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Pokemon Champions

List of List of Multi-Target Moves

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This is a list of all Multi-Target moves in Pokemon Champions. See more details about all Multi-Target moves in-game, as well as an explanation for what Multi-Target Moves are here!

List of Multi-Target Moves

All Multi-Target Moves and Their Effects

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Move Type Power Acc PP Details
Air Cutter Pokemon Flying Type Icon 60 95 20 Priority:
This attack has a 1-stage increased Critical Hit ratio.
Blizzard Pokemon Ice Type Icon 110 70 8 Priority:
Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm.
Boomburst Pokemon Normal Type Icon 140 100 12 Priority:
No additional effect.
Breaking Swipe Pokemon Dragon Type Icon 60 100 16 Priority:
Lowers the Attack stats of all opponents hit by the attack by one stage.
Brutal Swing Pokemon Dark Type Icon 60 100 20 Priority:
No additional effect.
Bulldoze Pokemon Ground Type Icon 60 100 20 Priority:
Lowers the opponent's Speed by one stage.
Burning Jealousy Pokemon Fire Type Icon 70 100 8 Priority:
Burns opponents that gained a stat boost during the turn.
Clanging Scales Pokemon Dragon Type Icon 110 100 8 Priority:
Lowers the user's Defense by one stage.
Corrosive Gas Pokemon Poison Type Icon - 100 20 Priority:
Removes the target's held item.
Cotton Spore Pokemon Grass Type Icon - 100 20 Priority:
Lowers the opponent's Speed by two stages.
Dazzling Gleam Pokemon Fairy Type Icon 80 100 12 Priority:
No additional effect.
Discharge Pokemon Electric Type Icon 80 100 16 Priority:
Hits all Pokemon on the field and has a 30% chance to paralyze.
Earthquake Pokemon Ground Type Icon 100 100 12 Priority:
Hits all Pokemon on the field. Damage is doubled on Pokemon using Dig.
Electric Terrain Pokemon Electric Type Icon - - 12 Priority:
Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns.
Electroweb Pokemon Electric Type Icon 55 95 16 Priority:
Lowers the opponent's Speed by one stage.
Eruption Pokemon Fire Type Icon 150 100 8 Priority:
Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = (Opponent's Current HP x 150)/Opponent's Max HP
Explosion Pokemon Normal Type Icon 250 100 8 Priority:
The user faints after using this move.
Fairy Lock Pokemon Fairy Type Icon - - 12 Priority:
The user and target cannot flee or switch places with other Pokemon during the next turn.
Grassy Terrain Pokemon Grass Type Icon - - 12 Priority:
Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns.
Gravity Pokemon Psychic Type Icon - - 8 Priority:
Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used.
Heat Wave Pokemon Fire Type Icon 95 90 12 Priority:
Has a 10% chance to burn opponents.
Hyper Voice Pokemon Normal Type Icon 90 100 12 Priority:
No additional effect.
Icy Wind Pokemon Ice Type Icon 55 95 16 Priority:
Lowers the opponents Speed by one stage.
Lava Plume Pokemon Fire Type Icon 80 100 16 Priority:
Has a 30% chance to burn the opponent.
Magic Room Pokemon Psychic Type Icon - - 12 Priority:
Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift.
Matcha Gotcha Pokemon Grass Type Icon 80 90 16 Priority:
The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen.
Misty Explosion Pokemon Fairy Type Icon 100 100 8 Priority:
Increases the user's damage by 50% while in Misty Terrain.
Misty Terrain Pokemon Fairy Type Icon - - 12 Priority:
This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Mortal Spin Pokemon Poison Type Icon 30 100 16 Priority:
The user removes moves that trap Pokemon, and inflicts poison on its target.
Muddy Water Pokemon Water Type Icon 90 85 12 Priority:
Has a 30% chance to lower the opponent's Accuracy by one stage.
Parabolic Charge Pokemon Electric Type Icon 65 100 20 Priority:
The user recovers half the damage inflicted as HP.
Perish Song Pokemon Normal Type Icon - - 8 Priority:
All Pokemon on the battlefield that hear this song will faint in three turns.
Petal Blizzard Pokemon Grass Type Icon 90 100 16 Priority:
No additional effect.
Psychic Terrain Pokemon Psychic Type Icon - - 12 Priority:
Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns.
Rain Dance Pokemon Water Type Icon - - 8 Priority:
Activates Rain for five turns.
Rock Slide Pokemon Rock Type Icon 75 90 12 Priority:
Has a 30% chance of causing the opponent to flinch.
Sandstorm Pokemon Rock Type Icon - - 8 Priority:
Activates a sandstorm for five turns.
Self-Destruct Pokemon Normal Type Icon 200 100 8 Priority:
The user faints after using this move.
Sludge Wave Pokemon Poison Type Icon 95 100 12 Priority:
Has a 10% chance to poison the opponent.
Snarl Pokemon Dark Type Icon 55 95 16 Priority:
Lowers the opponent's Special Attack by one stage.
Snowscape Pokemon Ice Type Icon - - 8 Priority:
Activates a snowstorm for five turns and boosts Defense of Ice types while active.
Sparkling Aria Pokemon Water Type Icon 90 100 12 Priority:
Heals the target from the Burn condition.
Spikes Pokemon Ground Type Icon - - 20 Priority:
Hurts the opponent's Pokemon that switch into the battlefield depending on the amount of layers placed by the user. 1 layer damages by 12.5% max HP, 2 layers damages by 16% max HP, and 3 or more layers damages by 25% max HP. The move has no effect on Flying-type Pokemon and Pokemon with Levitate ability.
Stealth Rock Pokemon Rock Type Icon - - 20 Priority:
Sets rocks that hurt the opponents switching into battle. The amount of damage this move does depends on how weak the opponent is against Rock type moves. The opponent will receive 1/6 damage if the type is not every effective (x0.5), 1/8 damage if the type is neutral (x1), and 1/4 damage if the type is super effective (x2).
Sticky Web Pokemon Bug Type Icon - - 20 Priority:
Sets a web that lowers the opponent's Speed by one stage upon switching into the battlefield. The move does not affect Flying-type Pokemon, Pokemon with Levitate ability, and Pokemon with Air Balloon as a held item.
String Shot Pokemon Bug Type Icon - 95 20 Priority:
Lowers the opponent's Speed by two stages.
Struggle Bug Pokemon Bug Type Icon 50 100 12 Priority:
Lowers the opponent's Special Attack by one stage.
Sunny Day Pokemon Fire Type Icon - - 8 Priority:
Activates Sunshine for 5 turns.
Surf Pokemon Water Type Icon 90 100 16 Priority:
This attack damages opponents currently using Dive.
Sweet Scent Pokemon Normal Type Icon - 100 20 Priority:
Lowers the opponent's Evasion by two stages.
Teatime Pokemon Normal Type Icon - - 12 Priority:
The user forces all Pokemon to eat their held Berries.
Teeter Dance Pokemon Normal Type Icon - 100 20 Priority:
The user confuses all Pokemon on the field.
Toxic Spikes Pokemon Poison Type Icon - - 20 Priority:
Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn.
Trick Room Pokemon Psychic Type Icon - - 8 Priority: -7
The user changes the turn order, making the slower Pokemon move first for five turns.
Water Spout Pokemon Water Type Icon 150 100 8 Priority:
This attack deals more damage the higher the user's HP.
Wonder Room Pokemon Psychic Type Icon - - 12 Priority:
Switches the Defense and Special Defense stats of all Pokemon on the field for five turns.

What are Multi-Target Moves?

Moves That Target Multiple Pokemon During Doubles Battle

Multi-Target Moves can either affect or strike multiple Pokemon, which can occur when battling in the Doubles Format. Some moves only hit both opposing Pokemon while some hit all Pokemon on the field, including allies.

Additionally, not all Multi-Target Moves cause physical damage to its tagets. Some of these moves will provide buffs or recovery to multiple Pokemon, depending on which target is selected during battle.

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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