 Igla | Russian made man-portable infrared homing anti-air missile system that bears similarity to the American FIM-92. |
FIM-92 Stinger | Man-portable IR homing anti-aircraft missile system. Requires target lock before firing. |
RPG-7V2 | The most widely used anti-tank weapon in the world. Shoulder fired with a shaped charge for penetrating armor, accuracy depends on the operator. |
SMAW | Shoulder-Launched Multipurpose Assault Weapon, 83mm unguided rocket launcher used to defeat light armor and bunkers. Loads one rocket at a time, |
Gear | Description |
---|---|
SOFLAM | Special Operations Forces Laser Acquisition Marker allows the Recon Class to designate enemy vehicles for precision strikes. It's semi-autonomous and will designate targets even when unattended. |
MAV | The Micro Air Vehicle is a remotely operated ISR platform equipped with a suite of motion sensors as well as IRNV camera capabilities for aerial reconnaissance. |
Radio Beacon | The AN-PRC-117F Radio allows the Recon Class to deploy an additional Squad Spawn position. The Recon must be part of a squad for this to function. |
Gear | Description |
---|---|
M18 Claymore | A directional anti-personnel mine that is detonated by motion in front of the mine. The mine can be passed safely if the target is moving at low speeds. |
C4 | Remote detonated plastic explosive that attaches to most surfaces for precision destruction. |
News and Game Info | Specialists |
Tips and Tricks | Vehicles |
Game Modes | Weapons |
All Maps | Gadgets and Throwable Items |
Trophies | Message Boards |
List of All Gear
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