"Death Levels" (cont'd from Desensitized Horror Fans)
Criteria to become aware of Levels:
- near-death experience.
- getting to your Level by constantly having violent deaths.
- witnessing someone else die an untimely/violent death
- someone from another Level making deliberate/accidental "contact" with you.
If this model is possible, the replay value of this game would be endless. There'll be DLC actually worth paying for.
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This thread evolved from the Desensitized Horror Fans thread, because new ideas for horror games were starting to get interesting. Post your new idea here or contribute to existing ones!