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This is a list of all moves with secondary effects in Pokemon Champions. See more details about all moves with secondary effects in-game, as well as an explanation for what these are!
List of Contents
| Move | Type | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Acid Spray |
|
40 | 100 | 20 | Lowers the opponent's Special Defense by two stages. |
| Air Slash |
|
75 | 95 | 16 | Has a 30% chance of causing the opponent to flinch. |
| Ancient Power |
|
60 | 100 | 8 | Has a 10% chance to increase Attack, Defense, Sp. Attack, Sp. Defense, and Speed by one stage. |
| Apple Acid |
|
80 | 100 | 12 | Lowers the opponent's Special Defense by one stage. |
| Aura Wheel |
|
110 | 100 | 12 | Increases the user's Speed by one stage. If the user is in Hangry Mode, the attack type becomes Dark instead. |
| Axe Kick |
|
120 | 90 | 12 | Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage. |
| Bite |
|
60 | 100 | 20 | Has a 30% chance of causing the opponent to flinch. |
| Bitter Malice |
|
75 | 100 | 12 | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. |
| Blaze Kick |
|
85 | 90 | 12 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to burn the target. |
| Blizzard |
|
110 | 70 | 8 | Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm. |
| Body Slam |
|
85 | 100 | 16 | Has a 30% chance to paralyze opponents. |
| Bounce |
|
85 | 85 | 8 | The user is semi-invulnerable during the first turn and attacks during the second turn. Has a 30% chance to paralyze opponents. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn. |
| Breaking Swipe |
|
60 | 100 | 16 | Lowers the Attack stats of all opponents hit by the attack by one stage. |
| Bug Buzz |
|
90 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Bulldoze |
|
60 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Burning Jealousy |
|
70 | 100 | 8 | Burns opponents that gained a stat boost during the turn. |
| Ceaseless Edge |
|
65 | 90 | 16 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Charge Beam |
|
50 | 90 | 12 | Has a 70% chance to increase the user's Special Attack by one stage. |
| Chilling Water |
|
50 | 100 | 20 | Lowers the opponent's Attack by one stage. |
| Cross Poison |
|
70 | 100 | 20 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to poison the target. |
| Crunch |
|
80 | 100 | 16 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Crush Claw |
|
75 | 95 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Dark Pulse |
|
80 | 100 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Discharge |
|
80 | 100 | 16 | Hits all Pokemon on the field and has a 30% chance to paralyze. |
| Dragon Rush |
|
100 | 75 | 12 | Has a 20% chance of causing the opponent to flinch. |
| Dynamic Punch |
|
100 | 50 | 8 | Confuses the opponent. |
| Earth Power |
|
90 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Electroweb |
|
55 | 95 | 16 | Lowers the opponent's Speed by one stage. |
| Energy Ball |
|
90 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Extrasensory |
|
80 | 100 | 20 | Has a 10% chance of causing the opponent to flinch. |
| Fake Out |
|
40 | 100 | 12 | Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Fiery Dance |
|
80 | 100 | 12 | Has a 50% chance to increase the user's Special Attack by one stage. |
| Fire Blast |
|
110 | 85 | 8 | Has a 10% chance to burn opponents. |
| Fire Fang |
|
65 | 95 | 16 | Has a 10% chance of causing the opponent to flinch or burn opponents. |
| Fire Punch |
|
75 | 100 | 16 | Has a 10% chance to burn opponents. |
| Flame Charge |
|
50 | 100 | 20 | Increases the user's Speed by one stage. |
| Flamethrower |
|
90 | 100 | 16 | Has a 10% chance to burn opponents. |
| Flare Blitz |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. Has a 10% chance to burn opponents. |
| Flash Cannon |
|
80 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Fling |
|
- | 100 | 12 | This moves power and effects change depends on the user's held item. The user will also lose its held item. |
| Focus Blast |
|
120 | 70 | 8 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Freeze-Dry |
|
70 | 100 | 20 | Will always be super effective against Water type Pokemon. |
| Grav Apple |
|
80 | 100 | 12 | Lowers the opponent's Defense by one stage. |
| Gunk Shot |
|
120 | 80 | 8 | Has a 30% chance to poison the opponent. |
| Heat Wave |
|
95 | 90 | 12 | Has a 10% chance to burn opponents. |
| Hurricane |
|
110 | 70 | 12 | Has a 30% chance to confuse the opponent. Also damages opponents using Fly, Bounce, or Sky Drop. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
| Ice Beam |
|
90 | 100 | 12 | Has a 10% chance to freeze the opponent. |
| Ice Fang |
|
65 | 95 | 16 | Has a 10% chance causing the opponent to flinch or freeze. |
| Ice Punch |
|
75 | 100 | 16 | Has a 10% chance to freeze the opponent. |
| Icicle Crash |
|
85 | 90 | 12 | Has a 30% chance of causing the opponent to flinch. |
| Icy Wind |
|
55 | 95 | 16 | Lowers the opponents Speed by one stage. |
| Infernal Parade |
|
60 | 100 | 16 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition. |
| Inferno |
|
100 | 50 | 8 | Burns the opponent. |
| Iron Head |
|
80 | 100 | 16 | Has a 30% chance of causing the opponent to flinch. |
| Iron Tail |
|
100 | 75 | 16 | Has a 30% chance to lower the opponent's Defense by one stage. |
| Lava Plume |
|
80 | 100 | 16 | Has a 30% chance to burn the opponent. |
| Liquidation |
|
85 | 100 | 12 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Low Sweep |
|
65 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Lumina Crash |
|
80 | 100 | 12 | Lowers the opponent's Special Defense stat by two stages. |
| Lunge |
|
80 | 100 | 16 | Lowers the opponent's Attack by one stage. |
| Matcha Gotcha |
|
80 | 90 | 16 | The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen. |
| Meteor Mash |
|
90 | 90 | 12 | Has a 20% chance to increase the user's Attack by one stage. |
| Moonblast |
|
95 | 100 | 16 | Has a 30% chance to lower the opponent's Special Attack by one stage. |
| Mortal Spin |
|
30 | 100 | 16 | The user removes moves that trap Pokemon, and inflicts poison on its target. |
| Mountain Gale |
|
100 | 85 | 12 | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. |
| Mud Shot |
|
55 | 95 | 16 | Lowers the opponent's Speed by one stage. |
| Mud-Slap |
|
20 | 100 | 12 | Lowers the opponent's Accuracy by one stage. |
| Muddy Water |
|
90 | 85 | 12 | Has a 30% chance to lower the opponent's Accuracy by one stage. |
| Mystical Fire |
|
75 | 100 | 12 | Lowers the opponent's Special Attack by one stage. |
| Night Daze |
|
85 | 95 | 12 | Has a 40% chance to lower the opponent's Accuracy by one stage. |
| Nuzzle |
|
20 | 100 | 20 | Paralyzes the opponent. |
| Play Rough |
|
90 | 90 | 12 | Has a 10% chance to lower the opponent's Attack by one stage. |
| Poison Fang |
|
50 | 100 | 16 | Has a 50% chance to badly poison the target. |
| Poison Jab |
|
80 | 100 | 20 | Has a 30% chance to poison the opponent. |
| Pounce |
|
50 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Psychic |
|
90 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Psychic Noise |
|
75 | 100 | 12 | This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns. |
| Psyshield Bash |
|
70 | 90 | 12 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Rapid Spin |
|
20 | 100 | 20 | The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap. |
| Razor Shell |
|
75 | 95 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Rock Slide |
|
75 | 90 | 12 | Has a 30% chance of causing the opponent to flinch. |
| Rock Tomb |
|
60 | 95 | 16 | Lowers the opponent's Speed by one stage. |
| Scald |
|
80 | 100 | 16 | Has a 30% chance to burn the opponent. |
| Scorching Sands |
|
70 | 100 | 12 | Has a 30% chance to burn the opponent. |
| Shadow Ball |
|
80 | 100 | 16 | Has a 20% chance to lower the opponent's Special Defense by one stage. |
| Skitter Smack |
|
70 | 90 | 12 | Lowers the opponent's Special Attack by one stage. |
| Sky Attack |
|
140 | 90 | 8 | The user charges in the first turn and attacks in the next turn instead. Has a 30% chance of causing the opponent to flinch. |
| Sludge Bomb |
|
90 | 100 | 12 | Has a 30% chance to poison the opponent. |
| Sludge Wave |
|
95 | 100 | 12 | Has a 10% chance to poison the opponent. |
| Snarl |
|
55 | 95 | 16 | Lowers the opponent's Special Attack by one stage. |
| Snore |
|
50 | 100 | 16 | This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch. |
| Sparkling Aria |
|
90 | 100 | 12 | Heals the target from the Burn condition. |
| Spirit Shackle |
|
80 | 100 | 12 | Prevents the opponent from fleeing and switching out as long as the user remains in battle. |
| Steel Wing |
|
70 | 90 | 20 | Has a 10% chance to increase the user's Defense by one stage. |
| Stone Axe |
|
65 | 90 | 16 | The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target. |
| Struggle Bug |
|
50 | 100 | 12 | Lowers the opponent's Special Attack by one stage. |
| Syrup Bomb |
|
60 | 85 | 12 | This move coats the target in syrup and causes its Speed stat to lower each turn for three turns. |
| Throat Chop |
|
80 | 100 | 16 | The user stops the opponent from using Sound-based moves for two turns. |
| Thunder |
|
110 | 70 | 12 | This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
| Thunder Fang |
|
65 | 95 | 16 | Has a 10% chance to paralyze the opponent or cause them to flinch. |
| Thunder Punch |
|
75 | 100 | 16 | Has a 10% chance to paralyze the opponent. |
| Thunderbolt |
|
90 | 100 | 16 | Has a 10% chance to paralyze the opponent. |
| Torch Song |
|
80 | 100 | 12 | Increases the user's Special Attack stat by one stage. |
| Trailblaze |
|
50 | 100 | 20 | Increases the user's Speed by one stage. |
| Tri Attack |
|
80 | 100 | 12 | Has a 20% chance to burn, freeze, or paralyze the opponent. |
| Triple Arrows |
|
90 | 100 | 20 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. |
| Trop Kick |
|
70 | 100 | 16 | Lowers the opponent's Attack by one stage. |
| Volt Tackle |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted, has a 10% chance to paralyze the opponent. |
| Water Pulse |
|
60 | 100 | 20 | Has a 20% chance to confuse the opponent. |
| Waterfall |
|
80 | 100 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Zap Cannon |
|
120 | 50 | 8 | Paralyzes the opponent. |
| Zen Headbutt |
|
80 | 90 | 16 | Has a 20% chance of causing the opponent to flinch. |
Moves that have secondary effects are skills that has an additional effect that accompanies the damage it deals. Given that there are more properties to these effects, moves with secondary effects often have low power.
However, the additional utility more than makes up for its lack of damage. Oftentimes, most builds use these moves as a foundation for their setup!
Having a Pokemon with Sheer Force allows you to remove the secondary effect and replace it with a +30% base damage multiplier. This lets Pokemon with this ability use moves that are otherwise ignored by other Pokemon.
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Moves with Secondary Effects



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