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This is a list of all moves by type, category, and effect in Pokemon Champions. Read on to see all the usable moves, including their type, power, accuracy, and PP.
List of Contents
| Move | Type | Category | Power | PP | Details |
|---|---|---|---|---|---|
| Accelerock |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Acid Armor |
|
Status | - | 20 | Increases the user's Defense by two stages. |
| Acid Spray |
|
Special | 40 | 20 | Lowers the opponent's Special Defense by two stages. |
| Acrobatics |
|
Physical | 55 | 16 | If the user is not holding an item, deals double damage. |
| Acupressure |
|
Status | - | 20 | Randomly increases one of the user or target's stats by two stages. |
| Aerial Ace |
|
Physical | 60 | 20 | The attack never misses unless the opponent uses the following moves: Protect, Detect, Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. |
| After You |
|
Status | - | 16 | Changes the target's spot in the order of moves to make the target move directly after the user, for that turn only. The move can hit through Protect and Detect but cannot hit opponents that use Dig, Dive, Fly, Phantom Force, Shadow Force, and Sky Drop. |
| Agility |
|
Status | - | 20 | Increases the user's Speed by two stages. |
| Air Cutter |
|
Special | 60 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Air Slash |
|
Special | 75 | 16 | Has a 30% chance of causing the opponent to flinch. |
| Alluring Voice |
|
Special | 80 | 12 | Damages and confuses a target if it a stat is raised on the same turn. |
| Ally Switch |
|
Status | - | 16 | In a Double Battle, the user switches places with its ally. Fails when used in Single Battles. |
| Amnesia |
|
Status | - | 20 | Increases the user's Special Defense by two stages. |
| Ancient Power |
|
Special | 60 | 8 | Has a 10% chance to increase Attack, Defense, Sp. Attack, Sp. Defense, and Speed by one stage. |
| Apple Acid |
|
Special | 90 | 12 | Lowers the opponent's Special Defense by one stage. |
| Aqua Cutter |
|
Physical | 70 | 20 | This attack has an increased Critical Hit ratio. |
| Aqua Jet |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Aqua Ring |
|
Status | - | 20 | The user recovers 1/16th of their HP at the end of each turn. |
| Aqua Tail |
|
Physical | 90 | 12 | No additional effect. |
| Armor Cannon |
|
Special | 120 | 8 | Lowers the user's Defense and Special Defense stats by one stage. |
| Aromatic Mist |
|
Status | - | 20 | Increases an ally's Special Defense by one stage. |
| Assurance |
|
Physical | 60 | 12 | Doubles the damage if the target has already been damaged earlier in the same turn. |
| Attract |
|
Status | - | 16 | If the opponent is the opposite gender of the user, it becomes infatuated and less likely to attack. |
| Aura Sphere |
|
Special | 80 | 20 | This attack will never miss. |
| Aura Wheel |
|
Physical | 110 | 12 | Increases the user's Speed by one stage. If the user is in Hangry Mode, the attack type becomes Dark instead. |
| Aurora Veil |
|
Status | - | 20 | Reduces damage received from Physical and Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. This move can only be used during Snow and will continue even if the user switches out, or if Snow ends before this move's effect ends. |
| Avalanche |
|
Physical | 60 | 12 | Doubles the damage if the target has already been damaged in the same turn. |
| Axe Kick |
|
Physical | 120 | 12 | Has a chance to make the target confused if the move lands. If it misses, the user takes half of its max HP as damage. |
| Baby-Doll Eyes |
|
Status | - | 20 | Decreases the opponent's Attack by one stage. |
| Baton Pass |
|
Status | - | 20 | Switches out the user with another Pokemon in the party while retaining any stat changes. |
| Beak Blast |
|
Physical | 120 | 8 | The user charges first and attacks last within the same turn. If the opponent makes direct contact with the user while they are charging this attack, the opponent gets burned. |
| Beat Up |
|
Physical | - | 12 | Deals additional damage the more the Pokemon in the trainer's party. Pokemon which have fainted or status conditions will be excluded. |
| Belch |
|
Special | 120 | 12 | The user needs to eat a held Berry in order to use this move. |
| Belly Drum |
|
Status | - | 12 | The user sacrifices half of its maximum HP to raise its Attack stat by 6 stages. |
| Bind |
|
Physical | 15 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Bite |
|
Physical | 60 | 20 | Has a 30% chance of causing the opponent to flinch. |
| Bitter Blade |
|
Physical | 90 | 12 | The user recovers half the damage inflicted. |
| Bitter Malice |
|
Special | 75 | 12 | The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat. |
| Blast Burn |
|
Special | 150 | 8 | The user will be unable to attack next turn. |
| Blaze Kick |
|
Physical | 85 | 12 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to burn the target. |
| Blizzard |
|
Special | 110 | 8 | Has a 10% chance to freeze the opponent. Has increased accuracy during a Snowstorm. |
| Block |
|
Status | - | 8 | Prevents the target from escaping. |
| Body Press |
|
Physical | 80 | 12 | Uses the user's Defense stat to calculate offensive damage instead of the Attack stat. |
| Body Slam |
|
Physical | 85 | 16 | Has a 30% chance to paralyze opponents. |
| Bone Rush |
|
Physical | 30 | 12 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Boomburst |
|
Special | 140 | 12 | No additional effect. |
| Bounce |
|
Physical | 85 | 8 | The user is semi-invulnerable during the first turn and attacks during the second turn. Has a 30% chance to paralyze opponents. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn. |
| Brave Bird |
|
Physical | 120 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Breaking Swipe |
|
Physical | 60 | 16 | Lowers the Attack stats of all opponents hit by the attack by one stage. |
| Brick Break |
|
Physical | 75 | 16 | This attack destroys protective barriers in play. |
| Brutal Swing |
|
Physical | 60 | 20 | No additional effect. |
| Bug Bite |
|
Physical | 60 | 20 | Removes the target's Berry and uses its effect. |
| Bug Buzz |
|
Special | 90 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Bulk Up |
|
Status | - | 20 | Increases both the Attack and Defense stat of the user by one stage. |
| Bulldoze |
|
Physical | 60 | 20 | Lowers the opponent's Speed by one stage. |
| Bullet Punch |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Bullet Seed |
|
Physical | 25 | 20 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Burn Up |
|
Special | 130 | 8 | Removes the Fire type from the user. If the user was only a Fire type, it will have no type instead. |
| Burning Jealousy |
|
Special | 70 | 8 | Burns opponents that gained a stat boost during the turn. |
| Calm Mind |
|
Status | - | 20 | Increases both the Special Attack and Special Defense stat of the user by one stage. |
| Ceaseless Edge |
|
Physical | 65 | 16 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. |
| Charge |
|
Status | - | 20 | Increases the damage of the user's next Electric type Attack by 100%. Also increases the user's Special Defense by one stage. |
| Charge Beam |
|
Special | 50 | 12 | Has a 70% chance to increase the user's Special Attack by one stage. |
| Charm |
|
Status | - | 20 | Lowers the opponent's Attack by two stages. |
| Chilling Water |
|
Special | 50 | 20 | Lowers the opponent's Attack by one stage. |
| Circle Throw |
|
Physical | 60 | 12 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Clanging Scales |
|
Special | 110 | 8 | Lowers the user's Defense by one stage. |
| Clangorous Soul |
|
Status | - | 8 | Lowers the user's HP by 33% and increases each stat by one stage. |
| Clear Smog |
|
Special | 50 | 16 | Removes all of the opponent's stat changes. |
| Close Combat |
|
Physical | 120 | 8 | Lowers the user's Defense and Special Defense stats by one stage. |
| Coaching |
|
Status | - | 12 | Increases the Attack and Defense stat of allies by one stage. |
| Coil |
|
Status | - | 20 | Increases the user's Attack, Defense, and Accuracy by one stage. |
| Comeuppance |
|
Physical | - | 12 | The user attacks the last opposing Pokemon that hit it with either a physical or special attack, and deals double the damage of the move. |
| Confuse Ray |
|
Status | - | 12 | Confuses the opponent. |
| Copycat |
|
Status | - | 20 | The user copies the move used just before it in battle. |
| Corrosive Gas |
|
Status | - | 20 | Removes the target's held item. |
| Cosmic Power |
|
Status | - | 20 | Increases the user's Defense and Special Defense by one stage. |
| Cotton Guard |
|
Status | - | 20 | Increases the user's Defense by three stages. |
| Cotton Spore |
|
Status | - | 20 | Lowers the opponent's Speed by two stages. |
| Counter |
|
Physical | - | 20 | If the user is hit by a Physical Attack, inflicts double the damage taken back on the opponent which used the attack. |
| Covet |
|
Physical | 60 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Crabhammer |
|
Physical | 100 | 12 | This attack has a 1-stage increased Critical Hit ratio. |
| Cross Chop |
|
Physical | 100 | 8 | This attack has a 1-stage increased Critical Hit ratio. |
| Cross Poison |
|
Physical | 70 | 20 | This attack has a 1-stage increased Critical Hit ratio. Has a 10% to poison the target. |
| Crunch |
|
Physical | 80 | 16 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Crush Claw |
|
Physical | 75 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Curse |
|
Status | - | 12 | This attack works differently when used by Ghost-type Pokemon. For most Pokemon, increases the user's Attack and Defense by one stage, but lowers the user's Speed by one stage. For Ghost-type Pokemon, the user loses half their maximum HP to cause the opponent to lose 1/4 of their maximum HP at the end of each turn. |
| Dark Pulse |
|
Special | 80 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Darkest Lariat |
|
Physical | 85 | 12 | Ignores the opponent's stat changes. |
| Dazzling Gleam |
|
Special | 80 | 12 | No additional effect. |
| Defog |
|
Status | - | 16 | Lowers the opponent's Evasion by one stage. Removes Entry Hazards and Barriers on both the user and opponent's side of the field. |
| Destiny Bond |
|
Status | - | 8 | After using this move, if the user is knocked out by an opponent's move on the same turn, that opponent will faint as well. Has a chance of failing if used consecutively. |
| Detect |
|
Status | - | 8 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
| Dig |
|
Physical | 80 | 12 | The user is semi-invulnerable during the first turn and then attacks during the second turn. If the target uses Helping Hand, Magnitutude, Earthquake, Fissure, or Toxic (if used by a Poison-type Pokemon), the move will still hit even if the user is in a semi-invulnerable turn. |
| Dire Claw |
|
Physical | 80 | 16 | Has a 30% chance of leaving the target poisoned, paralyzed, or asleep. |
| Disable |
|
Status | - | 20 | Prevents the opponent from using its last move used. |
| Discharge |
|
Special | 80 | 16 | Hits all Pokemon on the field and has a 30% chance to paralyze. |
| Dive |
|
Physical | 80 | 12 | The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Helping Hand, Surf, Toxic (if used by a Poison-type Pokemon), or Whirlpool, the move will still hit even if the user is in a semi-invulnerable turn. |
| Double Hit |
|
Physical | 35 | 12 | The user attacks twice in a row. |
| Double Team |
|
Status | - | 16 | Increases the user's Evasion by one stage. |
| Double-Edge |
|
Physical | 120 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Draco Meteor |
|
Special | 130 | 8 | Lowers the user's Special Attack by two stages. |
| Dragon Cheer |
|
Status | - | 16 | Raises an ally's critical hit ratio by one stage or by two stages if it has a Dragon-typing. |
| Dragon Claw |
|
Physical | 80 | 16 | No additional effect. |
| Dragon Dance |
|
Status | - | 20 | Increases the user's Attack and Speed by one stage. |
| Dragon Darts |
|
Physical | 50 | 12 | The user attacks twice in a row. Ifthere are 2 opposing Pokémon, each of them is attacked once. |
| Dragon Pulse |
|
Special | 85 | 12 | No additional effect. |
| Dragon Rush |
|
Physical | 100 | 12 | Has a 20% chance of causing the opponent to flinch. |
| Dragon Tail |
|
Physical | 60 | 12 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Drain Punch |
|
Physical | 75 | 12 | The user recovers half the damage inflicted as HP. |
| Draining Kiss |
|
Special | 50 | 12 | The user recovers 75% of the damage inflicted. |
| Drill Peck |
|
Physical | 80 | 20 | No additional effect. |
| Drill Run |
|
Physical | 80 | 12 | This attack has a 1-stage increased Critical Hit ratio. |
| Dual Wingbeat |
|
Physical | 40 | 12 | No additional effect. |
| Dynamic Punch |
|
Physical | 100 | 8 | Confuses the opponent. |
| Earth Power |
|
Special | 90 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Earthquake |
|
Physical | 100 | 12 | Hits all Pokemon on the field. Damage is doubled on Pokemon using Dig. |
| Eerie Impulse |
|
Status | - | 16 | Lowers the opponent's Special Attack by two stages. |
| Electric Terrain |
|
Status | - | 12 | Prevents Pokemon on the ground from sleeping and boosts the effectiveness of Electric-type moves on grounded Pokemon by 30%. Lasts for 5 turns. |
| Electrify |
|
Status | - | 20 | The target's moves become Electric-type for the turn. |
| Electro Ball |
|
Special | - | 12 | Increases damage based on the difference of Speed between the user and the target. The move's base power increases if the opponent's speed is lower than the user's speed. |
| Electroweb |
|
Special | 55 | 16 | Lowers the opponent's Speed by one stage. |
| Encore |
|
Status | - | 8 | The opponent repeats their last used move for 3 turns. The move fails if the opponent hasn't used a move, if the last move used has 0 PP, or their move failed. |
| Endeavor |
|
Physical | - | 8 | Reduces the opponent's HP to match the current HP of the user. |
| Endure |
|
Status | - | 12 | The user survives any attack for a turn, leaving them with at least 1 HP. Has a chance of failing if used consecutively. |
| Energy Ball |
|
Special | 90 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Entrainment |
|
Status | - | 16 | Changes the target's ability to match the user's ability instead. |
| Eruption |
|
Special | 150 | 8 | Increases damage the higher the user's HP. The move's power is calculated based on the opponent's current HP and max HP: Power = (Opponent's Current HP x 150)/Opponent's Max HP |
| Expanding Force |
|
Special | 80 | 12 | Increases damage and hits both opponents while on Psychic Terrain by 50%. |
| Explosion |
|
Physical | 250 | 8 | The user faints after using this move. |
| Extrasensory |
|
Special | 80 | 20 | Has a 10% chance of causing the opponent to flinch. |
| Extreme Speed |
|
Physical | 80 | 8 | Has an increased Speed priority of 2, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Facade |
|
Physical | 70 | 20 | Doubles the damage if the user is afflicted with Paralysis, Burn, Poison, or Toxic Poison. |
| Fairy Lock |
|
Status | - | 12 | The user and target cannot flee or switch places with other Pokemon during the next turn. |
| Fake Out |
|
Physical | 40 | 12 | Always causes the opponent to flinch, but only works when used on the first turn the user can attack after being sent out, and fails otherwise. Has an increased Speed priority of 3, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Fake Tears |
|
Status | - | 20 | Lowers the opponent's Special Defense by two stages. |
| Feather Dance |
|
Status | - | 16 | Lowers the opponent's Attack by two stages. |
| Feint |
|
Physical | 30 | 12 | Ignores and removes the opponent's Protect and Detect. |
| Fell Stinger |
|
Physical | 50 | 20 | Increases the user's Attack by three stages if it knocks out the target. |
| Fickle Beam |
|
Special | 80 | 8 | Has a 30% chance to deal double damage. |
| Fiery Dance |
|
Special | 80 | 12 | Has a 50% chance to increase the user's Special Attack by one stage. |
| Final Gambit |
|
Special | - | 8 | The user faints and damages the opponent equal to the amount of HP it had when it used this move. The user does not faint if the attack misses. |
| Fire Blast |
|
Special | 110 | 8 | Has a 10% chance to burn opponents. |
| Fire Fang |
|
Physical | 65 | 16 | Has a 10% chance of causing the opponent to flinch or burn opponents. |
| Fire Lash |
|
Physical | 80 | 16 | Lowers the opponent's Defense stat by one stage. |
| Fire Punch |
|
Physical | 75 | 16 | Has a 10% chance to burn opponents. |
| Fire Spin |
|
Special | 35 | 16 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| First Impression |
|
Physical | 100 | 12 | Only works during the first turn each time the user enters battle. The move has a +2 priority. |
| Fissure |
|
Physical | - | 8 | The opponent faints if hit with this attack. |
| Flail |
|
Physical | - | 16 | Increases damage the less HP the user has left. |
| Flame Charge |
|
Physical | 50 | 20 | Increases the user's Speed by one stage. |
| Flamethrower |
|
Special | 90 | 16 | Has a 10% chance to burn opponents. |
| Flare Blitz |
|
Physical | 120 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. Has a 10% chance to burn opponents. |
| Flash Cannon |
|
Special | 80 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Flatter |
|
Status | - | 16 | Confuses the opponent and increases their Special Attack by one stage. |
| Fling |
|
Physical | - | 12 | This moves power and effects change depends on the user's held item. The user will also lose its held item. |
| Flip Turn |
|
Physical | 60 | 20 | The user switches out from battle with another Pokemon in the party. |
| Flower Trick |
|
Physical | 70 | 12 | This move never misses and is always a critical hit. |
| Fly |
|
Physical | 90 | 16 | The user is semi-invulnerable during the first turn and attacks during the second turn. If the target uses Gust, Helping Hand, Hurricane, Sky Uppercut, Smack Down, Thousand Arrows, Thunder, Toxic (if used by a Poison-type Pokemon), or Twister, the move will hit even if the user is in a semi-invulnerable turn. |
| Flying Press |
|
Physical | 100 | 12 | Considered both a Flying and Fighting type move. |
| Focus Blast |
|
Special | 120 | 8 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Focus Energy |
|
Status | - | 20 | Increases the user's critical hit rate. |
| Focus Punch |
|
Physical | 150 | 20 | The user moves first to charge and last to attack within the same turn. The user flinches if the user gets damaged in between. |
| Follow Me |
|
Status | - | 20 | The user draws all attacks to itself instead of allies. |
| Forest's Curse |
|
Status | - | 20 | The move adds the Grass-type to the target, making it possible for dual-type opponent to have 3 types. |
| Foul Play |
|
Physical | 95 | 16 | Uses the opponent's Attack stat in damage calculation. Takes status conditions and stat boosts or drops into consideration but not boosts from the opponent's ability. |
| Freeze-Dry |
|
Special | 70 | 20 | Will always be super effective against Water type Pokemon. Does not freeze targets. |
| Frenzy Plant |
|
Special | 150 | 8 | The user will be unable to attack next turn. |
| Frost Breath |
|
Special | 60 | 12 | This attack is always a critical hit. |
| Future Sight |
|
Special | 120 | 12 | Hits the target two turns after it is used. |
| Gastro Acid |
|
Status | - | 12 | Removes the target's abilty. |
| Giga Drain |
|
Special | 75 | 12 | The user recovers half the damage inflicted as HP. |
| Giga Impact |
|
Physical | 150 | 8 | The user can't attack on the next turn. |
| Gigaton Hammer |
|
Physical | 160 | 8 | The move cannot be used consecutively. |
| Glare |
|
Status | - | 20 | Paralyzes the opponent. |
| Grass Knot |
|
Special | - | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
| Grassy Glide |
|
Physical | 55 | 20 | Gets a 1-stage increased Speed priority in Grassy Terrain, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Grassy Terrain |
|
Status | - | 12 | Heals 6.25% HP of Pokemon on the ground per turn and increases the damage of Grass-type moves by 30% for five turns. |
| Grav Apple |
|
Physical | 90 | 12 | Lowers the opponent's Defense by one stage. |
| Gravity |
|
Status | - | 8 | Removes Ground type resistance and stops certain moves from being used. Lowers the Evasion of all Pokemon on the field by two stages. Gravity also prevents moves such as Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis from being used. |
| Growth |
|
Status | - | 20 | Increases the user's Attack and Special Attack by one stage. Increases the stats by two stages when used during Harsh Sunlight. |
| Guard Split |
|
Status | - | 12 | Averages the user's Defense and Special Defense to match the target. |
| Guard Swap |
|
Status | - | 12 | Switches changes to the user's Defense and Special Defense stats with the target. |
| Guillotine |
|
Physical | - | 8 | The move has a chance of landing a one-hit KO if the target's level is lower than the user's level. It always misses if the user's level is lower than the target. |
| Gunk Shot |
|
Physical | 120 | 8 | Has a 30% chance to poison the opponent. |
| Gyro Ball |
|
Physical | - | 8 | The move inflicts more damage if the user is slower than the target. Its base power is capped at 150. |
| Hammer Arm |
|
Physical | 100 | 12 | Lowers the user's Speed by one stage. |
| Hard Press |
|
Physical | - | 12 | Does more damage the higher the target's health is. |
| Haze |
|
Status | - | 20 | Resets any changes to stats of all Pokemon in battle. |
| Head Smash |
|
Physical | 150 | 8 | The user also takes recoil damage equal to half of the damage inflicted. |
| Headlong Rush |
|
Physical | 120 | 8 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. |
| Heal Pulse |
|
Status | - | 12 | Heals the target by up to 50% of its max HP. |
| Healing Wish |
|
Status | - | 12 | If the user faints the Pokemon switched in will get healed and status conditions cured. |
| Heat Crash |
|
Physical | - | 12 | The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight. |
| Heat Wave |
|
Special | 95 | 12 | Has a 10% chance to burn opponents. |
| Heavy Slam |
|
Physical | - | 12 | The attack's power is based on the target's weight. The lighter the target, the greater the power. The base power can go as low as 20 if the target opponent is 50% of the user's weight and as high as 120 if the target is less than 20% of the user's weight. |
| Helping Hand |
|
Status | - | 20 | Increases the damage of the ally Pokemon's attack by 50%. |
| Hex |
|
Special | 65 | 12 | The move doubles the damage to 130 if the target has a status condition. |
| High Horsepower |
|
Physical | 95 | 12 | No additional effect. |
| High Jump Kick |
|
Physical | 130 | 12 | If the attack misses, the user takes half of its max HP as damage. |
| Horn Drill |
|
Physical | - | 8 | The opponent faints if hit with this attack. |
| Horn Leech |
|
Physical | 75 | 12 | The user recovers half the damage inflicted as HP. |
| Howl |
|
Status | - | 20 | Increases the user and ally's Attack by one stage. |
| Hurricane |
|
Special | 110 | 12 | Has a 30% chance to confuse the opponent. Also damages opponents using Fly, Bounce, or Sky Drop. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
| Hydro Cannon |
|
Special | 150 | 8 | The user can't attack on the next turn. |
| Hydro Pump |
|
Special | 110 | 8 | No additional effect. |
| Hyper Beam |
|
Special | 150 | 8 | The user will be unable to attack next turn. |
| Hyper Voice |
|
Special | 90 | 12 | No additional effect. |
| Hypnosis |
|
Status | - | 20 | Puts the opponent to sleep. |
| Ice Beam |
|
Special | 90 | 12 | Has a 10% chance to freeze the opponent. |
| Ice Fang |
|
Physical | 65 | 16 | Has a 10% chance causing the opponent to flinch or freeze. |
| Ice Hammer |
|
Physical | 100 | 12 | Lowers the user's Speed by one stage. |
| Ice Punch |
|
Physical | 75 | 16 | Has a 10% chance to freeze the opponent. |
| Ice Shard |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Ice Spinner |
|
Physical | 80 | 16 | The move destroys any terrain, and does not fail even if the ground hasn't been turned into a terrain. |
| Icicle Crash |
|
Physical | 85 | 12 | Has a 30% chance of causing the opponent to flinch. |
| Icicle Spear |
|
Physical | 25 | 20 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Icy Wind |
|
Special | 55 | 16 | Lowers the opponents Speed by one stage. |
| Imprison |
|
Status | - | 12 | Prevents the opponent from using any moves known to the user. |
| Infernal Parade |
|
Special | 65 | 16 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move’s power is doubled if the target has a status condition. |
| Inferno |
|
Special | 100 | 8 | Burns the opponent. |
| Infestation |
|
Special | 20 | 20 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Ingrain |
|
Status | - | 20 | Heals the user 1/16 of its max HP every turn. Prevents the user from switching out. |
| Instruct |
|
Status | - | 16 | Forces the target to use its last move again. |
| Iron Defense |
|
Status | - | 16 | Increases the user's Defense by two stages. |
| Iron Head |
|
Physical | 80 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Iron Tail |
|
Physical | 100 | 16 | Has a 30% chance to lower the opponent's Defense by one stage. |
| Jet Punch |
|
Physical | 60 | 16 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| King's Shield |
|
Status | - | 8 | Lowers the opponent's Attack by one stage if the user is hit by physical contact. Fails on consecutive uses. |
| Knock Off |
|
Physical | 65 | 20 | Removes the opponent's held item, preventing its use. The damage increases by 50% if successful. |
| Kowtow Cleave |
|
Physical | 85 | 12 | This attack will never miss. |
| Lash Out |
|
Physical | 75 | 8 | Doubles the damage if the user's stats were lowered earlier in the same turn. |
| Last Resort |
|
Physical | 140 | 8 | No additional effect. |
| Lava Plume |
|
Special | 80 | 16 | Has a 30% chance to burn the opponent. |
| Leaf Blade |
|
Physical | 90 | 16 | This attack has a 1-stage increased Critical Hit ratio. |
| Leaf Storm |
|
Special | 130 | 8 | Lowers the user's Special Attack by two stages. |
| Leech Life |
|
Physical | 80 | 12 | The user recovers half the damage inflicted as HP. |
| Leech Seed |
|
Status | - | 12 | The user steals 1/8 of the target's HP every turn and recover equal damage dealt. The effect continues even if the Pokemon used is switch out. It has no effect on Grass-type Pokémon. |
| Life Dew |
|
Status | - | 12 | Heals the user and ally by 25% of their max HP. |
| Light Screen |
|
Status | - | 20 | Reduces damage received on the User's side of the field from Special Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
| Liquidation |
|
Physical | 85 | 12 | Has a 20% chance to lower the opponent's Defense by one stage. |
| Low Kick |
|
Physical | - | 20 | The attack's power is based on the target's weight. The heavier the target, the greater the power. The base power can go as low as 20 if the target opponent is under 10kg and as high as 120 if the target is over 200kg. |
| Low Sweep |
|
Physical | 65 | 20 | Lowers the opponent's Speed by one stage. |
| Lumina Crash |
|
Special | 80 | 12 | Lowers the opponent's Special Defense stat by two stages. |
| Lunge |
|
Physical | 80 | 16 | Lowers the opponent's Attack by one stage. |
| Mach Punch |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Magic Powder |
|
Status | - | 20 | Changes the target's type to Psychic instead. |
| Magic Room |
|
Status | - | 12 | Nullfiies the effects of any held item for five turns. It also disables moves that use items such as Fling and Natural Gift. |
| Magnet Rise |
|
Status | - | 12 | Gives the user Ground type immunity for five turns. |
| Magnetic Flux |
|
Status | - | 20 | Increases the Defense and Special Defense of an ally with the Plus or Minus ability by one stage. |
| Matcha Gotcha |
|
Special | 80 | 16 | The user heals half of the damage dealt as HP, and has a 20% chance to burn its target. The move will also thaw out the user or its target if it is frozen. |
| Mean Look |
|
Status | - | 8 | Prevents the opponent from fleeing or switching. |
| Mega Kick |
|
Physical | 120 | 8 | No additional effect. |
| Megahorn |
|
Physical | 120 | 12 | No additional effect. |
| Memento |
|
Status | - | 12 | The user faints to lower both the opponent's Attack and Special Attack by two stages. |
| Metal Burst |
|
Physical | - | 12 | The user damages the last Pokemon to hit it with 150% of the damage inflicted to the user. |
| Metal Sound |
|
Status | - | 20 | Lowers the opponent's Special Defense by two stages. |
| Meteor Beam |
|
Special | 120 | 12 | Increases the user's Special Attack by one stage. |
| Meteor Mash |
|
Physical | 90 | 12 | Has a 20% chance to increase the user's Attack by one stage. |
| Minimize |
|
Status | - | 12 | Increases the user's Evasion by two stages. |
| Mirror Coat |
|
Special | - | 20 | If the user is hit by a Special Attack, inflicts double the damage taken back on the opponent which used the attack. |
| Misty Explosion |
|
Special | 100 | 8 | Increases the user's damage by 50% while in Misty Terrain. |
| Misty Terrain |
|
Status | - | 12 | This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Moonblast |
|
Special | 95 | 16 | Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage. |
| Moonlight |
|
Status | - | 8 | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
| Morning Sun |
|
Status | - | 8 | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
| Mortal Spin |
|
Physical | 30 | 16 | The user removes moves that trap Pokemon, and inflicts poison on its target. |
| Mountain Gale |
|
Physical | 120 | 12 | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. |
| Mud Shot |
|
Special | 55 | 16 | Lowers the opponent's Speed by one stage. |
| Mud-Slap |
|
Special | 20 | 12 | Lowers the opponent's Accuracy by one stage. |
| Muddy Water |
|
Special | 90 | 12 | Has a 30% chance to lower the opponent's Accuracy by one stage. |
| Mystical Fire |
|
Special | 75 | 12 | Lowers the opponent's Special Attack by one stage. |
| Nasty Plot |
|
Status | - | 20 | Increases the user's Special Attack by two stages. |
| Night Daze |
|
Special | 90 | 12 | Has a 40% chance to lower the opponent's Accuracy by one stage. |
| Night Shade |
|
Special | - | 16 | The damage of this attack is equal to the user's current level. |
| Night Slash |
|
Physical | 70 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Noble Roar |
|
Status | - | 20 | Lowers the opponent's Attack and Special Attack by one stage. |
| Nuzzle |
|
Physical | 20 | 20 | Paralyzes the opponent. |
| Outrage |
|
Physical | 120 | 12 | The user uses the same attack for 2-3 turns and then becomes confused after. |
| Overheat |
|
Special | 130 | 8 | Lowers the user's Special Attack by two stages. |
| Pain Split |
|
Status | - | 20 | The user and opponent's HP are added together and then distributed equally between the two. |
| Parabolic Charge |
|
Special | 65 | 20 | The user recovers half the damage inflicted as HP. |
| Parting Shot |
|
Status | - | 20 | Lowers the opponent's Attack and Special Attack by one stage, then the user switches out. It also bypasses Substitute as it is a sound-based move. |
| Payback |
|
Physical | 50 | 12 | Doubles the damage if the user moves after the target. |
| Perish Song |
|
Status | - | 8 | All Pokemon on the battlefield that hear this song will faint in three turns. |
| Petal Blizzard |
|
Physical | 90 | 16 | No additional effect. |
| Petal Dance |
|
Special | 120 | 12 | The user uses the same attack for 2-3 turns and then becomes confused after. |
| Phantom Force |
|
Physical | 90 | 12 | The user is semi-invulnerable during the first turn and attacks during the second turn. This attack goes through Protect. |
| Pin Missile |
|
Physical | 25 | 20 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Play Rough |
|
Physical | 90 | 12 | Has a 10% chance to lower the opponent's Attack by one stage. |
| Pluck |
|
Physical | 60 | 20 | The user removes the target's Berry and uses its effect instead. |
| Poison Fang |
|
Physical | 50 | 16 | Has a 50% chance to badly poison the target. |
| Poison Jab |
|
Physical | 80 | 20 | Has a 30% chance to poison the opponent. |
| Poison Powder |
|
Status | - | 20 | Poisons the opponent. |
| Pollen Puff |
|
Special | 90 | 16 | This attacks heals instead if used on an ally. |
| Poltergeist |
|
Physical | 110 | 8 | No additional effect. |
| Population Bomb |
|
Physical | 20 | 12 | The user attacks 1-10 times. Accuracy is checked on each strike. |
| Pounce |
|
Physical | 50 | 20 | Lowers the opponent's Speed by one stage. |
| Power Gem |
|
Special | 80 | 20 | No additional effect. |
| Power Swap |
|
Status | - | 12 | Switches changes to the user's Attack and Special Attack stats with the target. |
| Power Trick |
|
Status | - | 12 | Switches the user's Attack and Defense stats. |
| Power Trip |
|
Physical | 20 | 12 | Damages increases by 100% for each stage a stat was increased by the user. |
| Power Whip |
|
Physical | 120 | 12 | No additional effect. |
| Protect |
|
Status | - | 8 | Protects the user from attacks. Has a chance of failing if used consecutively. Moves such as Acupressure, Doom Desire, Future Sight, Feint, Imprison, No Guard, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform bypass this move. |
| Psych Up |
|
Status | - | 12 | The user copies the opponent's stat changes. |
| Psychic |
|
Special | 90 | 12 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Psychic Fangs |
|
Physical | 85 | 12 | This attack destroys protective barriers in play. |
| Psychic Noise |
|
Special | 75 | 12 | This move bathes the target in abrasive sound waves. This attack also prevents the target from recovering HP through moves, Abilities, or items for a certain number of turns. |
| Psychic Terrain |
|
Status | - | 12 | Protects Pokemon on the ground from priority moves and powers up Psychic-type moves by 30% for five turns. |
| Psycho Cut |
|
Physical | 70 | 20 | This attack has a 1-stage increased Critical Hit ratio. |
| Psyshield Bash |
|
Physical | 90 | 12 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Psyshock |
|
Special | 80 | 12 | This attack inflicts physical damage. |
| Quash |
|
Status | - | 16 | The target moves last in the turn. The move fails if it used on a Pokemon that has already moved. |
| Quick Attack |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Quick Guard |
|
Status | - | 16 | Protects the user and allies from attacks with increased Speed priority. |
| Quiver Dance |
|
Status | - | 20 | Increases the user's Special Attack, Special Defense, and Speed by one stage, |
| Rage Powder |
|
Status | - | 20 | The move has a +2 priority and causes the user draws attacks to itself instead of its allies. It does not work if the target is a Grass-type Pokemon, has Overcoat, Stalwart, Propeller Tail abilities, or if the Pokemon has Safety Goggles as a held item. |
| Raging Bull |
|
Physical | 90 | 12 | This move's type can change between Fighting, Fire, or Water depending on the user's form. This attack also destroys protective barriers in play. |
| Raging Fury |
|
Physical | 120 | 12 | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
| Rain Dance |
|
Status | - | 8 | Activates Rain for five turns. |
| Rapid Spin |
|
Physical | 20 | 20 | The user removes moves that trap Pokemon and increases the user's Speed by one stage. Moves that trap Pokemon are the following: Bind, Clamp, Fire Spin, Infestation, Leech Seed, Magma Storm, Sand Tomb, Snap Trap, Spikes, Stealth Rock, Sticky Web, Toxic Spikes, Whirlpool, Wrap. |
| Razor Shell |
|
Physical | 75 | 12 | Has a 50% chance to lower the opponent's Defense by one stage. |
| Recover |
|
Status | - | 8 | The user recovers 50% of its max HP. |
| Recycle |
|
Status | - | 12 | The user recycles an already used held item. |
| Reflect |
|
Status | - | 20 | Reduces damage received on the User's side of the field from Physical Attacks by 50% in Single Battles and 33% in Double Battles for 5 turns. |
| Reflect Type |
|
Status | - | 16 | The user changes its type to match the target's type. |
| Rest |
|
Status | - | 8 | The user restores health and heals any status conditions, then falls asleep. |
| Reversal |
|
Physical | - | 16 | Increases damage based on how much HP the user is missing. The lower the user's HP, the greater the base power. |
| Rising Voltage |
|
Special | 70 | 20 | Doubles the damage when on Electric Terrain. |
| Roar |
|
Status | - | 20 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Rock Blast |
|
Physical | 25 | 12 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Rock Polish |
|
Status | - | 20 | Increases the user's Speed by two stages. |
| Rock Slide |
|
Physical | 75 | 12 | Has a 30% chance of causing the opponent to flinch. |
| Rock Tomb |
|
Physical | 60 | 16 | Lowers the opponent's Speed by one stage. |
| Rock Wrecker |
|
Physical | 150 | 16 | The user will be unable to attack next turn. |
| Role Play |
|
Status | - | 12 | The user copies the target's Ability unless the opponent has the Wonder Guard ability. |
| Roost |
|
Status | - | 8 | Heals the user 50% of its max HP. If the user is a Flying type, it won't be considered a Flying type for the rest of the turn. |
| Round |
|
Special | 60 | 16 | Damage increases if allies used Round in the same turn. |
| Sacred Sword |
|
Physical | 90 | 16 | Ignores the opponent's stat changes. |
| Safeguard |
|
Status | - | 20 | Protects the user from status conditions for five turns. |
| Salt Cure |
|
Physical | 40 | 16 | Deals damage, then deals 1/16 of the target's max HP as residual damage per turn or 1/8 if the target is a Steel or Water type. |
| Sand Tomb |
|
Physical | 35 | 16 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Sandstorm |
|
Status | - | 8 | Activates a sandstorm for five turns. |
| Scald |
|
Special | 80 | 16 | Has a 30% chance to burn the opponent. |
| Scale Shot |
|
Physical | 25 | 20 | Increases the user's Speed by one stage and lowers the user's Defense by one stage. |
| Scary Face |
|
Status | - | 12 | Lowers the opponent's Speed by two stages. |
| Scorching Sands |
|
Special | 70 | 12 | Has a 30% chance to burn the opponent. |
| Screech |
|
Status | - | 20 | Lowers the opponent's Defense by two stages. |
| Seed Bomb |
|
Physical | 80 | 16 | No additional effect. |
| Seismic Toss |
|
Physical | - | 20 | The damage of this attack depends on the user's current level. |
| Self-Destruct |
|
Physical | 200 | 8 | The user faints after using this move. |
| Shadow Ball |
|
Special | 80 | 16 | Has a 10% chance to lower the opponent's Special Defense by one stage. |
| Shadow Claw |
|
Physical | 70 | 16 | This attack has a 1-stage increased Critical Hit ratio. |
| Shadow Punch |
|
Physical | 60 | 20 | This attack will never miss. |
| Shadow Sneak |
|
Physical | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Shed Tail |
|
Status | - | 12 | The user creates a decoy by sacrificing 25% of the its max HP, and switches out with a Pokemon waiting in the party which will receive the decoy. |
| Sheer Cold |
|
Special | - | 8 | The opponent faints if hit with this attack. |
| Shell Side Arm |
|
Special | 90 | 12 | Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage. |
| Shell Smash |
|
Status | - | 16 | Increases the user's Attack, Special Attack, and Speed by two stages while lowering the user's Defense and Special Defense by one stage. |
| Shelter |
|
Status | - | 12 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
| Simple Beam |
|
Status | - | 16 | Changes the opponent's Ability to Simple. |
| Sing |
|
Status | - | 16 | Puts the opponent to sleep. |
| Skill Swap |
|
Status | - | 12 | The user and target switch abilities. |
| Skitter Smack |
|
Physical | 70 | 12 | Lowers the opponent's Special Attack by one stage. |
| Sky Attack |
|
Physical | 140 | 8 | The user charges in the first turn and attacks in the next turn instead. Has a 30% chance of causing the opponent to flinch. |
| Slack Off |
|
Status | - | 8 | Heals the user half of its max HP. |
| Sleep Powder |
|
Status | - | 16 | Puts the opponent to sleep. |
| Sleep Talk |
|
Status | - | 12 | The user uses a random move it knows while asleep. |
| Sludge Bomb |
|
Special | 90 | 12 | Has a 30% chance to poison the opponent. |
| Sludge Wave |
|
Special | 95 | 12 | Has a 10% chance to poison the opponent. |
| Smack Down |
|
Physical | 50 | 16 | Removes the target's Ground type immunity, and damages Pokemon using Fly or Bounce while cancelling them as well. Also damages Pokemon using Sky Drop but does not cancel the move. |
| Smart Strike |
|
Physical | 70 | 12 | This attack will never miss. |
| Snap Trap |
|
Physical | 35 | 16 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Snarl |
|
Special | 55 | 16 | Lowers the opponent's Special Attack by one stage. |
| Snore |
|
Special | 50 | 16 | This attack can only be used while asleep and has a 30% chance of causing the opponent to flinch. |
| Snowscape |
|
Status | - | 8 | Activates a snowstorm for five turns and boosts Defense of Ice types while active. |
| Soak |
|
Status | - | 20 | The user changes the opponent's type to Water type instead. |
| Solar Beam |
|
Special | 120 | 12 | The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. |
| Solar Blade |
|
Physical | 125 | 12 | The user charges in the first turn and attacks in the next turn instead. If Sunny Day is active, the charge and attack happens in the same turn. |
| Sparkling Aria |
|
Special | 90 | 12 | Heals the target from the Burn condition. |
| Speed Swap |
|
Status | - | 12 | The user switches Speed stats with the target. |
| Spicy Extract |
|
Status | - | 16 | Raises the target's Attack stat by two stages and lowers the target's Defense stat by two stages. |
| Spikes |
|
Status | - | 20 | Hurts the opponent's Pokemon that switch into the battlefield depending on the amount of layers placed by the user. 1 layer damages by 12.5% max HP, 2 layers damages by 16% max HP, and 3 or more layers damages by 25% max HP. The move has no effect on Flying-type Pokemon and Pokemon with Levitate ability. |
| Spiky Shield |
|
Status | - | 8 | The move protects the user from attacks and damages the opponent by 12% of its max HP if the user is hit by physical attacks. |
| Spirit Shackle |
|
Physical | 90 | 12 | Prevents the opponent from fleeing and switching out as long as the user remains in battle. |
| Spit Up |
|
Special | - | 12 | This attack's damage depends on how much power was stored by the move Stockpile. It has a base power of 100 if Stockpile was used once and goes up to 200 and 300 when using the said move 2 and 3 times respectively. |
| Spite |
|
Status | - | 12 | The opponent's last used move loses 4 PP. |
| Stealth Rock |
|
Status | - | 20 | Sets rocks that hurt the opponents switching into battle. The amount of damage this move does depends on how weak the opponent is against Rock type moves. The opponent will receive 1/6 damage if the type is not every effective (x0.5), 1/8 damage if the type is neutral (x1), and 1/4 damage if the type is super effective (x2). |
| Steel Beam |
|
Special | 140 | 8 | The user loses half of its max HP unless it has Magic Guard. |
| Steel Roller |
|
Physical | 130 | 8 | The user attacks while destroying the terrain. The move fails if the ground hasn't been turned into a terrain. |
| Steel Wing |
|
Physical | 70 | 20 | Has a 10% chance to increase the user's Defense by one stage. |
| Sticky Web |
|
Status | - | 20 | Sets a web that lowers the opponent's Speed by one stage upon switching into the battlefield. The move does not affect Flying-type Pokemon, Pokemon with Levitate ability, and Pokemon with Air Balloon as a held item. |
| Stockpile |
|
Status | - | 20 | The user stockpiles power for up to 3 turns max. Increases the user's Defense and Special Defense stats by one stage until Stockpile is released using the Spit Up and Swallow moves. |
| Stomping Tantrum |
|
Physical | 75 | 12 | Doubles the damage if the user's previous move failed. |
| Stone Axe |
|
Physical | 65 | 16 | The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target. |
| Stone Edge |
|
Physical | 100 | 8 | This attack has a 1-stage increased Critical Hit ratio. |
| Stored Power |
|
Special | 20 | 12 | Damages increases by 100% for each stage a stat was increased by the user. |
| Storm Throw |
|
Physical | 60 | 12 | This attack is always a critical hit. |
| Strength Sap |
|
Status | - | 12 | Heals the users HP equal to the target's Attack stat. Also lowers the target's Attack by one stage. |
| String Shot |
|
Status | - | 20 | Lowers the opponent's Speed by two stages. |
| Struggle Bug |
|
Special | 50 | 12 | Lowers the opponent's Special Attack by one stage. |
| Stuff Cheeks |
|
Status | - | 12 | Increases the user's Defense by two stages. |
| Stun Spore |
|
Status | - | 20 | Paralyzes the opponent. |
| Substitute |
|
Status | - | 12 | The user creates a decoy by sacrificing 25% of the user's max HP. |
| Sucker Punch |
|
Physical | 70 | 8 | The user damages the opponent if they're about to use a damaging move. This move fails if used after the opponent made their move or if they're not preparing to attack. |
| Sunny Day |
|
Status | - | 8 | Activates Sunshine for 5 turns. |
| Super Fang |
|
Physical | - | 12 | The user halves the opponent's current HP. |
| Supercell Slam |
|
Physical | 100 | 16 | Deals damage, but if the move misses the user will take damage instead. |
| Superpower |
|
Physical | 120 | 8 | Lowers the user's Attack and Defense by one stage. |
| Surf |
|
Special | 90 | 16 | This attack damages opponents currently using Dive. |
| Swagger |
|
Status | - | 16 | Confuses the opponent but also increases their Attack by two stages. |
| Swallow |
|
Status | - | 12 | The user absorbs power from Stockpile and recovers HP. The amount of HP depending on how much power was stored with Stockpile. |
| Sweet Kiss |
|
Status | - | 12 | Confuses the opponent. |
| Sweet Scent |
|
Status | - | 20 | Lowers the opponent's Evasion by two stages. |
| Switcheroo |
|
Status | - | 12 | The user switches held items with the opponent. |
| Swords Dance |
|
Status | - | 20 | Increases the user's Attack by two stages. |
| Synthesis |
|
Status | - | 8 | Restores 50% of the user's Max HP when no weather is in play. Restores 66.6% Max HP if Sunny Day is active. Restores 25% Max HP if Rain Dance, Snowstorm, or Sandstorm is active. |
| Syrup Bomb |
|
Special | 60 | 12 | This move coats the target in syrup and causes its Speed stat to lower each turn for three turns. |
| Tail Slap |
|
Physical | 25 | 12 | The user attacks 2-5 times nonstop. Has a 37.5% chance for 2 hits, 37.5% chance for 3 hits, 12.5% chance for 4 hits, and a 12.5% chance for 5 hits. |
| Tailwind |
|
Status | - | 16 | Increases the Speed of all the user's Pokemon by two stages for four turns. |
| Taunt |
|
Status | - | 20 | The opponent can only use moves that do damage for three turns. |
| Tearful Look |
|
Status | - | 20 | Lowers the opponent's Attack and Special Attack by one stage. |
| Teatime |
|
Status | - | 12 | The user forces all Pokemon to eat their held Berries. |
| Teeter Dance |
|
Status | - | 20 | The user confuses all Pokemon on the field. |
| Temper Flare |
|
Physical | 75 | 12 | Damage dealt is doubled if the user's last move fails. |
| Terrain Pulse |
|
Special | 50 | 12 | This move's type becomes the same as the type of terrain it's on and doubles its damage. |
| Thief |
|
Physical | 60 | 20 | If the user does not have a held item, it will steal that of the opponent it attacks. In a trainer battle, the stolen item will be returned at the end of the battle. |
| Thrash |
|
Physical | 120 | 12 | The user uses the same attack for 2-3 turns and then becomes confused. |
| Throat Chop |
|
Physical | 80 | 16 | The user stops the opponent from using Sound-based moves for two turns. |
| Thunder |
|
Special | 110 | 12 | This move damages Pokemon using Fly, Bounce, or Sky Drop and has a 30% chance to paralyze the opponent. This move has increased accuracy during Rain, but has decreased accuracy during Harsh Sunlight. |
| Thunder Fang |
|
Physical | 65 | 16 | Has a 10% chance to paralyze the opponent or cause them to flinch. |
| Thunder Punch |
|
Physical | 75 | 16 | Has a 10% chance to paralyze the opponent. |
| Thunder Wave |
|
Status | - | 20 | Paralyzes the opponent. |
| Thunderbolt |
|
Special | 90 | 16 | Has a 10% chance to paralyze the opponent. |
| Tickle |
|
Status | - | 20 | Lowers the opponent's Attack and Defense by one stage. |
| Torch Song |
|
Special | 80 | 12 | Increases the user's Special Attack stat by one stage. |
| Torment |
|
Status | - | 16 | The opponent can't use the same move twice in a row. |
| Toxic |
|
Status | - | 12 | The user badly poisons the opponent. The move has 100 Accuracy if the user is a Poison-type Pokemon. It can hit targets in a semi-vulnerable turn such as Fly or Dig, but it cannot hit through Protect or Detect. |
| Toxic Spikes |
|
Status | - | 20 | Sets toxic spikes that badly poisons the opponent switching into battle. The amount of damage this move does depends on how many layers the user has placed. Badly poisoned Pokemon will receive an increasing amount of damage each turn. In contrast, poisoned Pokemon will receive a fixed amount of damage each turn. |
| Toxic Thread |
|
Status | - | 20 | Poisons the target and lowers their Speed by two stages. |
| Trailblaze |
|
Physical | 50 | 20 | Increases the user's Speed by one stage. |
| Tri Attack |
|
Special | 80 | 12 | Has a 20% chance to burn, freeze, or paralyze the opponent. |
| Trick |
|
Status | - | 12 | The user switches held items with the opponent. The move permanently switches items in wild battles but not in trainer battles. |
| Trick Room |
|
Status | - | 8 | The user changes the turn order, making the slower Pokemon move first for five turns. |
| Trick-or-Treat |
|
Status | - | 20 | The target gains the Ghost type. If the target is a dual-type Pokemon, they will have 3 types at once. |
| Triple Arrows |
|
Physical | 90 | 20 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. |
| Triple Axel |
|
Physical | 20 | 12 | The user hits the opponent up to 3 times, dealing more damage with each successful hit. The move's base power is at 20 and increases to 40 and 60 for each hit, respectively. |
| Trop Kick |
|
Physical | 85 | 16 | Lowers the opponent's Attack by one stage. |
| Twin Beam |
|
Special | 40 | 12 | The user attacks twice in a row. |
| U-turn |
|
Physical | 70 | 20 | The user switches out with another Pokemon in the party. |
| Upper Hand |
|
Physical | 65 | 16 | The user reacts to the target's movements and strikes with the heel of its palm. If the target was trying to use a priority move, the user will get the jump on them, allowing the user to attack first and cause their opponent to flinch without fail. This move will fail if the target wasn’t readying a priority move. |
| Uproar |
|
Special | 90 | 12 | The user uses the same attack for 3 turns, no Pokemon can fall asleep during this time. |
| Vacuum Wave |
|
Special | 40 | 20 | Has an increased Speed priority of 1, allowing it to go faster than most moves. If multiple Pokemon use a move with the same Speed priority, the one with higher Speed will go first. |
| Venoshock |
|
Special | 65 | 12 | Doubles the damage if the opponent is poisoned. |
| Volt Switch |
|
Special | 70 | 20 | The user switches out with another Pokemon in the party. |
| Volt Tackle |
|
Physical | 120 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted, has a 10% chance to paralyze the opponent. |
| Water Pulse |
|
Special | 60 | 20 | Has a 20% chance to confuse the opponent. |
| Water Spout |
|
Special | 150 | 8 | This attack deals more damage the higher the user's HP. |
| Waterfall |
|
Physical | 80 | 16 | Has a 20% chance of causing the opponent to flinch. |
| Wave Crash |
|
Physical | 120 | 12 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Weather Ball |
|
Special | 50 | 12 | This attack's type and power depends on the weather in the battlefield. |
| Whirlpool |
|
Special | 35 | 16 | Inflicts damage equal to 1/8 of the opponent's max HP each turn and prevents them from fleeing and switching out for 4-5 turns, or until the user switches out or faints. |
| Whirlwind |
|
Status | - | 20 | Forces the opponent to switch Pokemon. If used against a single wild Pokemon, this ends the battle. |
| Wide Guard |
|
Status | - | 12 | Protects all Pokemon on the user's side of the field from attacks that would hit both Pokemon for this turn. |
| Wild Charge |
|
Physical | 90 | 16 | The user also takes recoil damage equal to 25% of the damage inflicted. |
| Will-O-Wisp |
|
Status | - | 16 | This attack burns the opponent. |
| Wish |
|
Status | - | 12 | Heals the user or Pokemon in its place by 50% of the user's max HP in the next turn. |
| Wonder Room |
|
Status | - | 12 | Switches the Defense and Special Defense stats of all Pokemon on the field for five turns. |
| Wood Hammer |
|
Physical | 120 | 16 | The user also takes recoil damage equal to 1/3 of the damage inflicted. |
| Worry Seed |
|
Status | - | 12 | Changes the opponent's Ability to Insomnia. |
| Wrap |
|
Physical | 15 | 20 | Traps the opponent and deals damage equal to 1/8 of the target's maximum HP each turn. |
| X-Scissor |
|
Physical | 80 | 16 | No additional effect. |
| Yawn |
|
Status | - | 12 | The target falls asleep at the end of the next turn. |
| Zap Cannon |
|
Special | 120 | 8 | Paralyzes the opponent. |
| Zen Headbutt |
|
Physical | 80 | 16 | Has a 20% chance of causing the opponent to flinch. |
Moves in Pokemon are divided by type and category, which determine how damage is calculated in battle. Moves are classified as Physical, Special, or Status, with damage based on the user’s stats and the opponent’s defenses.
Some moves may also have secondary effects, such as inflicting status conditions or raising and lowering stats.
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| Contact Moves | Recoil Moves | Priority Moves |
| Punching Moves | Multi-Target Moves | Sound Moves |
| Slicing Moves | Biting Moves | Ball and Bomb Moves |
| Aura and Pulse Moves | Moves With Secondary Effects | - |
| How Moves Work |
|---|
|
|

Pokemon moves are divided into 18 distinct types, from the basic Fire, Water, and Grass types to the mighty Dragon-type.
Moves can do more or less damage depending on your Pokemon's move type and the opposing Pokemon's type, so make sure to use moves that attack an opposing Pokemon's weakness!
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As is with every Pokemon game, every move falls under one of three categories: Physical, Special, or Status.
Physical moves use the attacker’s Attack stat and the target’s Defense stat when calculating damage while Special moves use the attacker’s Special Attack stat and the target’s Special Defense stat. Status moves do not deal direct damage but instead provide buffs, debuffs, or inflict status conditions.

Certain moves have secondary effects that may activate during battle. These effects can include a chance to cause status conditions, lowering an opponent’s stats, or providing team support like setting up Reflect or Light Screen.
Secondary effects are not guaranteed unless the move specifically states otherwise.

To make it easier for players, Pokemon Champions now allows Trainers to quickly add any move a Pokemon is able to learn in Training Mode. No more fussing around with Heart Scales, TMs, and Breeding!

In Pokemon Champions, some moves have their base power, accuracy, and secondary effects changed. PP has also been standardized across the game and are automatically maxed out, removing the need to use PP Up or PP Max.
Additionally, some Pokemon have their learnset changed, with some getting new moves while others have moves removed.
List of Changes from Previous Games

Pokemon |
Tips and Tricks |
Moves |
Abilities |
Items |
Mega Stones |
Character Customization |
Mystery Gifts |
Movesets & Best Builds |
News & Game Info |
Damage Calculator
|
Team Builder |
Team Sharing Board |
- |
List of All Moves



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