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Pokemon Champions

List of Priority Moves

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This is a list of all Priority moves in Pokemon Champions. See more details about all Priority moves in-game, as well as an explanation for what Priority Moves are here!

List of Priority Moves

All Priority Moves and Their Effects

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Move Type Power Acc PP Details
Helping Hand Pokemon Normal Type Icon - - 20 Priority: +5
Increases the damage of the ally Pokemon's attack by 50%.
Detect Pokemon Fighting Type Icon - - 8 Priority: +4
Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move.
Endure Pokemon Normal Type Icon - - 12 Priority: +4
The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively.
King's Shield Pokemon Steel Type Icon - - 8 Priority: +4
Lowers the opponent's Attack by one stage if the user is hit by physical contact. Fails on consecutive uses.
Protect Pokemon Normal Type Icon - - 8 Priority: +4
Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move.
Spiky Shield Pokemon Grass Type Icon - - 8 Priority: +4
The move protects the user from attacks and damages the opponent by 12% of its max HP if the user is hit by physical attacks.
Fake Out Pokemon Normal Type Icon 40 100 12 Priority: +3
Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Quick Guard Pokemon Fighting Type Icon - - 16 Priority: +3
Protects the user and allies from attacks with increased Speed priority.
Wide Guard Pokemon Rock Type Icon - - 12 Priority: +3
Protects all Pokemon on the user's side of the field from attacks that would hit both Pokemon for this turn.
Ally Switch Pokemon Psychic Type Icon - - 16 Priority: +2
In a Double Battle, the user switches places with its ally. Fails when used in Single Battles.
Extreme Speed Pokemon Normal Type Icon 80 100 8 Priority: +2
Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Feint Pokemon Normal Type Icon 30 100 12 Priority: +2
Ignores and removes the opponent's Protect and Detect.
First Impression Pokemon Bug Type Icon 90 100 12 Priority: +2
Only works during the first turn each time the user enters battle. The move has a +2 priority.
Follow Me Pokemon Normal Type Icon - - 20 Priority: +2
The user draws all attacks to itself instead of allies.
Rage Powder Pokemon Bug Type Icon - - 20 Priority: +2
The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item.
Accelerock Pokemon Rock Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Aqua Jet Pokemon Water Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Baby-Doll Eyes Pokemon Fairy Type Icon - 100 20 Priority: +1
Decreases the opponent's Attack by one stage.
Bullet Punch Pokemon Steel Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Ice Shard Pokemon Ice Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Jet Punch Pokemon Water Type Icon 60 100 16 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Mach Punch Pokemon Fighting Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Quick Attack Pokemon Normal Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Shadow Sneak Pokemon Ghost Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Sucker Punch Pokemon Dark Type Icon 70 100 8 Priority: +1
The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack.
Vacuum Wave Pokemon Fighting Type Icon 40 100 20 Priority: +1
Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Beak Blast Pokemon Flying Type Icon 100 100 8 Priority: -3
The user charges first and attacks last within the same turn. If the opponent makes direct contact with the user while they are charging this attack, the opponent gets burned.
Focus Punch Pokemon Fighting Type Icon 150 100 20 Priority: -3
The user moves first to charge and last to attack within the same turn. The user flinches if the user gets damaged in between.
Avalanche Pokemon Ice Type Icon 60 100 12 Priority: -4
Doubles the damage if the target has already been damaged in the same turn.
Mirror Coat Pokemon Psychic Type Icon - 100 20 Priority: -5
If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack.
Circle Throw Pokemon Fighting Type Icon 60 90 12 Priority: -6
Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Roar Pokemon Normal Type Icon - - 20 Priority: -6
Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Whirlwind Pokemon Normal Type Icon - - 20 Priority: -6
Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Trick Room Pokemon Psychic Type Icon - - 8 Priority: -7
The user changes the turn order, making the slower Pokemon move first for five turns.

What Is Priority?

Determines if a Move Always Goes First or Last

Priority is a denominator that determines whether a move will always be faster (increased priority) or slower (decreased priority) than other moves available in the game.

Increased Priority moves have largely contributed to the meta aspect of competitive Pokemon, as they enable momentum and provide players with an advantage over speed.

Being able to attack first with moves like Fake Out automatically puts you at an advantage, especially in Doubles.

Speed Stat Tiebreaker

If two moves of the same priority level are used by two players, the faster Pokemon will always move first. The same mechanics apply to moves with decreased priority, however the slower Pokemon will go last.

Trick Room Doesn't Change Priority

Even under the effects of Trick Room, the priority of these moves will still be followed. Meaning moves like Extreme Speed will still go first under its effect.

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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