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This is a Burn Bow Rogue Earth build guide for Titan Quest 2. Check out how the Burn Bow Ashstalker build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
This Burn Bow build focuses on lowering the Fire resistance of enemies with Ignite and Ring of Flame to then tick them down with a Flow-enhanced Grenade that leaves Burning Ground.
Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Earth Enchantment or Ignite.
| August 12, 2025 | Burn Bow Ashstalker build was created. |
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| Gear | Affixes | |
|---|---|---|
| Head (Ornate) |
・Increased Cooldown Rate
・Energy Regeneration per second ・Any Resistances |
|
| Shoulders (Ornate) |
・+ Ailment Power
・+ Ailment Chance ・Might/Vigor ・Any Resistances | |
| Torso (Ornate) |
・Vigor
・Might ・Any Resistance |
|
| Arms (Ornate) |
・Increased Fire Damage
・+ Ailment Power ・Might |
|
| Legs (Ornate) |
・Increased Movement Speed
・Increased Movement Skill Cooldown Rate ・Might ・Any Elemental Resistance |
|
| Necklace | ・Increased Cooldown Rate
・+ Energy ・+ Ailment Power/Chance |
|
| Ring 1 | ・Increased Cooldown Rate
・Weapon Fire Damage ・Increased Fire Damage ・Increased Ailment Power ・Increased Ailment Chance |
|
| Ring 2 | ・Increased Cooldown Rate
・Weapon Fire Damage ・Increased Fire Damage ・Increased Ailment Power ・Increased Ailment Chance |
|
| Weapon (Bow) |
・Weapon Fire Damage
・Increased Fire Damage ・Increased Ailment Power ・Increased Ailment Chance |
ψ The stats shown above are a sample build of what you want to go for when building your character.
In terms of offense, the equipment for this build revolves around stacking Fire Damage and Ailment Power. As a general rule, only get Ailment Chance up until you reach 120%+, as you will reliably be able to inflict 14 stacks of burns with Burning Ground.
Additionally, slot in as much Cooldown Rate so you will have consistent uptime for Vanish and Grenade by having them below 6 seconds, which is exactly the active time of the burning ground before it expires. As for defense, stock up on the appropriate amount of Health and Resistances, and Energy-related modifiers for utility!
| List of Weapons | List of Armor |
Cartouche Ring |
・+X% increased Cold Damage
・+X% increased Fire Damage ・+X% increased Lightning damage ・+X Energy ・+X Energy Regeneration per second ・+X Maximum Burning Stacks ・+X Maximum Chilled Stacks ・+X Maximum Shocked Stacks |
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Optimally, slotting in two Cartouche Rings will be a substantial damage boost as it will now allow you to stack a whopping 18 stacks of Burn to a single target!
| Skills | Modifiers |
|---|---|
Grenade
(15) |
Burning Ground ・Leaves behind burning ground at target location for 4s that deals 20 Fire Damage every 0.5s with 20% Ailment Chance. ・No Exhaust. ・+6s Base Cooldown Duration. Payload ・Instead fires the explosive as a Ranged Weapon Attack. The Projectile deals 74% Weapon Damage on hit and explodes. ・Requires Bow Flow Spender ・Consumes Flow to launch +1 Projectiles in a cone. |
Earth Enchantment
(3) |
Fire Imbuement ・Aura grants you and allies +4 Weapon Fire Damage. Grants you 100% Weapon Damage converted to Fire Damage. +30 Energy reserved. Earth Enhancement ・Aura grants an additional 8% increased Fire and Physical Damage. ・+10 Energy reserved. |
Vanish
(7) |
Flow Gain ・On use gain Flow. ・+2s Base Cooldown Duration. Enhanced Ailments ・Grants 30% increased Ailment Chance. ・Grants 8% increased Ailment Power. |
Ring of Flame
(11) |
Permanency ・Turns the skill into a sustained skill, so it is always active. ・No Cooldown. ・No bonuses on use.%Reserves +60 Energy. Weakening Heat ・Enemies inside the Aura get -4% to Cold Resistance, Fire Resistance and Armor Value every second. ・Maximum is -12%. Blazing Heat ・Deals up to 60% more Damage to enemies closer to the center. ・Permanency: +10 Energy reserved. |
Ignite
(7) |
Resistance Reduction ・+0.5s Duration. ・Ignited enemies have -5% Fire Resistance. |
Trick Shot
(2) |
Ranged Weapon ・Instead fires your Weapon Projectile dealing 15 9% Weapon Damage. 200% more Projectile Speed. ・Requires spear, dagger or ranged weapon Enhanced Damage ・10% more Damage |
The main offensive skill will be Grenade, which is modified with Burning Ground and Consume Flow to set up 3 stacks of area-of-effect damage. Given that it is consistently applying Fire Damage, Burn stacks will always be at 14 with the right amount of Ailment Chance. A good leveling alternative alongside Grenade would be Trick Shot!
To convert our weapon's damage to purely Fire damage, Earth Enhancement with Fire Imbuement is included. As you will be mainly doing Fire damage, Ring of Flame and Ignite serve as a way to debuff an enemy's Fire resistances.
Lastly, Vanish is slotted in to be the main provider of Flow and as an additional means of mobility and Ailment Power. As an alternative to getting Flow early on, you can use the Primary Attack.
| Skills | Modifiers |
|---|---|
Arcane Abundance
(4) |
Regen ・Regenerate 1% of Energy per second |
Earth Affliction
(12) |
Ailment Amount ・+2 Maximum stacks to all Ailments Ailment Power ・5% increased Ailment Power |
Volatile Concoction
(12) |
Ailment Amount ・+2 Maximum stacks to all Ailments Ailment Power ・20% increased Ailment Power |
Deft Hands
(6) |
Ailment Chance ・20% increased Ailment Chance |
Combustion
(2) |
- |
The passives for this build enhance the following stats: Energy, Fire Damage, and Ailment Amount/Power as a basic foundation for the build starting at 22. Onwards, build up on Combustion to further increase your Fire Damage capabilities.
As a general rule for modifiers early on, it would be better to get Ailment Chance and Weapon Damage for Deft Hands and Deadly Affliction up until you are comfortable enough to transition to Ailment Amount and Power.
| Divinity Allocation |
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| Earth ▶ Rogue |
For your Divinity, make sure to unlock Tier 2 of Earth first so you can get Earth Enhancement early to start dealing Fire Damage while using Slam Attack and Lava Fissure first. Once you have that, you can start focusing on Rogue to get your main skill: Grenade.
| Attribute Prioritization |
|---|
| Might ▶ Knowledge |
Your Attributes mainly consist of Might to help you build up on Resolve and allow you to equip Ornate Armor.
However, you should also take points in Knowledge as not only does it increase your Resolve, but it also allows you to equip Plated Robes, which have Energy Barriers for additional survivability.
Keep in mind that as you progress, you should increase your attributes at a 2:1 ratio, where every 2 Might should add 1 Knowledge.
The Burn Bow Ashstalker build revolves around lowering the enemy's Fire Defense using Ignite and Ring of Fire, then applying Flow to enhance Grenade. During downtime, use Trick Shots to apply some damage while waiting for Cooldowns. The rotation is as follows:

| Rank | Build |
|---|---|
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Burn Bow Ashstalker Build



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