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Pokemon Champions

List of Psychic-Type Moves

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Psychic-Type Moves, such as Confusion, Expanding Force, and Psybeam, appear in Pokemon Champions. See the list of Psychic-Type moves, their power, cooldown, and effects here!

List of Psychic-Type Moves

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Move Category Power Acc PP Details
Agility Status - - 20 Increases the user's Speed by two stages.
Ally Switch Status - - 16 In a Double Battle, the user switches places with its ally. Fails when used in Single Battles.
Amnesia Status - - 20 Increases the user's Special Defense by two stages.
Calm Mind Status - - 20 Increases both the Special Attack and Special Defense stat of the user by one stage.
Cosmic Power Status - - 20 Increases the user's Defense and Special Defense by one stage.
Expanding Force Special 80 100 12 Increases damage and hits both opponents while on Psychic Terrain by 50%.
Extrasensory Special 80 100 20 Has a 10% chance of causing the opponent to flinch.
Future Sight Special 120 100 12 Hits the target two turns after it is used.
Gravity Status - - 8 Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used.
Guard Split Status - - 12 Averages the user's Defense and Special Defense to match the target.
Guard Swap Status - - 12 Switches changes to the user's Defense and Special Defense stats with the target.
Heal Pulse Status - - 12 Heals the target by up to 50% of its max HP.
Healing Wish Status - - 12 If the user faints the Pokemon switched in will get healed and status conditions cured.
Hypnosis Status - 60 20 Puts the opponent to sleep.
Imprison Status - - 12 Prevents the opponent from using any moves known to the user.
Instruct Status - - 16 Forces the target to use its last move again.
Light Screen Status - - 20 Reduces damage received on the User's side of the field from Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns.
Lumina Crash Special 80 100 12 Lowers the opponent's Special Defense stat by two stages.
Magic Powder Status - 100 20 Changes the target's type to Psychic instead.
Magic Room Status - - 12 Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift.
Mirror Coat Special - 100 20 If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack.
Power Swap Status - - 12 Switches changes to the user's Attack and Special Attack stats with the target.
Power Trick Status - - 12 Switches the user's Attack and Defense stats.
Psychic Special 90 100 12 Has a 10% chance to lower the opponent's Special Defense by one stage.
Psychic Fangs Physical 85 100 12 This attack destroys protective barriers in play.
Psychic Noise Special 75 100 12 This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns.
Psychic Terrain Status - - 12 Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns.
Psycho Cut Physical 70 100 20 This attack has a 1-stage increased Critical Hit ratio.
Psyshield Bash Physical 70 90 12 Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Psyshock Special 80 100 12 This attack inflicts physical damage.
Reflect Status - - 20 Reduces damage received on the User's side of the field from Physical Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns.
Rest Status - - 8 The user restores health and heals any status conditions, then falls asleep.
Role Play Status - - 12 The user copies the target's Ability unless the opponent has the Wonder Guard ability.
Skill Swap Status - - 12 The user and target switch abilities.
Speed Swap Status - - 12 The user switches Speed stats with the target.
Stored Power Special 20 100 12 Damages increases by 100% for each stage a stat was increased by the user.
Trick Status - 100 12 The user switches held items with the opponent. The move permanently switches items in wild battles but not in trainer battles.
Trick Room Status - - 8 The user changes the turn order, making the slower Pokemon move first for five turns.
Twin Beam Special 40 100 12 The user attacks twice in a row.
Wonder Room Status - - 12 Switches the Defense and Special Defense stats of all Pokemon on the field for five turns.
Zen Headbutt Physical 80 90 16 Has a 20% chance of causing the opponent to flinch.

Psychic-Type Effectiveness

⦿ Super Effective (x2)
Pokemon Fighting Type Icon Pokemon Poison Type Icon
△ Not Very Effective (x0.5)
Pokemon Psychic Type Icon Pokemon Steel Type Icon
× No Effect (x0)
Pokemon Dark Type Icon

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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