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Titan Quest 2

List of All Skills

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Titan Quest 2 - List of All Skills

This is a list of all the skills you can learn from each Mastery in Titan Quest 2. See more about each skill's effects.

List of All Skills by Mastery

Earth Skills

Skill Type Description
FissureFissure Active ・Split the ground in front of you to deal 20 Strike Damage in a 8m line.
・The fissure stays for 2s and slows enemies by 20%.
・Consumes full Overwhelm for 50% more Damage.
Roiling MagmaRoiling Magma Active ・Fire a large Ball of Magma that explodes on contact with enemies or obstacles.
・Deals 20 Fire Damage in a 2.2m radius.
Earth EnchantmentEarth Enchantment Active ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Fire Damage.
・Aura grants you and allies 20% increased Physical Damage.
Flame VolleyFlame Volley Active ・Fire Projectiles from above your head to target location where they explode dealing 6 Fire Damage in a 0.9m radius.
・For every 15 Energy you spend globally, Flame Volley gains 1 stack of Amplify (Max 20).
・Flame Volley has 10% more Cast Speed per Amplify.
・Whenever the ability fires, lose 1 Amplify.
EarthquakeEarthquake Active ・Conjure an Earthquare around you.
・Its effect increases in Stages for every 1s you channel.
・Releasing after reaching Stage 1 deals 26 Strike Damage in a 4.0m radius.
・Deals 120% more Damage per additional Stage.
・Stage 2 stuns for 0.6s.
IgniteIgnite Active ・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s.
Ring of FlameRing of Flame Active ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s.
・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify
・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s.
Grand MagicGrand Magic Passive ・8% increased Spell Damage
・+3 Maximum Energy
Arcane AbundanceArcane Abundance Passive ・ +14 Maximum Energy
・2% increased Maximum Energy
Earth AttunementEarth Attunement Passive ・8% increased Fire Damage
・6% increased Physical Damage
Earth AfflictionEarth Affliction Passive ・4% increased Ailment Chance
・2% increased Ailment Power
Earth WielderEarth Wielder Passive ・4% increased Attack Damage
・2% increased Spell Damage
Earth BarrierEarth Barrier Passive ・7% increased Barrier
・2% increased Armor
CombustionCombustion Passive ・8% increased Fire Damage
・When you kill a burning enemy you have a 25% chance to cause an explosion dealing 7 Fire Damage in a 2.0m radius.
OverheatOverheat Passive ・10% increased Damage with Overload Abilities
Magma ShellMagma Shell Passive ・1% increased Health
・3% increased Armor Value
・+4% Fire Resistance

Earth Mastery Guide and Skill List

Rogue Skills

Skill Type Description
Lethal StrikeLethal Strike Active ・Deals 200% Weapon Damage to a single target. Consumes flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its cooldown is refreshed.
Trick ShotTrick Shot Active ・Throws a hidden blade dealing 13-18 Pierce Damage.
・Infinite Penetration.
・10m Projectile Range.
PreparationPreparation Active ・Emit an Aura with a 18m radius.
・Aura grants you and alies 20% increased Poison Damage.
・Aura grants you and allies 20% increased Physical Damage.
Mark for DeathMark for Death Active ・Mark your target.
・When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit.
・This effect ends, when the target is no longer your Mark.
GrenadeGrenade Active ・Throw a grenade.
・Deals 13 Fire Damage in a 2m radius at target location.
VanishVanish Active ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s.
FlickerFlicker Active ・Dash 8m in target direction dealing 13 Pierce Damage to enemies you pass through.
AccuracyAccuracy Passive ・6% increased Damage
・10% increased Critical Hit Chance
Deft HandsDeft Hands Passive ・6% increased Damage
・4% increased Attack Speed
・4% increased Cast Speed
AnatomyAnatomy Passive ・12% increased Pierce Damage
・12% increased Bleed Chance
Toxin DistillationToxin Distillation Passive ・12% increased Poison Damage
・12% increased Plague Chance
Deadly AfflictionDeadly Affliction Passive ・8% increased Ailment Chance
・8% increased Ailment Power
Nimble DefenseNimble Defense Passive ・6% increased Movement Skill Cooldown Speed
・+4% Glancing Hit Chance.
Taste for BloodTaste for Blood Passive ・10% increased Vitality Damage
・12% increased Lifesteal
Volatile ConcoctionVolatile Concoction Passive ・10% increased Fire Damage
・12% increased Burn Chance
Shadow ArtsShadow Arts Passive ・8% increased Spell Damage
Sleight of HandSleight of Hand Passive ・8% increased Damage with Weapon Attacks
Dismantling TacticsDismantling Tactics Passive ・Deal 12% increased Damage to your Mark
・When you kill an enemy, deal 5 Vitality Damage to your Mark

Rogue Mastery Guide and Skill List

Storm Skills

Skill Type Description
Call LightningCall Lightning Active ・Call down lightning at target location dealing 21 Lightning Damage in a 1.5m radius.
Ice ShardsIce Shards Active ・Fire 5 ice shards in a cone dealing 6-10 Cold Damage each. Additional hits against the same enemy deals 80% less Damage.
・On use gain Overwhelm while you have an Overwhelm skill equipped.
Lightning BoltLightning Bolt Active ・Throw a bolt of lightning that deals 15 Lightning Damage.
・Infinite Penetration.
・Always fires 1 Projectile. Additional Projectiles instead split off on the first hit. Additional Projectiles deal 60% less Damage.
・On use gain Overwhelm while you have an Overwhelm skill equipped.
Ice NovaIce Nova Active ・Deal 15 Cold Damage in a 4.0m radius around you.
・25% chance to Freeze for 1.0s.
Storm NimbusStorm Nimbus Active ・Emit an Aura with a 18m radius.
・Aura grants you and allies 20% increased Cold Damage.
・Aura grants you and allies 20% increased Lightning Damage.
BlinkBlink Active ・Instantly teleport to target location.
・While this ability is on cooldown, you can reactivate it once to teleport back to the start location.
CycloneCyclone Active ・Creates a Cyclone that deals 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy per second while active.
・Deals 5% more Damage per Amplify.
・Cyclone gains Amplify whenever you use a Fire, Cold or Lightning skill (max 10 stacks).
・When Cyclone ends or is recast it loses all Amplify stacks.
Raging MindRaging Mind Passive ・Unlocks Spell Rage.
・6% increased Spell Damage
・4% increased Cast Speed
Arcane InfluxArcane Influx Passive ・3% increased Energy Regeneration
・1% increased Energy
Storm AttunementStorm Attunement Passive ・8% increased Lightning Cold Damage
・8% increased Cold Damage
Storm AfflictionStorm Affliction Passive ・8% increased Shock Chance and Chill Chance
・8% increased Shock and Chill Power
Storm GuidanceStorm Guidance Passive ・10% increased Projectile Damage
・8% increased Projectile Homing
・8% increased Projectile Range
Storm ProtectionStorm Protection Passive ・7% Increased Barrier
・5% increased Barrier Conversion Rate
・+2% Glancing Projectile Hit Chance
Lightning EvokerLightning Evoker Passive ・Whenever you use an active non-channel skill, there is a 10% chance to hit a random enemy within 12m with a Lightning Strike
OverchargeOvercharge Passive ・10% increased Damage with Overload abilities
Raging StormRaging Storm Passive ・2% increased Damage
・10% increased Rage Effect
Storm AdaptationStorm Adaptation Passive ・ +20% Barrier Decay Threshold
・+4% Cold Resistance
・+4% Lightning Resistance

Storm Mastery Guide and Skill List

Warfare Skills

Skill Type Description
Heavy AttackHeavy Attack Active ・Deals 180% Weapon Damage
・Consumes full Overwhelm for 50% more Damage.
・Melee: 2.5m Range
・Ranged: 100% more Projectile Speed. Penetrates +1 target.
Sweeping StrikeSweeping Strike Active ・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you.
・Requires Melee.
StompStomp Active ・Stomp on the ground, dealing 12 Strike Damage in a 3.0 radius around you and Stun enemies hit for 0.4s.
Doom HornDoom Horn Active ・The call of your horn weakens enemies in a 4.0m radius.
・Enemies have -12% Damage resistance for 4.0s.
LeapLeap Active ・Leap to target location, dealing 19 Strike Damage on landing in a 2.0m radius around you.
BarrageBarrage Active ・After a short wind up, attack 5 times dealing 35% Weapon Damage.
・Requires Dagger, Sword, Spear or Ranged.
・Can be cancelled by moving.
Rain of ArrowsRain of Arrows Active ・Multiple waves of arrows rain from the skies around the target location.
・Deals 50% Weapon Damage in a 5m radius every 0.6 seconds.
・Shoots 3 waves.
・Requires Bow.
Battlefield AwarenessBattlefield Awareness Active ・Emit an Aura with a 18m radius.
・Aura grants you and allies +15 Armor.
Weapon ProficiencyWeapon Proficiency Passive ・6% increased Damage with Weapon Attacks
・4% increased Attack Speed
Martial ExpertMartial Expert Passive ・8% increased Physical Damage
・8% increased Bleed and Stagger Chance
Combat RushCombat Rush Passive ・Whenever you hit an enemy with a Melee skill, gain 10% increased Damage and 20% increased movement speed for 1s.
MarksmanshipMarksmanship Passive ・10% increased Projectile Damage
・10% increased Projectile Speed
Invoker of WarInvoker of War Passive ・Unlocks Spell Rage
・4% increased Spell Damage
・2% increased Attack Damage
Battle RageBattle Rage Passive ・2% increased Damage
・10% increased Rage Effect
Battle HardenedBattle Hardened Passive ・+10 Health
・1.5% increased Health
・2% increased Armor
Heart of BattleHeart of Battle Passive ・For each enemy in a 12.0m radius, gain 4% increased damage up to 12%.
Versatile DefenseVersatile Defense Passive ・5% increased Armor
・+2% to Thermic and Natural Resistance
・4% increased Dodge Cooldown Rate
Second WindSecond Wind Passive ・Regenerate 0.1% Health per second
・5% increased Health Regeneration

Warfare Mastery Guide and Skill List

Skills Explained

Unlock Skill Tiers with Divinity Points

Divinity-Points

Divinity Points are points awarded to you for every time you level up after unlocking Masteries. Each tier of the each Mastery Skill List is unlocked after invest 6 Divinity Points to unlock the second tier, and another 12 Divinity Points to unlock the last tier of skills.

Invest in Active Skills to Unlock Modifiers

Active-Skills

You can continously invest in an active skill up to its max level of 17. Once fully upgraded, you can choose up to 5 modifiers to amplify the skill even further. Each modifier will consume some capacity for every rank that you upgrade. Upgrades can range from 1 to 5 ranks, with each modifier having their own capacity costs.

Invest in Passive Skills to Unlock Feats

Passive-Skills
Similar to Active Skills, investing Passive Points in your Passive Skills will eventually unlock Feats at a designated level. You can only equip two Feats per Passive Skill to amplifty its effects.

Titan Quest 2 Related Guides

Titan Quest 2 Recommended Guides Partial

Titan Quest 2 Walkthrough and Guides Wiki

Best Guides for Beginners

Titan Quest 2 - Best Class Tier ListBest Class Tier List BeginnerBeginner's Guide and Best Starting Tips Titan Quest 2 What is the Max Level Leveling GuideLeveling Guide: What is the Max Level?
Titan Quest 2 - Can You Change MasteriesCan You Change Masteries? Titan Quest 2 - List of All SkillsList of All Skills Titan Quest 2 - Divinity Guide How to Get More PointsDivinity Guide: How to Get More Points
Titan Quest 2 - Gold Farming GuideGold Farming Guide Titan Quest 2 - Embers of Night LocationsEmbers of Night Locations Titan Quest 2 - Best Passive and Active Skills to UnlockBest Active and Passive Skills to Unlock
Titan Quest 2 - How to Gamble EquipmentHow to Gamble Equipment Titan Quest 2 - All Ailments ExplainedAll Ailments Explained Titan Quest 2 - All Attributes ExplainedAll Attributes Explained
Titan Quest 2 - What is Vitality DamageWhat is Vitality Damage? Titan Quest 2 - What is Spell RageWhat is Spell Rage? Titan Quest 2 - What is Glancing HitWhat is Glancing Hit?
Titan Quest 2 - Item Rarity ExplainedItem Rarity Explained Titan Quest 2 - What Is FlowWhat is Flow? Titan Quest 2 - Best Unique ItemsBest Unique Items
Titan Quest 2 - Death Penalty ExplainedDeath Penalty Explained Titan Quest 2 - How to Quick Sell ItemsHow to Quick Sell Items Titan Quest 2 - Easiest Class to PlayEasiest Class to Play
Titan Quest 2 - Difficulty ExplainedDifficulty Explained Titan Quest 2 - How to Increase DamageHow to Increase Damage Titan Quest 2 - End GameEndgame Guide
Titan Quest 2 Hardcore Mode No TextHardcore Guide Titan Quest 2 Missables Banner no TextMissables and Points of No Return -

Puzzle Guides

FiendFiend's Hollow Brazier Puzzle Guide Altar of Hermes LocationAltar of Hermes Location

Game Information

What Is Solo Self Found?What is Solo Self Found (SSF)? Titan Quest 2 - Game Length How Long to BeatGame Length: How Long to Beat Titan Quest 2 - How to Save TextlessHow to Save
Titan Quest 2 - How to Hide HelmetHow to Hide Helmet - -

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