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Psychic-Type Moves, such as Confusion, Expanding Force, and Psybeam, appear in Pokemon Champions. See the list of Psychic-Type moves, their power, cooldown, and effects here!
List of Contents
| Move | Category | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Agility | Status | - | - | 20 | Increases the user's Speed by two stages. |
| Ally Switch | Status | - | - | 16 | In a Double Battle, the user switches places with its ally. Fails when used in Single Battles. |
| Amnesia | Status | - | - | 20 | Increases the user's Special Defense by two stages. |
| Calm Mind | Status | - | - | 20 | Increases both the Special Attack and Special Defense stat of the user by one stage. |
| Cosmic Power | Status | - | - | 20 | Increases the user's Defense and Special Defense by one stage. |
| Expanding Force | Special | 80 | 100 | 12 | Increases damage and hits both opponents while on Psychic Terrain by 50%. |
| Extrasensory | Special | 80 | 100 | 20 | Has a 10% chance of causing the opponent to flinch. |
| Future Sight | Special | 120 | 100 | 12 | Hits the target two turns after it is used. |
| Gravity | Status | - | - | 8 | Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used. |
| Guard Split | Status | - | - | 12 | Averages the user's Defense and Special Defense to match the target. |
| Guard Swap | Status | - | - | 12 | Switches changes to the user's Defense and Special Defense stats with the target. |
| Heal Pulse | Status | - | - | 12 | Heals the target by up to 50% of its max HP. |
| Healing Wish | Status | - | - | 12 | If the user faints the Pokemon switched in will get healed and status conditions cured. |
| Hypnosis | Status | - | 60 | 20 | Puts the opponent to sleep. |
| Imprison | Status | - | - | 12 | Prevents the opponent from using any moves known to the user. |
| Instruct | Status | - | - | 16 | Forces the target to use its last move again. |
| Light Screen | Status | - | - | 20 | Reduces damage received on the User's side of the field from Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
| Lumina Crash | Special | 80 | 100 | 12 | Lowers the opponent's Special Defense stat by two stages. |
| Magic Powder | Status | - | 100 | 20 | Changes the target's type to Psychic instead. |
| Magic Room | Status | - | - | 12 | Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift. |
| Mirror Coat | Special | - | 100 | 20 | If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack. |
| Power Swap | Status | - | - | 12 | Switches changes to the user's Attack and Special Attack stats with the target. |
| Power Trick | Status | - | - | 12 | Switches the user's Attack and Defense stats. |
| Psychic | Special | 90 | 100 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Psychic Fangs | Physical | 85 | 100 | 12 | This attack destroys protective barriers in play. |
| Psychic Noise | Special | 75 | 100 | 12 | This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns. |
| Psychic Terrain | Status | - | - | 12 | Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns. |
| Psycho Cut | Physical | 70 | 100 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Psyshield Bash | Physical | 70 | 90 | 12 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Psyshock | Special | 80 | 100 | 12 | This attack inflicts physical damage. |
| Reflect | Status | - | - | 20 | Reduces damage received on the User's side of the field from Physical Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
| Rest | Status | - | - | 8 | The user restores health and heals any status conditions, then falls asleep. |
| Role Play | Status | - | - | 12 | The user copies the target's Ability unless the opponent has the Wonder Guard ability. |
| Skill Swap | Status | - | - | 12 | The user and target switch abilities. |
| Speed Swap | Status | - | - | 12 | The user switches Speed stats with the target. |
| Stored Power | Special | 20 | 100 | 12 | Damages increases by 100% for each stage a stat was increased by the user. |
| Trick | Status | - | 100 | 12 | The user switches held items with the opponent. The move permanently switches items in wild battles but not in trainer battles. |
| Trick Room | Status | - | - | 8 | The user changes the turn order, making the slower Pokemon move first for five turns. |
| Twin Beam | Special | 40 | 100 | 12 | The user attacks twice in a row. |
| Wonder Room | Status | - | - | 12 | Switches the Defense and Special Defense stats of all Pokemon on the field for five turns. |
| Zen Headbutt | Physical | 80 | 90 | 16 | Has a 20% chance of causing the opponent to flinch. |
| ⦿ Super Effective (x2) | |
|---|---|
| △ Not Very Effective (x0.5) | |
| × No Effect (x0) |
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Psychic-Type Moves



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