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Normal-Type Moves, such as Body Slam, Boomburst, and Double-Edge, appear in Pokemon Champions. See the list of Normal-Type moves, their power, cooldown, and effects here!
List of Contents
| Move | Category | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Acupressure | Status | - | - | 20 | Randomly increases one of the user or target's stats by two stages. |
| After You | Status | - | - | 16 | Changes the target's spot in the order of moves to make the target move directly after the user, for that turn only. The move can hit through Protect and Detect but cannot hit opponents that use Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. |
| Attract | Status | - | 100 | 16 | If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack. |
| Baton Pass | Status | - | - | 20 | Switches out the user with another Pokemon in the party while retaining any stat changes. |
| Belly Drum | Status | - | - | 12 | The user sacrifices half of its maximum HP to raise its Attack stat by 6 stages. |
| Bind | Physical | 15 | 85 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Block | Status | - | - | 8 | Prevents the target from escaping. |
| Body Slam | Physical | 85 | 100 | 16 | Has a 30% chance to paralyze opponents. |
| Boomburst | Special | 140 | 100 | 12 | No additional effect. |
| Copycat | Status | - | - | 20 | The user copies the move used just before it in battle. |
| Covet | Physical | 60 | 100 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Crush Claw | Physical | 75 | 95 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Disable | Status | - | 100 | 20 | Prevents the opponent from using its last move used. |
| Double Hit | Physical | 35 | 90 | 12 | The user attacks twice in a row. |
| Double Team | Status | - | - | 16 | Increases the user's Evasion by one stage. |
| Double-Edge | Physical | 120 | 100 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Encore | Status | - | 100 | 8 | The opponent repeats their last used move for 3 turns. The move fails if the opponent hasn't used a move, if the last move used has 0 PP, or their move failed. |
| Endeavor | Physical | - | 100 | 8 | Reduces the opponent's HP to match the current HP of the user. |
| Endure | Status | - | - | 12 | The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively. |
| Entrainment | Status | - | 100 | 16 | Changes the target's ability to match the user's ability instead. |
| Explosion | Physical | 250 | 100 | 8 | The user faints after using this move. |
| Extreme Speed | Physical | 80 | 100 | 8 | Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Facade | Physical | 70 | 100 | 20 | Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison. |
| Fake Out | Physical | 40 | 100 | 12 | Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Feint | Physical | 30 | 100 | 12 | Ignores and removes the opponent's Protect and Detect. |
| Flail | Physical | - | 100 | 16 | Increases damage the less HP the user has left. |
| Focus Energy | Status | - | - | 20 | Increases the user's critical hit rate. |
| Follow Me | Status | - | - | 20 | The user draws all attacks to itself instead of allies. |
| Giga Impact | Physical | 150 | 90 | 8 | The user can't attack on the next turn. |
| Glare | Status | - | 100 | 20 | Paralyzes the opponent. |
| Growth | Status | - | - | 20 | Increases the user's Attack and Special Attack by one stage. Increases the stats by two stages when used during Harsh Sunlight. |
| Guillotine | Physical | - | - | 8 | The move has a chance of landing a one-hit KO if the target's level is lower than the user's level. It always misses if the user's level is lower than the target. |
| Helping Hand | Status | - | - | 20 | Increases the damage of the ally Pokemon's attack by 50%. |
| Horn Drill | Physical | - | 30 | 8 | The opponent faints if hit with this attack. |
| Howl | Status | - | - | 20 | Increases the user and ally's Attack by one stage. |
| Hyper Beam | Special | 150 | 90 | 8 | The user will be unable to attack next turn. |
| Hyper Voice | Special | 90 | 100 | 12 | No additional effect. |
| Last Resort | Physical | 140 | 100 | 8 | No additional effect. |
| Mean Look | Status | - | - | 8 | Prevents the opponent from fleeing or switching. |
| Mega Kick | Physical | 120 | 75 | 8 | No additional effect. |
| Minimize | Status | - | - | 12 | Increases the user's Evasion by two stages. |
| Morning Sun | Status | - | - | 8 | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
| Noble Roar | Status | - | 100 | 20 | Lowers the opponent's Attack and Special Attack by one stage. |
| Pain Split | Status | - | - | 20 | The user and opponent's HP are added together and then distributed equally between the two. |
| Perish Song | Status | - | - | 8 | All Pokemon on the battlefield that hear this song will faint in three turns. |
| Population Bomb | Physical | 20 | 90 | 12 | The user attacks 1-10 times. Accuracy is checked on each strike. |
| Protect | Status | - | - | 8 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
| Psych Up | Status | - | - | 12 | The user copies the opponent's stat changes. |
| Quick Attack | Physical | 40 | 100 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Raging Bull | Physical | 90 | 100 | 12 | This move's type can change between Fighting, Fire, or Water depending on the user's form. This attack also destroys protective barriers in play. |
| Rapid Spin | Physical | 20 | 100 | 20 | The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap. |
| Recover | Status | - | - | 8 | The user recovers 50% of its max HP. |
| Recycle | Status | - | - | 12 | The user recycles an already used held item. |
| Reflect Type | Status | - | - | 16 | The user changes its type to match the target's type. |
| Roar | Status | - | - | 20 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Round | Special | 60 | 100 | 16 | Damage increases if allies used Round in the same turn. |
| Safeguard | Status | - | - | 20 | Protects the user from status conditions for five turns. |
| Scary Face | Status | - | 100 | 12 | Lowers the opponent's Speed by two stages. |
| Screech | Status | - | 85 | 20 | Lowers the opponent's Defense by two stages. |
| Self-Destruct | Physical | 200 | 100 | 8 | The user faints after using this move. |
| Shed Tail | Status | - | - | 12 | The user creates a decoy by sacrificing 25% of the its max HP, and switches out with a Pokemon waiting in the party which will receive the decoy. |
| Shell Smash | Status | - | - | 16 | Increases the user's Attack, Special Attack, and Speed by two stages while lowering the user's Defense and Special Defense by one stage. |
| Simple Beam | Status | - | 100 | 16 | Changes the opponent's Ability to Simple. |
| Sing | Status | - | 55 | 16 | Puts the opponent to sleep. |
| Slack Off | Status | - | - | 8 | Heals the user half of its max HP. |
| Sleep Talk | Status | - | - | 12 | The user uses a random move it knows while asleep. |
| Snore | Special | 50 | 100 | 16 | This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch. |
| Spit Up | Special | - | 100 | 12 | This attack's damage depends on how much power was stored by the move Stockpile. It has a base power of 100 if Stockpile was used once and goes up to 200 and 300 when using the said move 2 and 3 times respectively. |
| Stockpile | Status | - | - | 20 | The user stockpiles power for up to 3 turns max. Increases the user's Defense and Special Defense stats by one stage until Stockpile is released using the Spit Up and Swallow moves. |
| Stuff Cheeks | Status | - | - | 12 | Increases the user's Defense by two stages. |
| Substitute | Status | - | - | 12 | The user creates a decoy by sacrificing 25% of the user's max HP. |
| Super Fang | Physical | - | 90 | 12 | The user halves the opponent's current HP. |
| Swagger | Status | - | 85 | 16 | Confuses the opponent but also increases their Attack by two stages. |
| Swallow | Status | - | - | 12 | The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile. |
| Sweet Scent | Status | - | 100 | 20 | Lowers the opponent's Evasion by two stages. |
| Swords Dance | Status | - | - | 20 | Increases the user's Attack by two stages. |
| Tail Slap | Physical | 25 | 85 | 12 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Tearful Look | Status | - | - | 20 | Lowers the opponent's Attack and Special Attack by one stage. |
| Teatime | Status | - | - | 12 | The user forces all Pokemon to eat their held Berries. |
| Teeter Dance | Status | - | 100 | 20 | The user confuses all Pokemon on the field. |
| Terrain Pulse | Special | 50 | 100 | 12 | This move's type becomes the same as the type of terrain it's on and doubles its damage. |
| Thrash | Physical | 120 | 100 | 12 | The user uses the same attack for 2-3 turns and then becomes confused. |
| Tickle | Status | - | 100 | 20 | Lowers the opponent's Attack and Defense by one stage. |
| Tri Attack | Special | 80 | 100 | 12 | Has a 20% chance to burn, freeze, or paralyze the opponent. |
| Uproar | Special | 90 | 100 | 12 | The user uses the same attack for 3 turns, no Pokemon can fall asleep during this time. |
| Weather Ball | Special | 50 | 100 | 12 | This attack's type and power depends on the weather in the battlefield. |
| Whirlwind | Status | - | - | 20 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Wish | Status | - | - | 12 | Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn. |
| Wrap | Physical | 15 | 90 | 20 | Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn. |
| Yawn | Status | - | - | 12 | The target falls asleep at the end of the next turn. |
| ⦿ Super Effective (x2) | None |
|---|---|
| △ Not Very Effective (x0.5) | |
| × No Effect (x0) |
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Normal-Type Moves



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