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Pokemon Champions

List of Dark-Type Moves

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Dark-Type Moves, such as Crunch, Foul Play, and Knock Off, appear in Pokemon Champions. See the list of Dark-Type moves, their power, cooldown, and effects here!

List of Dark-Type Moves

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Move Category Power Acc PP Details
Assurance Physical 60 100 12 Doubles the damage if the target has already been damaged earlier in the same turn.
Beat Up Physical - 100 12 Deals additional damage the more the Pokemon in the trainer's party. Pokemon which have fainted or status conditions will be excluded.
Bite Physical 60 100 20 Has a 30% chance of causing the opponent to flinch.
Brutal Swing Physical 60 100 20 No additional effect.
Ceaseless Edge Physical 65 90 16 The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
Comeuppance Physical - 100 12 The user attacks the last opposing Pokemon that hit it with either a physical or special attack, and deals double the damage of the move.
Crunch Physical 80 100 16 Has a 20% chance to lower the opponent's Defense by one stage.
Dark Pulse Special 80 100 16 Has a 20% chance of causing the opponent to flinch.
Darkest Lariat Physical 85 100 12 Ignores the opponent's stat changes.
Fake Tears Status - 100 20 Lowers the opponent's Special Defense by two stages.
Flatter Status - 100 16 Confuses the opponent and increases their Special Attack by one stage.
Fling Physical - 100 12 This moves power and effects change depends on the user's held item. The user will also lose its held item.
Foul Play Physical 95 100 16 Uses the opponent's Attack stat in damage calculation. Takes status conditions and stat boosts or drops into consideration but not boosts from the opponent's ability.
Knock Off Physical 65 100 20 Removes the opponent's held item, preventing its use. The damage increases by 50% if successful.
Kowtow Cleave Physical 85 - 12 This attack will never miss.
Lash Out Physical 75 100 8 Doubles the damage if the user's stats were lowered earlier in the same turn.
Memento Status - 100 12 The user faints to lower both the opponent's Attack and Special Attack by two stages.
Nasty Plot Status - - 20 Increases the user's Special Attack by two stages.
Night Daze Special 85 95 12 Has a 40% chance to lower the opponent's Accuracy by one stage.
Night Slash Physical 70 100 20 This attack has a 1-stage increased Critical Hit ratio.
Parting Shot Status - 100 20 Lowers the opponent's Attack and Special Attack by one stage, then the user switches out. It also bypasses Substitute as it is a sound-based move.
Payback Physical 50 100 12 Doubles the damage if the user moves after the target.
Power Trip Physical 20 100 12 Damages increases by 100% for each stage a stat was increased by the user.
Quash Status - 100 16 The target moves last in the turn. The move fails if it used on a Pokemon that has already moved.
Snarl Special 55 95 16 Lowers the opponent's Special Attack by one stage.
Sucker Punch Physical 70 100 8 The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack.
Switcheroo Status - 100 12 The user switches held items with the opponent.
Taunt Status - 100 20 The opponent can only use moves that do damage for three turns.
Thief Physical 60 100 20 If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle.
Throat Chop Physical 80 100 16 The user stops the opponent from using Sound-based moves for two turns.
Torment Status - 100 16 The opponent can't use the same move twice in a row.

Dark-Type Effectiveness

⦿ Super Effective (x2)
Pokemon Psychic Type Icon Pokemon Ghost Type Icon
△ Not Very Effective (x0.5)
Pokemon Fighting Type Icon Pokemon Dark Type Icon Pokemon Fairy Type Icon
× No Effect (x0) None

Pokemon Champions Related Guides

Pokemon Champions Moves Partial Banner
List of All Moves

All Moves by Type

Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type Dragon Type Dark Type
Steel Type Fairy Type Normal Type

All Moves by Category

Physical Icon Special Icon Status Icon

All Moves by Characteristic

Contact Moves Recoil Moves Priority Moves
Punching Moves Multi-Target Moves Sound Moves
Slicing Moves Biting Moves Ball and Bomb Moves
Aura and Pulse Moves Moves With Secondary Effects -
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