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This is a Poison Daggers Rogue Warfare build guide for Titan Quest 2. Check out how the Poison Daggers Reaver build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
This Poison Daggers build focuses on throwing poisoned daggers using Preparation and Trick Shot to build up Plague stacks. Battlefield Awareness is also included to help answer your energy gain, so your attack uptime stays consistent!
Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Vanish and increasing Enhanced Ailments.
| August 7, 2025 | Poison Dagger Reaver build was created. |
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| Gear | Affixes | |
|---|---|---|
| Head (Medium Armor) |
・+ Energy Regeneration per second
・- Energy Reserved ・Health ・Any Resistance |
|
| Shoulders (Medium Armor) |
・+ Ailment Power
・+ Ailment Duration ・+ Ailment Chance | |
| Torso (Medium Armor) |
・Agility
・Health ・Resistance |
|
| Arms (Medium Armor) |
・Agility
・Increased Poison Damage ・+ Ailment Power |
|
| Legs (Medium Armor) |
・Increased Movement Speed
・Increased Attack Speed ・Agility ・Any Elemental Resistance |
|
| Necklace | ・Energy Regeneration
・+ Energy ・+ Ailment Duration |
|
| Ring 1 | ・Weapon Poison Damage
・Increased Poison Damage ・Increased Ailment Power ・Increased Ailment Chance |
|
| Ring 2 | ・Weapon Poison Damage
・Increased Poison Damage ・Increased Ailment Power ・Increased Ailment Chance |
|
| Weapon (Two-Handed Daggers) |
・Weapon Poison Damage
・Increased Poison Damage ・Increased Ailment Power ・Increased Ailment Chance |
ψ The stats shown above are a sample build of what you want to go for when building your character.
In terms of offense, the equipment for this build revolves around stacking Poison Damage and Ailment Power to further amplify its venom. As a general rule, only get Ailment Chance up until you reach 150%+ chance to guarantee 2-3 Plague Stacks each hit.
Additionally, Ailment Duration can be slotted in, as you will have downtime waiting for your Energy to regenerate, hence the inclusion of Energy Regeneration. As for defense, stock up on the appropriate amount of Health and Resistances!
Alternatively, the Moonclaw will be a great transitional necklace for when the build will eventually take more of a critical hit route to answer its Energy problems!
| List of Weapons | List of Armor |
| Skills | Modifiers |
|---|---|
Preparation
(17) |
Envenom ・Aura grants you and allies +4 Weapon Poison Damage. ・Grants you 100% Weapon Damage converted to Poison Damage. ・+30 Energy reserved. Weapon Coating ・Grants you +2 Poison Weapon Damage. ・Whenever you hit an enemy with Weapon Attacks you have a secondary 10% chance to apply Plagued. ・+15 Energy reserved. Conservation ・-20 Energy Reserved |
Trick Shot
(13) |
Ranged Weapon ・Instead fires your Weapon Projectile dealing 15 9% Weapon Damage. 200% more Projectile Speed. ・Requires spear, dagger or ranged weapon Enhanced Damage ・10% more Damage Enhanced Ailment ・100% more Ailment Chance. ・+2 Energy cost. |
Battlefield Awareness
(15) |
Conservation ・-20 Energy Reserved Inspiration ・Aura grants you and allies: ・+2 Energy Regeneration ・+10 Energy reserved |
Vanish
(2) |
Enhanced Ailments ・Grants 30% increased Ailment Chance. ・Grants 8% increased Ailment Power. |
The main offensive skill will be Trick Shot, which is modified with the Ranged Weapon to allow for your equipped weapon to be thrown, which includes melee weapons like daggers. When dual-wielding, each dagger will serve as one hit, hence the ability to proc two plague stacks with each throw!
To further amp up the Poison, Preparation is included as well to coat your chosen daggers with venom, leading to massive Weapon Poison Damage. As soon as these two skills have been specced into, Battlefield Awareness should answer your Energy problems by slotting in Conservation and Inspiration while also increasing your survivability.
Lastly, Vanish is slotted in to provide an additional means of mobility and enhance your Ailment Power by slotting in the indicated modifiers. As you level up, consider taking Deadly Strike or Enhanced Duration!
During the campaign, it would be best to use the Whirlwind skill from Warfare, as you will often struggle with Energy when you adopt this build early. Consider slotting in a Shadow Strike-modified Lethal Strike for mobility as well!
| Skills | Modifiers |
|---|---|
Deft Hands
(12) |
Attack and Cast Speed ・6% increased Attack Speed ・6% increased Cast Speed Critical Hit Chance ・20% increased Critical Hit Chance |
Toxin Distillation
(8) |
Plagued Chance ・20% increased Plagued Chance ・20% increased Plagued Power Poison Damage ・20% increased Poison Damage ・+5% Poison Penetration |
Deadly Affliction
(12) |
Ailment Amount ・+2 Maximum stacks to all Ailments Ailment Power ・20% increased Ailment Power |
Marksmanship
(5) |
Projectile Damage ・25% increased Projectile Damage ・40% reduced Projectile Speed |
Weapon Proficiency
(6) |
Critical Chance ・30% increased Critical Hit Chance with Weapon Attacks |
Sleight of Hand
(2) |
- |
The passives for this build mainly enhance the following stats: Weapon Damage, Poison Damage, Projectile Damage, and Ailment Amount as a basic foundation for the build starting at 22. Onwards, you will be including Critical Hits into your arsenal, so plan around it accordingly!
| Divinity Allocation |
|---|
| Rogue ▶ Warfare |
For your Divinity, make sure to unlock Tier 2 of Rogue first so you can get Preparation early to start dealing Poison Damage. Once you have that, you can start focusing on Warfare to get Battlefield Awareness, as Energy will be a problem!
| Attribute Prioritization |
|---|
| Agility ▶ Vigor |
Your Attributes mainly consist of Agility to help increase your Poison Damage, and also enable you to equip Daggers and Medium Armor. Consider taking a few points in Vigor to increase your survivability, and subsequently buffing your Poison Damage.
Keep in mind to at least have 80-100 Vigor so that you can still tank some damage if a fight is tough!
The Poison Daggers Reaver build revolves around kiting enemies to line them up to clear them with the infinite penetration of Trick Shot. As for boss fights, it is weaving in dodges with 2-3 shots to retain the Plague stacks while waiting for Energy. The rotation is as follows:

| Rank | Build |
|---|---|
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Poison Daggers Reaver Build



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