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Pokemon Champions

List of Electric-Type Moves

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Electric-Type Moves, such as Charge Beam, Nuzzle, and Thunderbolt, appear in Pokemon Champions. See the list of Electric-Type moves, their power, cooldown, and effects here!

List of Electric-Type Moves

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Move Category Power Acc PP Details
Aura Wheel Physical 110 100 12 Increases the user's Speed by one stage. If the user is in Hangry Mode, the attack type becomes Dark instead.
Charge Status - 100 20 Increases the damage of the user's next Electric type Attack by 100%. Also increases the user's Special Defense by one stage.
Charge Beam Special 50 90 12 Has a 70% chance to increase the user's Special Attack by one stage.
Discharge Special 80 100 16 Hits all Pokemon on the field and has a 30% chance to paralyze.
Eerie Impulse Status - 100 16 Lowers the opponent's Special Attack by two stages.
Electric Terrain Status - - 12 Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns.
Electrify Status - - 20 The target's moves become Electric-type for the turn.
Electro Ball Special - 100 12 Increases damage based on the difference of Speed between the user and the target. The move's base power increases if the opponent's speed is lower than the user's speed.
Electroweb Special 55 95 16 Lowers the opponent's Speed by one stage.
Magnet Rise Status - - 12 Gives the user Ground type immunity for five turns.
Magnetic Flux Status - - 20 Increases the Defense and Special Defense of an ally with the Plus or Minus ability by one stage.
Nuzzle Physical 20 100 20 Paralyzes the opponent.
Parabolic Charge Special 65 100 20 The user recovers half the damage inflicted as HP.
Rising Voltage Special 70 100 20 Doubles the damage when on Electric Terrain.
Supercell Slam Physical 100 95 16 Deals damage, but if the move misses the user will take damage instead.
Thunder Special 110 70 12 This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight.
Thunder Fang Physical 65 95 16 Has a 10% chance to paralyze the opponent or cause them to flinch.
Thunder Punch Physical 75 100 16 Has a 10% chance to paralyze the opponent.
Thunder Wave Status - 90 20 Paralyzes the opponent.
Thunderbolt Special 90 100 16 Has a 10% chance to paralyze the opponent.
Volt Switch Special 70 100 20 The user switches out with another Pokemon in the party.
Volt Tackle Physical 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted, has a 10% chance to paralyze the opponent.
Wild Charge Physical 90 100 16 The user also takes recoil damage equal to 25% of the damage inflicted.
Zap Cannon Special 120 50 8 Paralyzes the opponent.

Electric-Type Effectiveness

⦿ Super Effective (x2)
Pokemon Water Type Icon Pokemon Flying Type Icon
△ Not Very Effective (x0.5)
Pokemon Grass Type Icon Pokemon Electric Type Icon Pokemon Dragon Type Icon
× No Effect (x0)
Pokemon Ground Type Icon

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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