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Resident Evil 3 Remake (RE3) Walkthrough Comments
Super buff annette might need a slight nerf. Like type tyme said recently. Survivors have too much resources and can possibly get tons of ammo. Some ideas are below. 1. make certain guns take up 2 inventory spaces things like flame thrwr machine gun & maybe even shotguns. could help w/ inventory mngemnt. 2. make some Survivors unable 2 use certain wpns or give those wpns more recoil when used by certain survivors. this would encourage tmwrk & ensure not evry1 has a shotgun.
It seems like some of our recommendations are making it in game with some tweaks which is awesome. But I hope that developers are taking th time to try out the changes before pushing them out. perhaps they could create Test Servers where we can try out new changes. Or they can continue on with what they do. seems like every month we get a change or if something is super unbalanced.
What about a equipment card that has tyrones once per match self revive minimal health but also has a 1 time chance to cut death time loss in half. only 15 seconds. obviously this could be quite pricey 7 to 10 points
How about balance change where you can change survivors in game? 1. it would happen if you die. you could select a player unable to customize. so it should already be customize. it may start with their basic inventory or perhaps just use the same inventory you had when you died. This may also charge you another 5 to 10 seconds. 2. you have to pay for a character change. similar things mentioned above minus time loss?
What about an equipment for masterminds that cost 6 and 7 points. they are the opposite of decoder. maybe called encoder. or taxes/stimulus. it raises Moderately or greatly increases the prices in the item box but slightly and moderately increase the amount of umbrella credits found in the environment.
I think the mastermind could have the same options. at least 2 presets you could save your skills and equipment so if you want to pick one quickly you would still have the option to change card and map presets. also the renaming would be sweet. additionally what if there was an equipment item that you would use perhaps once per match. allowed you to change your card preset. it could cost quite a bit of bio energy and even work on credit so your recharge would take a while when not using eis.
What do you all think of lets say 2 presets for survivors where you choose a preset first that each have your skills and equipment mapped out. then the menu would be the same in case you want to customize it. again would be nice if you could rename them as well.
I agree. about 9 out of 10 games played as survivor we lost at least 1 person withing spawning into Area 1. More than likely a loss at that area. even if we make it to another area we are at a serious disadvantage. maybe we could get an option to head back to menu if we lose 1 person. or like they say below make it slightly easier for survivors. should a mastermind get an A for winning after beating a team of 3.
Can we talk about some balancing issues if survivors disconnect? Having one of two people out of your group can be pretty hard. I would recommend that if someone disconnects in area 1 that the keys become visible and the security guard becomes visible upon starting area 2. If a second member disconnects in any area then I think area 3 should only have 2 bio cores. Just some ideas. Another possible addition or change would be survivors getting 30 seconds added.
Below is page 1 of a Mastermind Idea. With this idea would come burn rates. Explosive damage slightly increasing the chance of getting burns. Flame mines and flame thrower being added to Mastermind arsenal. Propane gas spray which causes explosives to do slightly more damage and increased burn rate. Lastly a spray card that attaches a bomb to a zombie that would trigger when physiclly attacked by survivor.
Below is page two of a Possible Mastermind Idea. Burn rate could show up in survivors health square or two squares could become available. Being Burnt could remove a stage of infection but later makes you more susceptible to infection. Yellow herbs would clear the burn.
I think the spray idea would be good as long it costs say 7 or so. plus the sacrifice of a zombie on the map. seems kinda fair. maybe even have it take a while to take effect. so planning would be important. maybe even think that is the zombie being used is 1/2 life that perhaps it will only recover to 3/4 of special zombies health.
I have an idea for Master Minds. What if each mastermind can unlock all or has specific cards like the mentioned below. They would have a card that had a single spray that you could apply to any zombie with no share attributes of that zombie. such as bezerker or infection. This spray would cause the zombie to morph into any of the following Ivy, Pale Heads, Hunter, Ne A Parasite, or Chimera/re 3 drain demos.
I have some ideas about Mastmind cards they receive from supply zombies. they could be specific to each mastermind or each has the ability to get once fo the following. Alex - ivy Nicholi- NE Alpha Parasite Ozwell - Lisa Trevor or Chimera Annette - Pale Heads Daniel - Hunter
They won't put the mercenaries if the market is still selling copies of the game, they will just release it if died down and needs more money
I wish they just put the mercenary game mode also since resistance is getting boring by the moment
I hope so that will be mercenaries all over again and that will be dope! i hope they also add Leon and the other resident evil characters different re franchises
So they already added jill as a character for resistance and nikolai as a mastermind for future update. Are we going to see Carlos and the other ubcs guys being added?
Yeah it has been weeks since the release of the remake and still they haven't finished doing the strategy guides for the masterminds
That's what i was looking for! they only did the survivors not the mastermind, they only did an overview on the mastermind and its bioweapon for this one
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List of Characters in ResistanceComment
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