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Fighting-Type Moves, such as Aura Sphere, Cross Chop, and Dynamic Punch, appear in Pokemon Champions. See the list of Fighting-Type moves, their power, cooldown, and effects here!
List of Contents
| Move | Category | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Aura Sphere | Special | 80 | - | 20 | This attack will never miss. |
| Axe Kick | Physical | 120 | 90 | 12 | Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage. |
| Body Press | Physical | 80 | 100 | 12 | Uses the user's Defense stat to calculate offensive damage instead of the Attack stat. |
| Brick Break | Physical | 75 | 100 | 16 | This attack destroys protective barriers in play. |
| Bulk Up | Status | - | - | 20 | Increases both the Attack and Defense stat of the user by one stage. |
| Circle Throw | Physical | 60 | 90 | 12 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Close Combat | Physical | 120 | 100 | 8 | Lowers the user's Defense and Special Defense stats by one stage. |
| Coaching | Status | - | - | 12 | Increases the Attack and Defense stat of allies by one stage. |
| Counter | Physical | - | 100 | 20 | If the user is hit by a Physical Attack, inflicts double the damage taken back on the opponent which used the attack. |
| Cross Chop | Physical | 100 | 80 | 8 | This attack has a 1-stage increased Critical Hit ratio. |
| Detect | Status | - | - | 8 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
| Drain Punch | Physical | 75 | 100 | 12 | The user recovers half the damage inflicted as HP. |
| Dynamic Punch | Physical | 100 | 50 | 8 | Confuses the opponent. |
| Final Gambit | Special | - | 100 | 8 | The user faints and damages the opponent equal to the amount of HP it had when it used this move. The user does not faint if the attack misses. |
| Focus Blast | Special | 120 | 70 | 8 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Focus Punch | Physical | 150 | 100 | 20 | The user moves first to charge and last to attack within the same turn. The user flinches if the user gets damaged in between. |
| Hammer Arm | Physical | 100 | 90 | 12 | Lowers the user's Speed by one stage. |
| High Jump Kick | Physical | 130 | 90 | 12 | If the attack misses, the user takes half of its max HP as damage. |
| Low Kick | Physical | - | 100 | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
| Low Sweep | Physical | 65 | 100 | 20 | Lowers the opponent's Speed by one stage. |
| Mach Punch | Physical | 40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Quick Guard | Status | - | - | 16 | Protects the user and allies from attacks with increased Speed priority. |
| Reversal | Physical | - | 100 | 16 | Increases damage based on how much HP the user is missing. The lower the user's HP, the greater the base power. |
| Sacred Sword | Physical | 90 | 100 | 16 | Ignores the opponent's stat changes. |
| Seismic Toss | Physical | - | 100 | 20 | The damage of this attack depends on the user's current level. |
| Storm Throw | Physical | 60 | 100 | 12 | This attack is always a critical hit. |
| Superpower | Physical | 120 | 100 | 8 | Lowers the user's Attack and Defense by one stage. |
| Triple Arrows | Physical | 90 | 100 | 20 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. |
| Upper Hand | Physical | 65 | 100 | 16 | The user reacts to the target's movements and strikes with the heel of its palm. If the target was trying to use a priority move, the user will get the jump on them, allowing the user to attack first and cause their opponent to flinch without fail. This move will fail if the target wasn’t readying a priority move. |
| Vacuum Wave | Special | 40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| ⦿ Super Effective (x2) | |
|---|---|
| △ Not Very Effective (x0.5) | |
| × No Effect (x0) |
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Fighting-Type Moves



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