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This is a guide to movesets and best builds for using Sinistcha in competitive play for Pokemon Champions. Read on for tips on the best Nature, EV spreads, Movesets, and Held Items to use with Sinistcha, as well as its strengths and weaknesses.
Pokedex |
Build |
List of Contents
Sinistcha
|
|||||||||
| Stat | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| HP | 71 |
||||||||
| Atk | 60 |
||||||||
| Def | 106 |
||||||||
| SpA | 121 |
||||||||
| SpD | 80 |
||||||||
| Spe | 70 |
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| Total | 508 |
||||||||
| Ability | Effect | ||||||||
| Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. | ||||||||
| Hospitality | When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP | ||||||||
| Weak to: | ||
|---|---|---|
| ⦿ (2x) |
||
| Damaged Normally By: | (1x) | |
| Resists: | △ (0.5x) |
|
| Immune to: | × (0x) |
Type Chart:
Strengths and Weakness Matchups
| Tier | Singles | |
|---|---|---|
| Doubles | ||
| Sinistcha Strengths and Weaknesses | ||
|
| ||
|
| ||
Sinistcha is an effective bulky special attacker in VGC thanks to its good defensive typing and access to Matcha Gotcha, its signature move. This lets it stay on the field longer than other less bulky offensive threats.
Matcha Gotcha, a move unique to Sinistcha, not only deals spread damage, but also restores Sinistcha's HP. This gives it sustainability while also applying offensive pressure.
Sinistcha also has access to powerful utility options like Rage Powder and Trick Room, both of which are great in VGC. Sinistcha's flexibility allows it to be a good inclusion in balance teaams.
| Build | Rating |
|---|---|
| ★★★★ | |
| ★★★ |
Sinistcha
|
Nature | Modest (SpA▲, Atk▼) |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ability |
Hospitality Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
|
||||||||||
| Held Item |
Sitrus Berry Restores 1/4 of the holder's max HP when the holder's HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.
|
||||||||||
| HP | Atk | Def | SpA | SpD | Spe | ||||||
| 178 | 72 | 237 | 190 | 100 | 90 | ||||||
| 32 | - | 2 | 32 | - | - | ||||||
| Moves | |||||||||||
|
Matcha Gotcha |
Shadow Ball |
||||||||||
|
Rage Powder |
Protect |
||||||||||
Sinistcha can be slotted into Balance Teams with common strong Pokemon like Palafin and Incineroar, and form a Grass-Fire-Water Core. Sinistcha can come in later in a match and heal its teammates with Hospitality.
Sinistcha
|
Nature | Calm (SpD▲, Atk▼) |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ability |
Hospitality Hospitality When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
|
||||||||||
| Held Item |
Mental Herb Cures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses. Disappears for the duration of the battle after a single use.
|
||||||||||
| HP | Atk | Def | SpA | SpD | Spe | ||||||
| 178 | 72 | 143 | 141 | 128 | 90 | ||||||
| 32 | - | 17 | - | 17 | - | ||||||
| Moves | |||||||||||
|
Matcha Gotcha |
Trick Room |
||||||||||
|
Rage Powder |
Imprison |
||||||||||
This version of Sinistcha leans harder into support and less into offense. Trick Room and Imprison ensures that Trick Room only goes up under your own terms. Rage Powder offers redirection but use it carefully, as Sinistcha will not survive too many hits despite its stat investment.
| Counter | Pokemon | Info |
|---|---|
| OHKO Sinistcha as soon as you can. | While it has access to redirection in Rage Powder, Sinistcha does not have a lot of bulk to sustain damage. |
| Lock it out of its options. | Getting locked into a move through Encore can severely limit Sinistcha's effectiveness as a support Pokemon. |
Sinistcha has lots of weaknesses because of its Grass/Ghost typing. Oftentimes, a super-effective hit is enough to take it out.
Locking it out of its utility options with Encore or Taunt can also limit its usefulness in a match.
| Support | Physical Attacker |
|---|---|
Incineroar
|
Feraligatr
|
| Support | Late-Game Sweeper |
Sinistcha
|
Kingambit
|
Sinistcha is best used as a mid to late-game switch-in. It has a decent amount of resistances that allow it to be a good defensive switch for its teammates. Its Hospitality also replenishes a teammate's HP when Sinistcha enters the field.
| Best Builds for Pokemon that Can Mega Evolve |
|---|
| Best Builds for Regular Pokemon |
Sinistcha Movesets and Best Builds



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