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Pokemon Champions

List of Physical Moves

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Pokemon Champions Physical Moves Front Top Banner

This is a list of all Physical moves in Pokemon Champions. See more details about all Physical moves in-game, as well as an explanation for what Physical Moves are here!

List of Physical Moves

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Move Type Power Acc PP Details
Accelerock Pokemon Rock Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Acrobatics Pokemon Flying Type Icon 55 100 16 If the user is not holding an item, deals double damage.
Aerial Ace Pokemon Flying Type Icon 60 - 20 The attack never misses unless the opponent uses the following moves: Protect, Detect, Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop.
Aqua Cutter Pokemon Water Type Icon 70 100 20 This attack has an increased Critical Hit ratio.
Aqua Jet Pokemon Water Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Aqua Tail Pokemon Water Type Icon 90 90 12 No additional effect.
Assurance Pokemon Dark Type Icon 60 100 12 Doubles the damage if the target has already been damaged earlier in the same turn.
Aura Wheel Pokemon Electric Type Icon 110 100 12 Increases the user's Speed by one stage. If the user is in Hangry Mode, the attack type becomes Dark instead.
Avalanche Pokemon Ice Type Icon 60 100 12 Doubles the damage if the target has already been damaged in the same turn.
Axe Kick Pokemon Fighting Type Icon 120 90 12 Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage.
Beak Blast Pokemon Flying Type Icon 100 100 8 The user charges first and attacks last within the same turn. If the opponent makes direct contact with the user while they are charging this attack, the opponent gets burned.
Beat Up Pokemon Dark Type Icon - 100 12 Deals additional damage the more the Pokemon in the trainer's party. Pokemon which have fainted or status conditions will be excluded.
Bind Pokemon Normal Type Icon 15 85 20 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Bite Pokemon Dark Type Icon 60 100 20 Has a 30% chance of causing the opponent to flinch.
Bitter Blade Pokemon Fire Type Icon 90 100 12 The user recovers half the damage inflicted.
Blaze Kick Pokemon Fire Type Icon 85 90 12 This attack has a 1-stage increased Critical Hit ratio. Has a 10% to burn the target.
Body Press Pokemon Fighting Type Icon 80 100 12 Uses the user's Defense stat to calculate offensive damage instead of the Attack stat.
Body Slam Pokemon Normal Type Icon 85 100 16 Has a 30% chance to paralyze opponents.
Bone Rush Pokemon Ground Type Icon 25 90 12 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Bounce Pokemon Flying Type Icon 85 85 8 The user is semi-invulnerable during the first turn and attacks during the second turn. Has a 30% chance to paralyze opponents. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn.
Brave Bird Pokemon Flying Type Icon 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted.
Breaking Swipe Pokemon Dragon Type Icon 60 100 16 Lowers the Attack stats of all opponents hit by the attack by one stage.
Brick Break Pokemon Fighting Type Icon 75 100 16 This attack destroys protective barriers in play.
Brutal Swing Pokemon Dark Type Icon 60 100 20 No additional effect.
Bug Bite Pokemon Bug Type Icon 60 100 20 Removes the target's Berry and uses its effect.
Bulldoze Pokemon Ground Type Icon 60 100 20 Lowers the opponent's Speed by one stage.
Bullet Punch Pokemon Steel Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Bullet Seed Pokemon Grass Type Icon 25 100 20 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Ceaseless Edge Pokemon Dark Type Icon 65 90 16 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
Circle Throw Pokemon Fighting Type Icon 60 90 12 Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Close Combat Pokemon Fighting Type Icon 120 100 8 Lowers the user's Defense and Special Defense stats by one stage.
Comeuppance Pokemon Dark Type Icon - 100 12 The user attacks the last opposing Pokemon that hit it with either a physical or special attack, and deals double the damage of the move.
Counter Pokemon Fighting Type Icon - 100 20 If the user is hit by a Physical Attack, inflicts double the damage taken back on the opponent which used the attack.
Covet Pokemon Normal Type Icon 60 100 20 If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle.
Crabhammer Pokemon Water Type Icon 100 90 12 This attack has a 1-stage increased Critical Hit ratio.
Cross Chop Pokemon Fighting Type Icon 100 80 8 This attack has a 1-stage increased Critical Hit ratio.
Cross Poison Pokemon Poison Type Icon 70 100 20 This attack has a 1-stage increased Critical Hit ratio. Has a 10% to poison the target.
Crunch Pokemon Dark Type Icon 80 100 16 Has a 20% chance to lower the opponent's Defense by one stage.
Crush Claw Pokemon Normal Type Icon 75 95 12 Has a 50% chance to lower the opponent's Defense by one stage.
Darkest Lariat Pokemon Dark Type Icon 85 100 12 Ignores the opponent's stat changes.
Dig Pokemon Ground Type Icon 80 100 12 The user is semi-invulnerable during the first turn and then attacks during the second turn. If the target uses Helping Hand, Magnitutude, Earthquake, Fissure, or Toxic (if used by a Poison-type Pokemon), the move will still hit even if the user is in a semi-invulnerable turn.
Dive Pokemon Water Type Icon 80 100 12 The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Helping Hand, Surf, Toxic (if used by a Poison-type Pokemon), or Whirlpool, the move will still hit even if the user is in a semi-invulnerable turn.
Double Hit Pokemon Normal Type Icon 35 90 12 The user attacks twice in a row.
Double-Edge Pokemon Normal Type Icon 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted.
Dragon Claw Pokemon Dragon Type Icon 80 100 16 No additional effect.
Dragon Rush Pokemon Dragon Type Icon 100 75 12 Has a 20% chance of causing the opponent to flinch.
Dragon Tail Pokemon Dragon Type Icon 60 90 12 Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle.
Drain Punch Pokemon Fighting Type Icon 75 100 12 The user recovers half the damage inflicted as HP.
Drill Peck Pokemon Flying Type Icon 80 100 20 No additional effect.
Drill Run Pokemon Ground Type Icon 80 95 12 This attack has a 1-stage increased Critical Hit ratio.
Dual Wingbeat Pokemon Flying Type Icon 40 90 12 No additional effect.
Dynamic Punch Pokemon Fighting Type Icon 100 50 8 Confuses the opponent.
Earthquake Pokemon Ground Type Icon 100 100 12 Hits all Pokemon on the field. Damage is doubled on Pokemon using Dig.
Endeavor Pokemon Normal Type Icon - 100 8 Reduces the opponent's HP to match the current HP of the user.
Explosion Pokemon Normal Type Icon 250 100 8 The user faints after using this move.
Extreme Speed Pokemon Normal Type Icon 80 100 8 Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Facade Pokemon Normal Type Icon 70 100 20 Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison.
Fake Out Pokemon Normal Type Icon 40 100 12 Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Feint Pokemon Normal Type Icon 30 100 12 Ignores and removes the opponent's Protect and Detect.
Fell Stinger Pokemon Bug Type Icon 50 100 20 Increases the user's Attack by three stages if it knocks out the target.
Fire Fang Pokemon Fire Type Icon 65 95 16 Has a 10% chance of causing the opponent to flinch or burn opponents.
Fire Punch Pokemon Fire Type Icon 75 100 16 Has a 10% chance to burn opponents.
First Impression Pokemon Bug Type Icon 90 100 12 Only works during the first turn each time the user enters battle. The move has a +2 priority.
Fissure Pokemon Ground Type Icon - - 8 The opponent faints if hit with this attack.
Flail Pokemon Normal Type Icon - 100 16 Increases damage the less HP the user has left.
Flame Charge Pokemon Fire Type Icon 50 100 20 Increases the user's Speed by one stage.
Flare Blitz Pokemon Fire Type Icon 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted. Has a 10% chance to burn opponents.
Fling Pokemon Dark Type Icon - 100 12 This moves power and effects change depends on the user's held item. The user will also lose its held item.
Flip Turn Pokemon Water Type Icon 60 100 20 The user switches out from battle with another Pokemon in the party.
Fly Pokemon Flying Type Icon 90 95 16 The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn.
Focus Punch Pokemon Fighting Type Icon 150 100 20 The user moves first to charge and last to attack within the same turn. The user flinches if the user gets damaged in between.
Foul Play Pokemon Dark Type Icon 95 100 16 Uses the opponent's Attack stat in damage calculation. Takes status conditions and stat boosts or drops into consideration but not boosts from the opponent's ability.
Giga Impact Pokemon Normal Type Icon 150 90 8 The user can't attack on the next turn.
Gigaton Hammer Pokemon Steel Type Icon 160 100 8 The move cannot be used consecutively.
Grassy Glide Pokemon Grass Type Icon 55 100 20 Gets a 1-stage increased Speed priority in Grassy Terrain, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Grav Apple Pokemon Grass Type Icon 80 100 12 Lowers the opponent's Defense by one stage.
Guillotine Pokemon Normal Type Icon - - 8 The move has a chance of landing a one-hit KO if the target's level is lower than the user's level. It always misses if the user's level is lower than the target.
Gunk Shot Pokemon Poison Type Icon 120 80 8 Has a 30% chance to poison the opponent.
Gyro Ball Pokemon Steel Type Icon - 100 8 The move inflicts more damage if the user is slower than the target. Its base power is capped at 150.
Hammer Arm Pokemon Fighting Type Icon 100 90 12 Lowers the user's Speed by one stage.
Hard Press Pokemon Steel Type Icon - 100 12 Does more damage the higher the target's health is.
Head Smash Pokemon Rock Type Icon 150 80 8 The user also takes recoil damage equal to half of the damage inflicted.
Headlong Rush Pokemon Ground Type Icon 120 100 8 The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
Heat Crash Pokemon Fire Type Icon - 100 12 The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight.
Heavy Slam Pokemon Steel Type Icon - 100 12 The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight.
High Horsepower Pokemon Ground Type Icon 95 95 12 No additional effect.
High Jump Kick Pokemon Fighting Type Icon 130 90 12 If the attack misses, the user takes half of its max HP as damage.
Horn Drill Pokemon Normal Type Icon - 30 8 The opponent faints if hit with this attack.
Horn Leech Pokemon Grass Type Icon 75 100 12 The user recovers half the damage inflicted as HP.
Ice Fang Pokemon Ice Type Icon 65 95 16 Has a 10% chance causing the opponent to flinch or freeze.
Ice Hammer Pokemon Ice Type Icon 100 90 12 Lowers the user's Speed by one stage.
Ice Punch Pokemon Ice Type Icon 75 100 16 Has a 10% chance to freeze the opponent.
Ice Shard Pokemon Ice Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Ice Spinner Pokemon Ice Type Icon 80 100 16 The move destroys any terrain, and does not fail even if the ground hasn't been turned into a terrain.
Icicle Crash Pokemon Ice Type Icon 85 90 12 Has a 30% chance of causing the opponent to flinch.
Icicle Spear Pokemon Ice Type Icon 25 100 20 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Iron Head Pokemon Steel Type Icon 80 100 16 Has a 30% chance of causing the opponent to flinch.
Iron Tail Pokemon Steel Type Icon 100 75 16 Has a 30% chance to lower the opponent's Defense by one stage.
Jet Punch Pokemon Water Type Icon 60 100 16 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Knock Off Pokemon Dark Type Icon 65 100 20 Removes the opponent's held item, preventing its use. The damage increases by 50% if successful.
Kowtow Cleave Pokemon Dark Type Icon 85 - 12 This attack will never miss.
Lash Out Pokemon Dark Type Icon 75 100 8 Doubles the damage if the user's stats were lowered earlier in the same turn.
Last Resort Pokemon Normal Type Icon 140 100 8 No additional effect.
Leaf Blade Pokemon Grass Type Icon 90 100 16 This attack has a 1-stage increased Critical Hit ratio.
Leech Life Pokemon Bug Type Icon 80 100 12 The user recovers half the damage inflicted as HP.
Liquidation Pokemon Water Type Icon 85 100 12 Has a 20% chance to lower the opponent's Defense by one stage.
Low Kick Pokemon Fighting Type Icon - 100 20 The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg.
Low Sweep Pokemon Fighting Type Icon 65 100 20 Lowers the opponent's Speed by one stage.
Lunge Pokemon Bug Type Icon 80 100 16 Lowers the opponent's Attack by one stage.
Mach Punch Pokemon Fighting Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Mega Kick Pokemon Normal Type Icon 120 75 8 No additional effect.
Megahorn Pokemon Bug Type Icon 120 85 12 No additional effect.
Metal Burst Pokemon Steel Type Icon - 100 12 The user damages the last Pokemon to hit it with 150% of the damage inflicted to the user.
Meteor Mash Pokemon Steel Type Icon 90 90 12 Has a 20% chance to increase the user's Attack by one stage.
Mortal Spin Pokemon Poison Type Icon 30 100 16 The user removes moves that trap Pokemon, and inflicts poison on its target.
Mountain Gale Pokemon Ice Type Icon 100 85 12 The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
Night Slash Pokemon Dark Type Icon 70 100 20 This attack has a 1-stage increased Critical Hit ratio.
Nuzzle Pokemon Electric Type Icon 20 100 20 Paralyzes the opponent.
Outrage Pokemon Dragon Type Icon 120 100 12 The user uses the same attack for 2-3 turns and then becomes confused after.
Payback Pokemon Dark Type Icon 50 100 12 Doubles the damage if the user moves after the target.
Petal Blizzard Pokemon Grass Type Icon 90 100 16 No additional effect.
Phantom Force Pokemon Ghost Type Icon 90 100 12 The user is semi-invulnerable during the first turn and attacks during the second turn. This attack goes through Protect.
Pin Missile Pokemon Bug Type Icon 25 95 20 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Play Rough Pokemon Fairy Type Icon 90 90 12 Has a 10% chance to lower the opponent's Attack by one stage.
Pluck Pokemon Flying Type Icon 60 100 20 The user removes the target's Berry and uses its effect instead.
Poison Fang Pokemon Poison Type Icon 50 100 16 Has a 50% chance to badly poison the target.
Poison Jab Pokemon Poison Type Icon 80 100 20 Has a 30% chance to poison the opponent.
Poltergeist Pokemon Ghost Type Icon 110 90 8 No additional effect.
Population Bomb Pokemon Normal Type Icon 20 90 12 The user attacks 1-10 times. Accuracy is checked on each strike.
Pounce Pokemon Bug Type Icon 50 100 20 Lowers the opponent's Speed by one stage.
Power Trip Pokemon Dark Type Icon 20 100 12 Damages increases by 100% for each stage a stat was increased by the user.
Power Whip Pokemon Grass Type Icon 120 85 12 No additional effect.
Psychic Fangs Pokemon Psychic Type Icon 85 100 12 This attack destroys protective barriers in play.
Psycho Cut Pokemon Psychic Type Icon 70 100 20 This attack has a 1-stage increased Critical Hit ratio.
Psyshield Bash Pokemon Psychic Type Icon 70 90 12 Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Quick Attack Pokemon Normal Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Raging Bull Pokemon Normal Type Icon 90 100 12 This move's type can change between Fighting, Fire, or Water depending on the user's form. This attack also destroys protective barriers in play.
Raging Fury Pokemon Fire Type Icon 120 100 12 The user rampages around spewing flames for two to three turns. The user then becomes confused.
Rapid Spin Pokemon Normal Type Icon 20 100 20 The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap.
Razor Shell Pokemon Water Type Icon 75 95 12 Has a 50% chance to lower the opponent's Defense by one stage.
Reversal Pokemon Fighting Type Icon - 100 16 Increases damage based on how much HP the user is missing. The lower the user's HP, the greater the base power.
Rock Blast Pokemon Rock Type Icon 25 90 12 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Rock Slide Pokemon Rock Type Icon 75 90 12 Has a 30% chance of causing the opponent to flinch.
Rock Tomb Pokemon Rock Type Icon 60 95 16 Lowers the opponent's Speed by one stage.
Rock Wrecker Pokemon Rock Type Icon 150 90 16 The user will be unable to attack next turn.
Sacred Sword Pokemon Fighting Type Icon 90 100 16 Ignores the opponent's stat changes.
Sand Tomb Pokemon Ground Type Icon 35 85 16 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Scale Shot Pokemon Dragon Type Icon 25 90 20 Increases the user's Speed by one stage and lowers the user's Defense by one stage.
Seed Bomb Pokemon Grass Type Icon 80 100 16 No additional effect.
Seismic Toss Pokemon Fighting Type Icon - 100 20 The damage of this attack depends on the user's current level.
Self-Destruct Pokemon Normal Type Icon 200 100 8 The user faints after using this move.
Shadow Claw Pokemon Ghost Type Icon 70 100 16 This attack has a 1-stage increased Critical Hit ratio.
Shadow Punch Pokemon Ghost Type Icon 60 - 20 This attack will never miss.
Shadow Sneak Pokemon Ghost Type Icon 40 100 20 Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first.
Skitter Smack Pokemon Bug Type Icon 70 90 12 Lowers the opponent's Special Attack by one stage.
Sky Attack Pokemon Flying Type Icon 140 90 8 The user charges in the first turn and attacks in the next turn instead. Has a 30% chance of causing the opponent to flinch.
Smack Down Pokemon Rock Type Icon 50 100 16 Removes the target's Ground type immunity, and damages Pokemon using Fly or Bounce while cancelling them as well. Also damages Pokemon using Sky Drop but does not cancel the move.
Smart Strike Pokemon Steel Type Icon 70 - 12 This attack will never miss.
Snap Trap Pokemon Grass Type Icon 35 100 16 Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints.
Solar Blade Pokemon Grass Type Icon 125 100 12 The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn.
Spirit Shackle Pokemon Ghost Type Icon 80 100 12 Prevents the opponent from fleeing and switching out as long as the user remains in battle.
Steel Roller Pokemon Steel Type Icon 130 100 8 The user attacks while destroying the terrain. The move fails if the ground hasn't been turned into a terrain.
Steel Wing Pokemon Steel Type Icon 70 90 20 Has a 10% chance to increase the user's Defense by one stage.
Stomping Tantrum Pokemon Ground Type Icon 75 100 12 Doubles the damage if the user's previous move failed.
Stone Axe Pokemon Rock Type Icon 65 90 16 The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target.
Stone Edge Pokemon Rock Type Icon 100 80 8 This attack has a 1-stage increased Critical Hit ratio.
Storm Throw Pokemon Fighting Type Icon 60 100 12 This attack is always a critical hit.
Sucker Punch Pokemon Dark Type Icon 70 100 8 The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack.
Super Fang Pokemon Normal Type Icon - 90 12 The user halves the opponent's current HP.
Supercell Slam Pokemon Electric Type Icon 100 95 16 Deals damage, but if the move misses the user will take damage instead.
Superpower Pokemon Fighting Type Icon 120 100 8 Lowers the user's Attack and Defense by one stage.
Tail Slap Pokemon Normal Type Icon 25 85 12 The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits.
Temper Flare Pokemon Fire Type Icon 75 100 12 Damage dealt is doubled if the user's last move fails.
Thief Pokemon Dark Type Icon 60 100 20 If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle.
Thrash Pokemon Normal Type Icon 120 100 12 The user uses the same attack for 2-3 turns and then becomes confused.
Throat Chop Pokemon Dark Type Icon 80 100 16 The user stops the opponent from using Sound-based moves for two turns.
Thunder Fang Pokemon Electric Type Icon 65 95 16 Has a 10% chance to paralyze the opponent or cause them to flinch.
Thunder Punch Pokemon Electric Type Icon 75 100 16 Has a 10% chance to paralyze the opponent.
Trailblaze Pokemon Grass Type Icon 50 100 20 Increases the user's Speed by one stage.
Triple Arrows Pokemon Fighting Type Icon 90 100 20 The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
Triple Axel Pokemon Ice Type Icon 20 90 12 The user hits the opponent up to 3 times, dealing more damage with each successful hit. The move's base power is at 20 and increases to 40 and 60 for each hit, respectively.
Trop Kick Pokemon Grass Type Icon 70 100 16 Lowers the opponent's Attack by one stage.
U-turn Pokemon Bug Type Icon 70 100 20 The user switches out with another Pokemon in the party.
Upper Hand Pokemon Fighting Type Icon 65 100 16 The user reacts to the target's movements and strikes with the heel of its palm. If the target was trying to use a priority move, the user will get the jump on them, allowing the user to attack first and cause their opponent to flinch without fail. This move will fail if the target wasn’t readying a priority move.
Volt Tackle Pokemon Electric Type Icon 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted, has a 10% chance to paralyze the opponent.
Waterfall Pokemon Water Type Icon 80 100 16 Has a 20% chance of causing the opponent to flinch.
Wave Crash Pokemon Water Type Icon 120 100 12 The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Wild Charge Pokemon Electric Type Icon 90 100 16 The user also takes recoil damage equal to 25% of the damage inflicted.
Wood Hammer Pokemon Grass Type Icon 120 100 16 The user also takes recoil damage equal to 1/3 of the damage inflicted.
Wrap Pokemon Normal Type Icon 15 90 20 Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn.
X-Scissor Pokemon Bug Type Icon 80 100 16 No additional effect.
Zen Headbutt Pokemon Psychic Type Icon 80 90 16 Has a 20% chance of causing the opponent to flinch.

Physical Moves Overview

Pokemon Champions Physical Moves

Physical Moves involve direct contact, such as tackles or punches, and are marked with a red icon in the move list. The moves use the Pokemon's Attack stat. The higher a Pokemon's Attack stat, the more damage a Physical move will do.

On the other hand, the Defense stat will reduce the damge taken from Physical Moves. The higher the Defense stat, the less damage a Pokemon will take from any Physical attack.

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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