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Titan Quest 2

Burn Bow Ashstalker Build

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Titan Quest 2 Burn Bow
This is a Burn Bow Rogue Earth build guide for Titan Quest 2. Check out how the Burn Bow Ashstalker build works with their skills, equipment, attribute priorities, and playstyle here!

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Burn Bow Ashstalker Build

Build Summary

Build Setup
Burn Bow Rogue Earth Build Burn Bow Ashstalker Build
Earth Enchantment Ignite Ring of Flame Trick Shot Grenade Vanish

Arcane Abundance Earth Affliction Combustion Deft Hands Deadly Affliction Volatile Concoction
Tier Ranking: A tier
Titan Quest 2 Build - Pro Massive Single Target DoT

Titan Quest 2 Build - Pro Solid Mob Clear

Titan Quest 2 Build - Con Reliant on Sequencing

Titan Quest 2 Build - Con Needs Cooldown and Mana

This Burn Bow build focuses on lowering the Fire resistance of enemies with Ignite and Ring of Flame to then tick them down with a Flow-enhanced Grenade that leaves Burning Ground.

Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Earth Enchantment or Ignite.

August 12, 2025 Burn Bow Ashstalker build was created.

Equipment and Affixes

Gear Affixes
Head
(Ornate)
・Increased Cooldown Rate
・Energy Regeneration per second
・Any Resistances
Shoulders
(Ornate)
・+ Ailment Power
・+ Ailment Chance
・Might/Vigor
・Any Resistances
Torso
(Ornate)
・Vigor
・Might
・Any Resistance
Arms
(Ornate)
・Increased Fire Damage
・+ Ailment Power
・Might
Legs
(Ornate)
・Increased Movement Speed
・Increased Movement Skill Cooldown Rate
・Might
・Any Elemental Resistance
Necklace ・Increased Cooldown Rate
・+ Energy
・+ Ailment Power/Chance
Ring 1 ・Increased Cooldown Rate
・Weapon Fire Damage
・Increased Fire Damage
・Increased Ailment Power
・Increased Ailment Chance
Ring 2 ・Increased Cooldown Rate
・Weapon Fire Damage
・Increased Fire Damage
・Increased Ailment Power
・Increased Ailment Chance
Weapon
(Bow)
・Weapon Fire Damage
・Increased Fire Damage
・Increased Ailment Power
・Increased Ailment Chance

ψ The stats shown above are a sample build of what you want to go for when building your character.

In terms of offense, the equipment for this build revolves around stacking Fire Damage and Ailment Power. As a general rule, only get Ailment Chance up until you reach 120%+, as you will reliably be able to inflict 14 stacks of burns with Burning Ground.

Additionally, slot in as much Cooldown Rate so you will have consistent uptime for Vanish and Grenade by having them below 6 seconds, which is exactly the active time of the burning ground before it expires. As for defense, stock up on the appropriate amount of Health and Resistances, and Energy-related modifiers for utility!

List of Weapons List of Armor

Best Uniques to Use

Cartouche RingCartouche Ring ・+X% increased Cold Damage
・+X% increased Fire Damage
・+X% increased Lightning damage
・+X Energy
・+X Energy Regeneration per second
・+X Maximum Burning Stacks
・+X Maximum Chilled Stacks
・+X Maximum Shocked Stacks

Optimally, slotting in two Cartouche Rings will be a substantial damage boost as it will now allow you to stack a whopping 18 stacks of Burn to a single target!

List of Uniques

Abilities

Skills Modifiers
GrenadeGrenade
(15)
Burning GroundBurning Ground (5/5)
PayloadPayload (1/1)
Flow SpenderFlow Spender (3/3)
Earth EnchantmentEarth Enchantment
(3)
Fire ImbuementFire Imbuement (1/2)
Earth EnhancementEarth Enhancement (1/5)
VanishVanish
(7)
Flow GainFlow Gain (1/1)
Enhanced AilmentsEnhanced Ailments (3/5)
Ring of FlameRing of Flame
(11)
PermanencyPermanency (1/1)
Weakening HeatWeakening Heat (3/3)
Blazing HeatBlazing Heat (3/3)
IgniteIgnite
(7)
Resistance ReductionResistance Reduction (5/5)
Trick ShotTrick Shot
(2)
Ranged WeaponRanged Weapon (1/1)
Enhanced DamageEnhanced Damage (1/10)

The main offensive skill will be Grenade, which is modified with Burning Ground and Consume Flow to set up 3 stacks of area-of-effect damage. Given that it is consistently applying Fire Damage, Burn stacks will always be at 14 with the right amount of Ailment Chance. A good leveling alternative alongside Grenade would be Trick Shot!

To convert our weapon's damage to purely Fire damage, Earth Enhancement with Fire Imbuement is included. As you will be mainly doing Fire damage, Ring of Flame and Ignite serve as a way to debuff an enemy's Fire resistances.

Lastly, Vanish is slotted in to be the main provider of Flow and as an additional means of mobility and Ailment Power. As an alternative to getting Flow early on, you can use the Primary Attack.

List of All Skills

Passives

Skills Modifiers
Arcane AbundanceArcane Abundance
(4)
RegenRegen
Earth AfflictionEarth Affliction
(12)
Ailment AmountAilment Amount
Ailment PowerAilment Power
Volatile ConcoctionVolatile Concoction
(12)
Ailment AmountAilment Amount
Ailment PowerAilment Power
Deft HandsDeft Hands
(6)
Ailment ChanceAilment Chance
CombustionCombustion
(2)
-

The passives for this build enhance the following stats: Energy, Fire Damage, and Ailment Amount/Power as a basic foundation for the build starting at 22. Onwards, build up on Combustion to further increase your Fire Damage capabilities.

Leveling Priority

As a general rule for modifiers early on, it would be better to get Ailment Chance and Weapon Damage for Deft Hands and Deadly Affliction up until you are comfortable enough to transition to Ailment Amount and Power.

Divinity Allocation Points

Divinity Allocation
Earth ▶ Rogue

For your Divinity, make sure to unlock Tier 2 of Earth first so you can get Earth Enhancement early to start dealing Fire Damage while using Slam Attack and Lava Fissure first. Once you have that, you can start focusing on Rogue to get your main skill: Grenade.

Attribute Priority

Attribute Prioritization
Might ▶ Knowledge

Your Attributes mainly consist of Might to help you build up on Resolve and allow you to equip Ornate Armor.

However, you should also take points in Knowledge as not only does it increase your Resolve, but it also allows you to equip Plated Robes, which have Energy Barriers for additional survivability.

Keep in mind that as you progress, you should increase your attributes at a 2:1 ratio, where every 2 Might should add 1 Knowledge.

All Attributes Explained

Playstyle and Skill Rotation

The Burn Bow Ashstalker build revolves around lowering the enemy's Fire Defense using Ignite and Ring of Fire, then applying Flow to enhance Grenade. During downtime, use Trick Shots to apply some damage while waiting for Cooldowns. The rotation is as follows:

  1. Activate Earth Enhancement and Ring of Flame to enable your Fire Damage and defense debuffs.
  2. Use Ignite to double down on the Fire defense reduction.
  3. Apply Flow as to gain Flow.
  4. Shoot out three burning grounds with Grenade, and then reposition while shooting with Trick Shot when necessary.
  5. Rinse and repeat starting from step 2.

Titan Quest 2 Related Guides

Titan Quest 2 Builds

Best Builds

List of All Builds Ranked

Rank Build
S tier
A tier
B tier
Burn Bow Rogue Earth BuildBurn Bow Ashstalker
C Tier

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