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This is a list of all Contact moves in Pokemon Champions. See more details about all Contact moves in-game, as well as an explanation for what Contact Moves are here!
List of Contents
| Move | Type | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Acrobatics |
|
55 | 100 | 16 | If the user is not holding an item, deals double damage. |
| Aerial Ace |
|
60 | - | 20 | The attack never misses unless the opponent uses the following moves: Protect, Detect, Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. |
| Aqua Jet |
|
40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Aqua Tail |
|
90 | 90 | 12 | No additional effect. |
| Assurance |
|
60 | 100 | 12 | Doubles the damage if the target has already been damaged earlier in the same turn. |
| Avalanche |
|
60 | 100 | 12 | Doubles the damage if the target has already been damaged in the same turn. |
| Axe Kick |
|
120 | 90 | 12 | Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage. |
| Bind |
|
15 | 85 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Bite |
|
60 | 100 | 20 | Has a 30% chance of causing the opponent to flinch. |
| Bitter Blade |
|
90 | 100 | 12 | The user recovers half the damage inflicted. |
| Blaze Kick |
|
85 | 90 | 12 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to burn the target. |
| Body Press |
|
80 | 100 | 12 | Uses the user's Defense stat to calculate offensive damage instead of the Attack stat. |
| Body Slam |
|
85 | 100 | 16 | Has a 30% chance to paralyze opponents. |
| Bounce |
|
85 | 85 | 8 | The user is semi-invulnerable during the first turn and attacks during the second turn. Has a 30% chance to paralyze opponents. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn. |
| Brave Bird |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Breaking Swipe |
|
60 | 100 | 16 | Lowers the Attack stats of all opponents hit by the attack by one stage. |
| Brick Break |
|
75 | 100 | 16 | This attack destroys protective barriers in play. |
| Brutal Swing |
|
60 | 100 | 20 | No additional effect. |
| Bug Bite |
|
60 | 100 | 20 | Removes the target's Berry and uses its effect. |
| Bullet Punch |
|
40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Ceaseless Edge |
|
65 | 90 | 16 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Circle Throw |
|
60 | 90 | 12 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Close Combat |
|
120 | 100 | 8 | Lowers the user's Defense and Special Defense stats by one stage. |
| Comeuppance |
|
- | 100 | 12 | The user attacks the last opposing Pokemon that hit it with either a physical or special attack, and deals double the damage of the move. |
| Counter |
|
- | 100 | 20 | If the user is hit by a Physical Attack, inflicts double the damage taken back on the opponent which used the attack. |
| Covet |
|
60 | 100 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Crabhammer |
|
100 | 90 | 12 | This attack has a 1-stage increased Critical Hit ratio. |
| Cross Chop |
|
100 | 80 | 8 | This attack has a 1-stage increased Critical Hit ratio. |
| Cross Poison |
|
70 | 100 | 20 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to poison the target. |
| Crunch |
|
80 | 100 | 16 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Crush Claw |
|
75 | 95 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Darkest Lariat |
|
85 | 100 | 12 | Ignores the opponent's stat changes. |
| Dig |
|
80 | 100 | 12 | The user is semi-invulnerable during the first turn and then attacks during the second turn. If the target uses Helping Hand, Magnitutude, Earthquake, Fissure, or Toxic (if used by a Poison-type Pokemon), the move will still hit even if the user is in a semi-invulnerable turn. |
| Dive |
|
80 | 100 | 12 | The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Helping Hand, Surf, Toxic (if used by a Poison-type Pokemon), or Whirlpool, the move will still hit even if the user is in a semi-invulnerable turn. |
| Double Hit |
|
35 | 90 | 12 | The user attacks twice in a row. |
| Double-Edge |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Dragon Claw |
|
80 | 100 | 16 | No additional effect. |
| Dragon Rush |
|
100 | 75 | 12 | Has a 20% chance of causing the opponent to flinch. |
| Dragon Tail |
|
60 | 90 | 12 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Drain Punch |
|
75 | 100 | 12 | The user recovers half the damage inflicted as HP. |
| Draining Kiss |
|
50 | 100 | 12 | The user recovers 75% of the damage inflicted. |
| Drill Peck |
|
80 | 100 | 20 | No additional effect. |
| Drill Run |
|
80 | 95 | 12 | This attack has a 1-stage increased Critical Hit ratio. |
| Dual Wingbeat |
|
40 | 90 | 12 | No additional effect. |
| Dynamic Punch |
|
100 | 50 | 8 | Confuses the opponent. |
| Endeavor |
|
- | 100 | 8 | Reduces the opponent's HP to match the current HP of the user. |
| Extreme Speed |
|
80 | 100 | 8 | Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Facade |
|
70 | 100 | 20 | Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison. |
| Fake Out |
|
40 | 100 | 12 | Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Fell Stinger |
|
50 | 100 | 20 | Increases the user's Attack by three stages if it knocks out the target. |
| Final Gambit |
|
- | 100 | 8 | The user faints and damages the opponent equal to the amount of HP it had when it used this move. The user does not faint if the attack misses. |
| Fire Fang |
|
65 | 95 | 16 | Has a 10% chance of causing the opponent to flinch or burn opponents. |
| Fire Punch |
|
75 | 100 | 16 | Has a 10% chance to burn opponents. |
| First Impression |
|
90 | 100 | 12 | Only works during the first turn each time the user enters battle. The move has a +2 priority. |
| Flail |
|
- | 100 | 16 | Increases damage the less HP the user has left. |
| Flame Charge |
|
50 | 100 | 20 | Increases the user's Speed by one stage. |
| Flare Blitz |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. Has a 10% chance to burn opponents. |
| Flip Turn |
|
60 | 100 | 20 | The user switches out from battle with another Pokemon in the party. |
| Fly |
|
90 | 95 | 16 | The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn. |
| Focus Punch |
|
150 | 100 | 20 | The user moves first to charge and last to attack within the same turn. The user flinches if the user gets damaged in between. |
| Foul Play |
|
95 | 100 | 16 | Uses the opponent's Attack stat in damage calculation. Takes status conditions and stat boosts or drops into consideration but not boosts from the opponent's ability. |
| Giga Impact |
|
150 | 90 | 8 | The user can't attack on the next turn. |
| Grass Knot |
|
- | 100 | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
| Grassy Glide |
|
55 | 100 | 20 | Gets a 1-stage increased Speed priority in Grassy Terrain, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Guillotine |
|
- | - | 8 | The move has a chance of landing a one-hit KO if the target's level is lower than the user's level. It always misses if the user's level is lower than the target. |
| Gyro Ball |
|
- | 100 | 8 | The move inflicts more damage if the user is slower than the target. Its base power is capped at 150. |
| Hammer Arm |
|
100 | 90 | 12 | Lowers the user's Speed by one stage. |
| Hard Press |
|
- | 100 | 12 | Does more damage the higher the target's health is. |
| Head Smash |
|
150 | 80 | 8 | The user also takes recoil damage equal to half of the damage inflicted. |
| Headlong Rush |
|
120 | 100 | 8 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
| Heat Crash |
|
- | 100 | 12 | The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight. |
| Heavy Slam |
|
- | 100 | 12 | The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight. |
| High Jump Kick |
|
130 | 90 | 12 | If the attack misses, the user takes half of its max HP as damage. |
| Horn Drill |
|
- | 30 | 8 | The opponent faints if hit with this attack. |
| Horn Leech |
|
75 | 100 | 12 | The user recovers half the damage inflicted as HP. |
| Ice Fang |
|
65 | 95 | 16 | Has a 10% chance causing the opponent to flinch or freeze. |
| Ice Hammer |
|
100 | 90 | 12 | Lowers the user's Speed by one stage. |
| Ice Punch |
|
75 | 100 | 16 | Has a 10% chance to freeze the opponent. |
| Ice Spinner |
|
80 | 100 | 16 | The move destroys any terrain, and does not fail even if the ground hasn't been turned into a terrain. |
| Infestation |
|
20 | 100 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Iron Head |
|
80 | 100 | 16 | Has a 30% chance of causing the opponent to flinch. |
| Iron Tail |
|
100 | 75 | 16 | Has a 30% chance to lower the opponent's Defense by one stage. |
| Jet Punch |
|
60 | 100 | 16 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Knock Off |
|
65 | 100 | 20 | Removes the opponent's held item, preventing its use. The damage increases by 50% if successful. |
| Kowtow Cleave |
|
85 | - | 12 | This attack will never miss. |
| Lash Out |
|
75 | 100 | 8 | Doubles the damage if the user's stats were lowered earlier in the same turn. |
| Last Resort |
|
140 | 100 | 8 | No additional effect. |
| Leaf Blade |
|
90 | 100 | 16 | This attack has a 1-stage increased Critical Hit ratio. |
| Leech Life |
|
80 | 100 | 12 | The user recovers half the damage inflicted as HP. |
| Liquidation |
|
85 | 100 | 12 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Low Kick |
|
- | 100 | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
| Low Sweep |
|
65 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Lunge |
|
80 | 100 | 16 | Lowers the opponent's Attack by one stage. |
| Mach Punch |
|
40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Mega Kick |
|
120 | 75 | 8 | No additional effect. |
| Megahorn |
|
120 | 85 | 12 | No additional effect. |
| Meteor Mash |
|
90 | 90 | 12 | Has a 20% chance to increase the user's Attack by one stage. |
| Mortal Spin |
|
30 | 100 | 16 | The user removes moves that trap Pokemon, and inflicts poison on its target. |
| Night Slash |
|
70 | 100 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Nuzzle |
|
20 | 100 | 20 | Paralyzes the opponent. |
| Outrage |
|
120 | 100 | 12 | The user uses the same attack for 2-3 turns and then becomes confused after. |
| Payback |
|
50 | 100 | 12 | Doubles the damage if the user moves after the target. |
| Petal Dance |
|
120 | 100 | 12 | The user uses the same attack for 2-3 turns and then becomes confused after. |
| Phantom Force |
|
90 | 100 | 12 | The user is semi-invulnerable during the first turn and attacks during the second turn. This attack goes through Protect. |
| Play Rough |
|
90 | 90 | 12 | Has a 10% chance to lower the opponent's Attack by one stage. |
| Pluck |
|
60 | 100 | 20 | The user removes the target's Berry and uses its effect instead. |
| Poison Fang |
|
50 | 100 | 16 | Has a 50% chance to badly poison the target. |
| Poison Jab |
|
80 | 100 | 20 | Has a 30% chance to poison the opponent. |
| Poltergeist |
|
110 | 90 | 8 | No additional effect. |
| Population Bomb |
|
20 | 90 | 12 | The user attacks 1-10 times. Accuracy is checked on each strike. |
| Pounce |
|
50 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Power Whip |
|
120 | 85 | 12 | No additional effect. |
| Psychic Fangs |
|
85 | 100 | 12 | This attack destroys protective barriers in play. |
| Psyshield Bash |
|
70 | 90 | 12 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Quick Attack |
|
40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Raging Bull |
|
90 | 100 | 12 | This move's type can change between Fighting, Fire, or Water depending on the user's form. This attack also destroys protective barriers in play. |
| Rapid Spin |
|
20 | 100 | 20 | The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap. |
| Razor Shell |
|
75 | 95 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Reversal |
|
- | 100 | 16 | Increases damage based on how much HP the user is missing. The lower the user's HP, the greater the base power. |
| Sacred Sword |
|
90 | 100 | 16 | Ignores the opponent's stat changes. |
| Seismic Toss |
|
- | 100 | 20 | The damage of this attack depends on the user's current level. |
| Shadow Claw |
|
70 | 100 | 16 | This attack has a 1-stage increased Critical Hit ratio. |
| Shadow Punch |
|
60 | - | 20 | This attack will never miss. |
| Shadow Sneak |
|
40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Skitter Smack |
|
70 | 90 | 12 | Lowers the opponent's Special Attack by one stage. |
| Smart Strike |
|
70 | - | 12 | This attack will never miss. |
| Snap Trap |
|
35 | 100 | 16 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Solar Blade |
|
125 | 100 | 12 | The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. |
| Steel Roller |
|
130 | 100 | 8 | The user attacks while destroying the terrain. The move fails if the ground hasn't been turned into a terrain. |
| Steel Wing |
|
70 | 90 | 20 | Has a 10% chance to increase the user's Defense by one stage. |
| Stomping Tantrum |
|
75 | 100 | 12 | Doubles the damage if the user's previous move failed. |
| Stone Axe |
|
65 | 90 | 16 | The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target. |
| Storm Throw |
|
60 | 100 | 12 | This attack is always a critical hit. |
| Sucker Punch |
|
70 | 100 | 8 | The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack. |
| Super Fang |
|
- | 90 | 12 | The user halves the opponent's current HP. |
| Supercell Slam |
|
100 | 95 | 16 | Deals damage, but if the move misses the user will take damage instead. |
| Superpower |
|
120 | 100 | 8 | Lowers the user's Attack and Defense by one stage. |
| Tail Slap |
|
25 | 85 | 12 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Temper Flare |
|
75 | 100 | 12 | Damage dealt is doubled if the user's last move fails. |
| Thief |
|
60 | 100 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Thrash |
|
120 | 100 | 12 | The user uses the same attack for 2-3 turns and then becomes confused. |
| Throat Chop |
|
80 | 100 | 16 | The user stops the opponent from using Sound-based moves for two turns. |
| Thunder Fang |
|
65 | 95 | 16 | Has a 10% chance to paralyze the opponent or cause them to flinch. |
| Thunder Punch |
|
75 | 100 | 16 | Has a 10% chance to paralyze the opponent. |
| Trailblaze |
|
50 | 100 | 20 | Increases the user's Speed by one stage. |
| Triple Axel |
|
20 | 90 | 12 | The user hits the opponent up to 3 times, dealing more damage with each successful hit. The move's base power is at 20 and increases to 40 and 60 for each hit, respectively. |
| Trop Kick |
|
70 | 100 | 16 | Lowers the opponent's Attack by one stage. |
| U-turn |
|
70 | 100 | 20 | The user switches out with another Pokemon in the party. |
| Upper Hand |
|
65 | 100 | 16 | The user reacts to the target's movements and strikes with the heel of its palm. If the target was trying to use a priority move, the user will get the jump on them, allowing the user to attack first and cause their opponent to flinch without fail. This move will fail if the target wasn’t readying a priority move. |
| Volt Tackle |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted, has a 10% chance to paralyze the opponent. |
| Waterfall |
|
80 | 100 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Wave Crash |
|
120 | 100 | 12 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Wild Charge |
|
90 | 100 | 16 | The user also takes recoil damage equal to 25% of the damage inflicted. |
| Wood Hammer |
|
120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Wrap |
|
15 | 90 | 20 | Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn. |
| X-Scissor |
|
80 | 100 | 16 | No additional effect. |
| Zen Headbutt |
|
80 | 90 | 16 | Has a 20% chance of causing the opponent to flinch. |
Contact Moves are skills that will have your Pokemon hit their target physically. These moves will proc abilities or effects that require coming into contact with a Pokemon.
For example, if you use a Contact Move on a Pokemon with Flame Body, your Pokemon will have a 30% chance to get burned!
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Contact Moves



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