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☆ Meta: Builds | Best Class | Best Skills
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☆ Uniques | Weapons | Armor

This is a list of all the skills you can learn from each Mastery in Titan Quest 2. See more about each skill's effects.
List of Contents
| Skill | Type | Description |
|---|---|---|
Fissure
|
Active | ・Split the ground in front of you to deal 20 Strike Damage in a 8m line. ・The fissure stays for 2s and slows enemies by 20%. ・Consumes full Overwhelm for 50% more Damage. |
Roiling Magma
|
Active | ・Fire a large Ball of Magma that explodes on contact with enemies or obstacles. ・Deals 20 Fire Damage in a 2.2m radius. |
Earth Enchantment
|
Active | ・Emit an Aura with a 18m radius. ・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. |
Flame Volley
|
Active | ・Fire Projectiles from above your head to target location where they explode dealing 6 Fire Damage in a 0.9m radius. ・For every 15 Energy you spend globally, Flame Volley gains 1 stack of Amplify (Max 20). ・Flame Volley has 10% more Cast Speed per Amplify. ・Whenever the ability fires, lose 1 Amplify. |
Earthquake
|
Active | ・Conjure an Earthquare around you. ・Its effect increases in Stages for every 1s you channel. ・Releasing after reaching Stage 1 deals 26 Strike Damage in a 4.0m radius. ・Deals 120% more Damage per additional Stage. ・Stage 2 stuns for 0.6s. |
Ignite
|
Active | ・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s. |
Ring of Flame
|
Active | ・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s. ・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. |
Grand Magic
|
Passive | ・8% increased Spell Damage ・+3 Maximum Energy |
Arcane Abundance
|
Passive | ・ +14 Maximum Energy ・2% increased Maximum Energy |
Earth Attunement
|
Passive | ・8% increased Fire Damage ・6% increased Physical Damage |
Earth Affliction
|
Passive | ・4% increased Ailment Chance ・2% increased Ailment Power |
Earth Wielder
|
Passive | ・4% increased Attack Damage ・2% increased Spell Damage |
Earth Barrier
|
Passive | ・7% increased Barrier ・2% increased Armor |
Combustion
|
Passive | ・8% increased Fire Damage ・When you kill a burning enemy you have a 25% chance to cause an explosion dealing 7 Fire Damage in a 2.0m radius. |
Overheat
|
Passive | ・10% increased Damage with Overload Abilities |
Magma Shell
|
Passive | ・1% increased Health ・3% increased Armor Value ・+4% Fire Resistance |
Earth Mastery Guide and Skill List
| Skill | Type | Description |
|---|---|---|
Lethal Strike
|
Active | ・Deals 200% Weapon Damage to a single target. Consumes flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its cooldown is refreshed. |
Trick Shot
|
Active | ・Throws a hidden blade dealing 13-18 Pierce Damage. ・Infinite Penetration. ・10m Projectile Range. |
Preparation
|
Active | ・Emit an Aura with a 18m radius. ・Aura grants you and alies 20% increased Poison Damage. ・Aura grants you and allies 20% increased Physical Damage. |
Mark for Death
|
Active | ・Mark your target. ・When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit. ・This effect ends, when the target is no longer your Mark. |
Grenade
|
Active | ・Throw a grenade. ・Deals 13 Fire Damage in a 2m radius at target location. |
Vanish
|
Active | ・Gain 30% increased Movement Speed, 30% increased Damgae for 6s. |
Flicker
|
Active | ・Dash 8m in target direction dealing 13 Pierce Damage to enemies you pass through. |
Accuracy
|
Passive | ・6% increased Damage ・10% increased Critical Hit Chance |
Deft Hands
|
Passive | ・6% increased Damage ・4% increased Attack Speed ・4% increased Cast Speed |
Anatomy
|
Passive | ・12% increased Pierce Damage ・12% increased Bleed Chance |
Toxin Distillation
|
Passive | ・12% increased Poison Damage ・12% increased Plague Chance |
Deadly Affliction
|
Passive | ・8% increased Ailment Chance ・8% increased Ailment Power |
Nimble Defense
|
Passive | ・6% increased Movement Skill Cooldown Speed ・+4% Glancing Hit Chance. |
Taste for Blood
|
Passive | ・10% increased Vitality Damage ・12% increased Lifesteal |
Volatile Concoction
|
Passive | ・10% increased Fire Damage ・12% increased Burn Chance |
Shadow Arts
|
Passive | ・8% increased Spell Damage |
Sleight of Hand
|
Passive | ・8% increased Damage with Weapon Attacks |
Dismantling Tactics
|
Passive | ・Deal 12% increased Damage to your Mark ・When you kill an enemy, deal 5 Vitality Damage to your Mark |
Rogue Mastery Guide and Skill List
| Skill | Type | Description |
|---|---|---|
Call Lightning
|
Active | ・Call down lightning at target location dealing 21 Lightning Damage in a 1.5m radius. |
Ice Shards
|
Active | ・Fire 5 ice shards in a cone dealing 6-10 Cold Damage each. Additional hits against the same enemy deals 80% less Damage. ・On use gain Overwhelm while you have an Overwhelm skill equipped. |
Lightning Bolt
|
Active | ・Throw a bolt of lightning that deals 15 Lightning Damage. ・Infinite Penetration. ・Always fires 1 Projectile. Additional Projectiles instead split off on the first hit. Additional Projectiles deal 60% less Damage. ・On use gain Overwhelm while you have an Overwhelm skill equipped. |
Ice Nova
|
Active | ・Deal 15 Cold Damage in a 4.0m radius around you. ・25% chance to Freeze for 1.0s. |
Storm Nimbus
|
Active | ・Emit an Aura with a 18m radius. ・Aura grants you and allies 20% increased Cold Damage. ・Aura grants you and allies 20% increased Lightning Damage. |
Blink
|
Active | ・Instantly teleport to target location. ・While this ability is on cooldown, you can reactivate it once to teleport back to the start location. |
Cyclone
|
Active | ・Creates a Cyclone that deals 4 Cold Damage at target location in a 7.0m radius for 10s. Consumes 8 Energy per second while active. ・Deals 5% more Damage per Amplify. ・Cyclone gains Amplify whenever you use a Fire, Cold or Lightning skill (max 10 stacks). ・When Cyclone ends or is recast it loses all Amplify stacks. |
Raging Mind
|
Passive | ・Unlocks Spell Rage. ・6% increased Spell Damage ・4% increased Cast Speed |
Arcane Influx
|
Passive | ・3% increased Energy Regeneration ・1% increased Energy |
Storm Attunement
|
Passive | ・8% increased Lightning Cold Damage ・8% increased Cold Damage |
Storm Affliction
|
Passive | ・8% increased Shock Chance and Chill Chance ・8% increased Shock and Chill Power |
Storm Guidance
|
Passive | ・10% increased Projectile Damage ・8% increased Projectile Homing ・8% increased Projectile Range |
Storm Protection
|
Passive | ・7% Increased Barrier ・5% increased Barrier Conversion Rate ・+2% Glancing Projectile Hit Chance |
Lightning Evoker
|
Passive | ・Whenever you use an active non-channel skill, there is a 10% chance to hit a random enemy within 12m with a Lightning Strike |
Overcharge
|
Passive | ・10% increased Damage with Overload abilities |
Raging Storm
|
Passive | ・2% increased Damage ・10% increased Rage Effect |
Storm Adaptation
|
Passive | ・ +20% Barrier Decay Threshold ・+4% Cold Resistance ・+4% Lightning Resistance |
Storm Mastery Guide and Skill List
| Skill | Type | Description |
|---|---|---|
Heavy Attack
|
Active | ・Deals 180% Weapon Damage ・Consumes full Overwhelm for 50% more Damage. ・Melee: 2.5m Range ・Ranged: 100% more Projectile Speed. Penetrates +1 target. |
Sweeping Strike
|
Active | ・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you. ・Requires Melee. |
Stomp
|
Active | ・Stomp on the ground, dealing 12 Strike Damage in a 3.0 radius around you and Stun enemies hit for 0.4s. |
Doom Horn
|
Active | ・The call of your horn weakens enemies in a 4.0m radius. ・Enemies have -12% Damage resistance for 4.0s. |
Leap
|
Active | ・Leap to target location, dealing 19 Strike Damage on landing in a 2.0m radius around you. |
Barrage
|
Active | ・After a short wind up, attack 5 times dealing 35% Weapon Damage. ・Requires Dagger, Sword, Spear or Ranged. ・Can be cancelled by moving. |
Rain of Arrows
|
Active | ・Multiple waves of arrows rain from the skies around the target location. ・Deals 50% Weapon Damage in a 5m radius every 0.6 seconds. ・Shoots 3 waves. ・Requires Bow. |
Battlefield Awareness
|
Active | ・Emit an Aura with a 18m radius. ・Aura grants you and allies +15 Armor. |
Weapon Proficiency
|
Passive | ・6% increased Damage with Weapon Attacks ・4% increased Attack Speed |
Martial Expert
|
Passive | ・8% increased Physical Damage ・8% increased Bleed and Stagger Chance |
Combat Rush
|
Passive | ・Whenever you hit an enemy with a Melee skill, gain 10% increased Damage and 20% increased movement speed for 1s. |
Marksmanship
|
Passive | ・10% increased Projectile Damage ・10% increased Projectile Speed |
Invoker of War
|
Passive | ・Unlocks Spell Rage ・4% increased Spell Damage ・2% increased Attack Damage |
Battle Rage
|
Passive | ・2% increased Damage ・10% increased Rage Effect |
Battle Hardened
|
Passive | ・+10 Health ・1.5% increased Health ・2% increased Armor |
Heart of Battle
|
Passive | ・For each enemy in a 12.0m radius, gain 4% increased damage up to 12%. |
Versatile Defense
|
Passive | ・5% increased Armor ・+2% to Thermic and Natural Resistance ・4% increased Dodge Cooldown Rate |
Second Wind
|
Passive | ・Regenerate 0.1% Health per second ・5% increased Health Regeneration |
Warfare Mastery Guide and Skill List

Divinity Points are points awarded to you for every time you level up after unlocking Masteries. Each tier of the each Mastery Skill List is unlocked after invest 6 Divinity Points to unlock the second tier, and another 12 Divinity Points to unlock the last tier of skills.

You can continously invest in an active skill up to its max level of 17. Once fully upgraded, you can choose up to 5 modifiers to amplify the skill even further. Each modifier will consume some capacity for every rank that you upgrade. Upgrades can range from 1 to 5 ranks, with each modifier having their own capacity costs.

Similar to Active Skills, investing Passive Points in your Passive Skills will eventually unlock Feats at a designated level. You can only equip two Feats per Passive Skill to amplifty its effects.

Titan Quest 2 Walkthrough and Guides Wiki
Fiend's Hollow Brazier Puzzle Guide |
Altar of Hermes Location |
What is Solo Self Found (SSF)? |
Game Length: How Long to Beat |
How to Save |
How to Hide Helmet |
- | - |
List of All Skills



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