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Pokemon Champions

List of Normal-Type Moves

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Normal-Type Moves, such as Body Slam, Boomburst, and Double-Edge, appear in Pokemon Champions. See the list of Normal-Type moves, their power, cooldown, and effects here!

List of Normal-Type Moves

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Move Category Power Acc PP Details
Acupressure Status - - 20 Randomly increases one of the user or target's stats by two stages.
After You Status - - 16 Changes the target's spot in the order of moves to make the target move directly after the user, for that turn only. The move can hit through Protect and Detect but cannot hit opponents that use Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop.
Attract Status - 100 16 If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack.
Baton Pass Status - - 20 Switches out the user with another Pokemon in the party while retaining any stat changes.
Belly Drum Status - - 12 The user sacrifices half of its maximum HP to raise its Attack stat by 6 stages.
Bind Physical 15 85 20 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Block Status - - 8 Prevents the target from escaping.
Body Slam Physical 85 100 16 Has a 30% chance to paralyze opponents.
Boomburst Special 140 100 12 No additional effect.
Copycat Status - - 20 The user copies the move used just before it in battle.
Covet Physical 60 100 20 If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle.
Crush Claw Physical 75 95 12 Has a 50% chance to lower the opponent's Defense by one stage.
Disable Status - 100 20 Prevents the opponent from using its last move used.
Double Hit Physical 35 90 12 The user attacks twice in a row.
Double Team Status - - 16 Increases the user's Evasion by one stage.
Double-Edge Physical 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted.
Encore Status - 100 8 The opponent repeats their last used move for 3 turns. The move fails if the opponent hasn't used a move, if the last move used has 0 PP, or their move failed.
Endeavor Physical - 100 8 Reduces the opponent's HP to match the current HP of the user.
Endure Status - - 12 The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively.
Entrainment Status - 100 16 Changes the target's ability to match the user's ability instead.
Explosion Physical 250 100 8 The user faints after using this move.
Extreme Speed Physical 80 100 8 Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Facade Physical 70 100 20 Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison.
Fake Out Physical 40 100 12 Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Feint Physical 30 100 12 Ignores and removes the opponent's Protect and Detect.
Flail Physical - 100 16 Increases damage the less HP the user has left.
Focus Energy Status - - 20 Increases the user's critical hit rate.
Follow Me Status - - 20 The user draws all attacks to itself instead of allies.
Giga Impact Physical 150 90 8 The user can't attack on the next turn.
Glare Status - 100 20 Paralyzes the opponent.
Growth Status - - 20 Increases the user's Attack and Special Attack by one stage. Increases the stats by two stages when used during Harsh Sunlight.
Guillotine Physical - - 8 The move has a chance of landing a one-hit KO if the target's level is lower than the user's level. It always misses if the user's level is lower than the target.
Helping Hand Status - - 20 Increases the damage of the ally Pokemon's attack by 50%.
Horn Drill Physical - 30 8 The opponent faints if hit with this attack.
Howl Status - - 20 Increases the user and ally's Attack by one stage.
Hyper Beam Special 150 90 8 The user will be unable to attack next turn.
Hyper Voice Special 90 100 12 No additional effect.
Last Resort Physical 140 100 8 No additional effect.
Mean Look Status - - 8 Prevents the opponent from fleeing or switching.
Mega Kick Physical 120 75 8 No additional effect.
Minimize Status - - 12 Increases the user's Evasion by two stages.
Morning Sun Status - - 8 Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active.
Noble Roar Status - 100 20 Lowers the opponent's Attack and Special Attack by one stage.
Pain Split Status - - 20 The user and opponent's HP are added together and then distributed equally between the two.
Perish Song Status - - 8 All Pokemon on the battlefield that hear this song will faint in three turns.
Population Bomb Physical 20 90 12 The user attacks 1-10 times. Accuracy is checked on each strike.
Protect Status - - 8 Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move.
Psych Up Status - - 12 The user copies the opponent's stat changes.
Quick Attack Physical 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Raging Bull Physical 90 100 12 This move's type can change between Fighting, Fire, or Water depending on the user's form. This attack also destroys protective barriers in play.
Rapid Spin Physical 20 100 20 The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap.
Recover Status - - 8 The user recovers 50% of its max HP.
Recycle Status - - 12 The user recycles an already used held item.
Reflect Type Status - - 16 The user changes its type to match the target's type.
Roar Status - - 20 Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Round Special 60 100 16 Damage increases if allies used Round in the same turn.
Safeguard Status - - 20 Protects the user from status conditions for five turns.
Scary Face Status - 100 12 Lowers the opponent's Speed by two stages.
Screech Status - 85 20 Lowers the opponent's Defense by two stages.
Self-Destruct Physical 200 100 8 The user faints after using this move.
Shed Tail Status - - 12 The user creates a decoy by sacrificing 25% of the its max HP, and switches out with a Pokemon waiting in the party which will receive the decoy.
Shell Smash Status - - 16 Increases the user's Attack, Special Attack, and Speed by two stages while lowering the user's Defense and Special Defense by one stage.
Simple Beam Status - 100 16 Changes the opponent's Ability to Simple.
Sing Status - 55 16 Puts the opponent to sleep.
Slack Off Status - - 8 Heals the user half of its max HP.
Sleep Talk Status - - 12 The user uses a random move it knows while asleep.
Snore Special 50 100 16 This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch.
Spit Up Special - 100 12 This attack's damage depends on how much power was stored by the move Stockpile. It has a base power of 100 if Stockpile was used once and goes up to 200 and 300 when using the said move 2 and 3 times respectively.
Stockpile Status - - 20 The user stockpiles power for up to 3 turns max. Increases the user's Defense and Special Defense stats by one stage until Stockpile is released using the Spit Up and Swallow moves.
Stuff Cheeks Status - - 12 Increases the user's Defense by two stages.
Substitute Status - - 12 The user creates a decoy by sacrificing 25% of the user's max HP.
Super Fang Physical - 90 12 The user halves the opponent's current HP.
Swagger Status - 85 16 Confuses the opponent but also increases their Attack by two stages.
Swallow Status - - 12 The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile.
Sweet Scent Status - 100 20 Lowers the opponent's Evasion by two stages.
Swords Dance Status - - 20 Increases the user's Attack by two stages.
Tail Slap Physical 25 85 12 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Tearful Look Status - - 20 Lowers the opponent's Attack and Special Attack by one stage.
Teatime Status - - 12 The user forces all Pokemon to eat their held Berries.
Teeter Dance Status - 100 20 The user confuses all Pokemon on the field.
Terrain Pulse Special 50 100 12 This move's type becomes the same as the type of terrain it's on and doubles its damage.
Thrash Physical 120 100 12 The user uses the same attack for 2-3 turns and then becomes confused.
Tickle Status - 100 20 Lowers the opponent's Attack and Defense by one stage.
Tri Attack Special 80 100 12 Has a 20% chance to burn, freeze, or paralyze the opponent.
Uproar Special 90 100 12 The user uses the same attack for 3 turns, no Pokemon can fall asleep during this time.
Weather Ball Special 50 100 12 This attack's type and power depends on the weather in the battlefield.
Whirlwind Status - - 20 Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Wish Status - - 12 Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn.
Wrap Physical 15 90 20 Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn.
Yawn Status - - 12 The target falls asleep at the end of the next turn.

Normal-Type Effectiveness

⦿ Super Effective (x2) None
△ Not Very Effective (x0.5)
Pokemon Rock Type Icon Pokemon Steel Type Icon
× No Effect (x0)
Pokemon Ghost Type Icon

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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