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Dark-Type Moves, such as Crunch, Foul Play, and Knock Off, appear in Pokemon Champions. See the list of Dark-Type moves, their power, cooldown, and effects here!
List of Contents
| Move | Category | Power | Acc | PP | Details |
|---|---|---|---|---|---|
| Assurance | Physical | 60 | 100 | 12 | Doubles the damage if the target has already been damaged earlier in the same turn. |
| Beat Up | Physical | - | 100 | 12 | Deals additional damage the more the Pokemon in the trainer's party. Pokemon which have fainted or status conditions will be excluded. |
| Bite | Physical | 60 | 100 | 20 | Has a 30% chance of causing the opponent to flinch. |
| Brutal Swing | Physical | 60 | 100 | 20 | No additional effect. |
| Ceaseless Edge | Physical | 65 | 90 | 16 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Comeuppance | Physical | - | 100 | 12 | The user attacks the last opposing Pokemon that hit it with either a physical or special attack, and deals double the damage of the move. |
| Crunch | Physical | 80 | 100 | 16 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Dark Pulse | Special | 80 | 100 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Darkest Lariat | Physical | 85 | 100 | 12 | Ignores the opponent's stat changes. |
| Fake Tears | Status | - | 100 | 20 | Lowers the opponent's Special Defense by two stages. |
| Flatter | Status | - | 100 | 16 | Confuses the opponent and increases their Special Attack by one stage. |
| Fling | Physical | - | 100 | 12 | This moves power and effects change depends on the user's held item. The user will also lose its held item. |
| Foul Play | Physical | 95 | 100 | 16 | Uses the opponent's Attack stat in damage calculation. Takes status conditions and stat boosts or drops into consideration but not boosts from the opponent's ability. |
| Knock Off | Physical | 65 | 100 | 20 | Removes the opponent's held item, preventing its use. The damage increases by 50% if successful. |
| Kowtow Cleave | Physical | 85 | - | 12 | This attack will never miss. |
| Lash Out | Physical | 75 | 100 | 8 | Doubles the damage if the user's stats were lowered earlier in the same turn. |
| Memento | Status | - | 100 | 12 | The user faints to lower both the opponent's Attack and Special Attack by two stages. |
| Nasty Plot | Status | - | - | 20 | Increases the user's Special Attack by two stages. |
| Night Daze | Special | 85 | 95 | 12 | Has a 40% chance to lower the opponent's Accuracy by one stage. |
| Night Slash | Physical | 70 | 100 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Parting Shot | Status | - | 100 | 20 | Lowers the opponent's Attack and Special Attack by one stage, then the user switches out. It also bypasses Substitute as it is a sound-based move. |
| Payback | Physical | 50 | 100 | 12 | Doubles the damage if the user moves after the target. |
| Power Trip | Physical | 20 | 100 | 12 | Damages increases by 100% for each stage a stat was increased by the user. |
| Quash | Status | - | 100 | 16 | The target moves last in the turn. The move fails if it used on a Pokemon that has already moved. |
| Snarl | Special | 55 | 95 | 16 | Lowers the opponent's Special Attack by one stage. |
| Sucker Punch | Physical | 70 | 100 | 8 | The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack. |
| Switcheroo | Status | - | 100 | 12 | The user switches held items with the opponent. |
| Taunt | Status | - | 100 | 20 | The opponent can only use moves that do damage for three turns. |
| Thief | Physical | 60 | 100 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Throat Chop | Physical | 80 | 100 | 16 | The user stops the opponent from using Sound-based moves for two turns. |
| Torment | Status | - | 100 | 16 | The opponent can't use the same move twice in a row. |
| ⦿ Super Effective (x2) | |
|---|---|
| △ Not Very Effective (x0.5) | |
| × No Effect (x0) | None |
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
List of Dark-Type Moves



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