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This is a list of the best builds to use in Titan Quest 2. See all the best builds for each class, the best tier list rankings, and the criteria for tier rankings here!
List of Contents
| Rank | Build |
|---|---|
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| Damage | Determines how effective the build's overall damage and survivability is against harder enemies and Bosses. |
|---|---|
| Survivability | Takes into account the build's tankiness and survivability, allowing the build to avoid death. |
| Investment | Investment is a criteria that judges builds based on their gear. Builds that do not require too many specific modifers are favored over builds that specifically require uniques or modifiers. |
※ Search for class-specific builds by clicking one of the icons below the search bar.
| Mastery | Build |
|---|---|
Rage Heavy Attack Warfare
|
Heavy Attack ・Deals 180% Weapon Damage
・Consumes full Overwhelm for 50% more Damage. ・Melee: 2.5m Range ・Ranged: 100% more Projectile Speed. Penetrates +1 target. Sweeping Strike ・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you.
・Requires Melee. Leap ・Leap to target location, dealing 19 Strike Damage on landing in a 2.0m radius around you.
Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Focus: Burst Damage, Physical, Bossing |
Poison Daggers Reaver
|
Trick Shot ・Throws a hidden blade dealing 13-18 Pierce Damage.
・Infinite Penetration. ・10m Projectile Range. Preparation ・Emit an Aura with a 18m radius.
・Aura grants you and alies 20% increased Poison Damage. ・Aura grants you and allies 20% increased Physical Damage. Vanish ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Focus: Poison Damage, Single-target, Pierce |
Meteor Cannon Earth
|
Roiling Magma ・Fire a large Ball of Magma that explodes on contact with enemies or obstacles.
・Deals 20 Fire Damage in a 2.2m radius. Earth Enchantment ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. Ignite ・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s.
Ring of Flame ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. Focus: Fire Damage, Burst Damage, AoE, Bossing, Mobbing |
Lightning Spear Stormblade
|
Lightning Bolt ・Throw a bolt of lightning that deals 15 Lightning Damage.
・Infinite Penetration. ・Always fires 1 Projectile. Additional Projectiles instead split off on the first hit. Additional Projectiles deal 60% less Damage. ・On use gain Overwhelm while you have an Overwhelm skill equipped. Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Blink ・Instantly teleport to target location.
・While this ability is on cooldown, you can reactivate it once to teleport back to the start location. Lethal Strike ・Deals 200% Weapon Damage to a single target. Consumes flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its cooldown is refreshed.
Barrier ・Create a Barrier around you that absorbs damage and decays over time.
・Total is determined by your Free Barrier and Energy Barrier. ・On cast, consume 0 Energy to gain up to 105 Barrier. ・Cost is based on Barrier Conversion Rate (1 Energy = 2.3 Energy Barrier) Focus: Lighting Damage, Projectile, Mobility |
Lightning Overload Stormcaller
|
Call Lightning ・Call down lightning at target location dealing 21 Lightning Damage in a 1.5m radius.
Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Blink ・Instantly teleport to target location.
・While this ability is on cooldown, you can reactivate it once to teleport back to the start location. Focus: Lightning Damage, Ranged, AoE, Mobbing, Overload |
Lighting Barrage Tempest
|
Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Barrage ・After a short wind up, attack 5 times dealing 35% Weapon Damage.
・Requires Dagger, Sword, Spear or Ranged. ・Can be cancelled by moving. Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Dodge ・Quickly dash a short distance toward the target location.
・Wearing Light Armor or Medium Arrow grants increased Dodge Cooldown Speed Primary Attack ・Attack with your weapon dealing 100% Weapon Damage.
・On use gain Overwhelm while you have an Overwhelm skill equipped. Focus: Critical, Lightning Damage, Single-Target, Bossing |
Lethal Plague Rogue
|
Lethal Strike ・Deals 200% Weapon Damage to a single target. Consumes flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its cooldown is refreshed.
Preparation ・Emit an Aura with a 18m radius.
・Aura grants you and alies 20% increased Poison Damage. ・Aura grants you and allies 20% increased Physical Damage. Mark for Death ・Mark your target.
・When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit. ・This effect ends, when the target is no longer your Mark. Vanish ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
Focus: Poison Damage, Burst, Close Range, Bossing |
Ice Shard Overwhelm Elementalist
|
Ice Shards ・Fire 5 ice shards in a cone dealing 6-10 Cold Damage each. Additional hits against the same enemy deals 80% less Damage.
・On use gain Overwhelm while you have an Overwhelm skill equipped. Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Cyclone ・Creates a Cyclone that deals 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy per second while active.
・Deals 5% more Damage per Amplify. ・Cyclone gains Amplify whenever you use a Fire, Cold or Lightning skill (max 10 stacks). ・When Cyclone ends or is recast it loses all Amplify stacks. Roiling Magma ・Fire a large Ball of Magma that explodes on contact with enemies or obstacles.
・Deals 20 Fire Damage in a 2.2m radius. Ring of Flame ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. Focus: Cold Damage, Projectile, Spam, Ranged, Mobbing, Burst |
Flicker Strike Ashstalker
|
Fissure ・Split the ground in front of you to deal 20 Strike Damage in a 8m line.
・The fissure stays for 2s and slows enemies by 20%. ・Consumes full Overwhelm for 50% more Damage. Earth Enchantment ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. Lethal Strike ・Deals 200% Weapon Damage to a single target. Consumes flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its cooldown is refreshed.
Mark for Death ・Mark your target.
・When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit. ・This effect ends, when the target is no longer your Mark. Flicker ・Dash 8m in target direction dealing 13 Pierce Damage to enemies you pass through.
Focus: Strike Damage, Stuns, Melee, Mobile, Burst Damage |
Flame DoT Battlemage
|
Earth Enchantment ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. Ignite ・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s.
Ring of Flame ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. Doom Horn ・The call of your horn weakens enemies in a 4.0m radius.
・Enemies have -12% Damage resistance for 4.0s. Primary Attack ・Attack with your weapon dealing 100% Weapon Damage.
・On use gain Overwhelm while you have an Overwhelm skill equipped. Focus: Fire Damage, DoT, AoE, Mobbing, Bossing |
Fire Whirlwind Battlemage
|
Earth Enchantment ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. Ring of Flame ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. Sweeping Strike ・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you.
・Requires Melee. Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Focus: AoE, Sustain, Bossing, Mobbing |
Doom Trick Shot Stormblade
|
Blink ・Instantly teleport to target location.
・While this ability is on cooldown, you can reactivate it once to teleport back to the start location. Trick Shot ・Throws a hidden blade dealing 13-18 Pierce Damage.
・Infinite Penetration. ・10m Projectile Range. Mark for Death ・Mark your target.
・When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit. ・This effect ends, when the target is no longer your Mark. Vanish ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
Barrier ・Create a Barrier around you that absorbs damage and decays over time.
・Total is determined by your Free Barrier and Energy Barrier. ・On cast, consume 0 Energy to gain up to 105 Barrier. ・Cost is based on Barrier Conversion Rate (1 Energy = 2.3 Energy Barrier) Focus: Vitality Damage, Burst, Single-Target, Projectile, Bossing |
Cyclone Earthquake Elementalist
|
Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Cyclone ・Creates a Cyclone that deals 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy per second while active.
・Deals 5% more Damage per Amplify. ・Cyclone gains Amplify whenever you use a Fire, Cold or Lightning skill (max 10 stacks). ・When Cyclone ends or is recast it loses all Amplify stacks. Earthquake ・Conjure an Earthquare around you.
・Its effect increases in Stages for every 1s you channel. ・Releasing after reaching Stage 1 deals 26 Strike Damage in a 4.0m radius. ・Deals 120% more Damage per additional Stage. ・Stage 2 stuns for 0.6s. Focus: Tank, AoE, Close Range, DoT, Earth, Cold |
Cold Whirlwind Tempest
|
Storm Nimbus ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. Blink ・Instantly teleport to target location.
・While this ability is on cooldown, you can reactivate it once to teleport back to the start location. Cyclone ・Creates a Cyclone that deals 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy per second while active.
・Deals 5% more Damage per Amplify. ・Cyclone gains Amplify whenever you use a Fire, Cold or Lightning skill (max 10 stacks). ・When Cyclone ends or is recast it loses all Amplify stacks. Sweeping Strike ・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you.
・Requires Melee. Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Barrier ・Create a Barrier around you that absorbs damage and decays over time.
・Total is determined by your Free Barrier and Energy Barrier. ・On cast, consume 0 Energy to gain up to 105 Barrier. ・Cost is based on Barrier Conversion Rate (1 Energy = 2.3 Energy Barrier) Focus: AoE, Sustain, Bossing, Mobbing |
Burn Bow Ashstalker
|
Earth Enchantment ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. Ignite ・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s.
Ring of Flame ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. Trick Shot ・Throws a hidden blade dealing 13-18 Pierce Damage.
・Infinite Penetration. ・10m Projectile Range. Grenade ・Throw a grenade.
・Deals 13 Fire Damage in a 2m radius at target location. Vanish ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
Focus: Burn Damage, DoT, Bow, Grenades |
Bleed Bow Reaver
|
Preparation ・Emit an Aura with a 18m radius.
・Aura grants you and alies 20% increased Poison Damage. ・Aura grants you and allies 20% increased Physical Damage. Vanish ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
Barrage ・After a short wind up, attack 5 times dealing 35% Weapon Damage.
・Requires Dagger, Sword, Spear or Ranged. ・Can be cancelled by moving. Battlefield Awareness ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor. Focus: Bow, Pierce Damage, Bleed, Critical Hit, Projectile |

Titan Quest 2 Walkthrough Wiki
| Titan Quest 2 Wiki Contents | |
|---|---|
Builds |
Masteries
|
Uniques |
Walkthrough |
World Quests |
Bosses |
Weapons |
Armor |
Jewelry |
Repository Items |
Interactive Maps |
News and Updates |
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