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Preparation is an Active Skill from the Rogue Mastery in Titan Quest 2. See its effects and available modifiers here!
List of Contents
Preparation |
Mastery |
|---|---|
|
(Tier 2) |
Details |
|
Type:Active Category: Sustained Cost: 40 Energy (Reserved) Cooldown: None Cast Time:Instant |
|
| Description | |
| ・Emit an Aura with a 18m radius. ・Aura grants you and alies 20% increased Poison Damage. ・Aura grants you and allies 20% increased Physical Damage. |
|
| Modifier | Details |
|---|---|
Envenom
|
Max Rank: 2 (2 Base Effect: Aura grants you and allies +4 Weapon Poison Damage. Grants you 100% Weapon Damage converted to Poison Damage. +30 Energy reserved. Multipliers: ・+4 Weapon Poison Damage. ・+30 Energy reserved. Incompatible with: ・Blade Honing |
Blade Honing
|
Max Rank: 2 (2 Base Effect: Aura grants you and allies +4 Weapon Pierce Damage. Grants you 100% Weapon Damage converted to Pierce Damage. +30 Energy reserved. Multipliers: ・+4 Weapon Pierce Damage. ・+30 Energy reserved. Incompatible with: ・Envenom |
Enhanced Critical Hits
|
Max Rank: 5 (1 Base Effect: Aura grants you and allies 10% increased Critical Hit Chance. Aura grants you and allies 4% increased Critical Damage Multiplier. +10 Energy reserved. Multipliers: ・+10% increased Critical Hit Chance. ・+4% increased Critical Damage Multiplier. ・+10 Energy reserved |
Ability Enhancement
|
Max Rank: 5 (1 Base Effect: Grants additional 8% increased Poison and Physical Damage. +10 Energy reserved. Multipliers: ・+8% increased Poison and Physical Damage. ・+10 Energy reserved. |
Shadow Dagger
|
Max Rank: 5 (1 Base Effect: Whenever you crit with an active ability, there is a 30% chance a Shadow Dagger backstabs the enemy dealing 16 Poison Damage. +15 Energy reserved. Multipliers: ・+10% chance of Shadow Dagger backstabs ・+2 Poison Damage. ・+15 Energy reserved. |
Weapon Coating
|
Max Rank: 5 (1 Base Effect: Grants you +2 Poison Weapon Damage. Whenever you hit an enemy with Weapon Attacks you have a secondary 10% chance to apply Plagued. +15 Energy reserved. Multipliers: ・+2 Poison Weapon Damage. ・+10% Plagued Chance. ・+15 Energy reserved |
Enhanced Ailment
|
Max Rank: 5 (1 Base Effect: Aura grants you and allies 10% increased Ailment Chance. Aura grants you and allies 5% increased Ailment Power. +10 Energy reserved. Multipliers: ・+10% increased Ailment Chance. ・+5% increased Ailment Power. ・+10 Energy reserved. |
Trail Blazer
|
Max Rank: 5 (1 Base Effect: Aura grants you and allies 3% increased Movement Speed, +10% Impairment Resistance and +1% Maximum Impairment Resistance. +10 Energy reserved. Multipliers: ・+3 increased Movement Speed ・+10% Impairment Resistance ・+1% Maximum Impairment Resistance ・+10 Energy reserved. |
Conservation
|
Max Rank: 5 (1 Base Effect: -20 Energy Reserved Multipliers: ・-20 Energy Reserved |
Poison Resistance
|
Max Rank: 5 (1 Base Effect: Aura grants you and allies +15% Poison Resistance and +1% Maximum Poison Resistance. +10 Energy reserved. Multipliers: ・+15% Poison Resistance ・+1% Maximum Poison Resistance ・+10 Energy reserved. |
- Capacity; Use to improve the ranks of Modifiers.
You can equip Modifiers to further modify your Active Skills. Each Skill will have a unique set of Modifiers. Modifiers can be ranked up by consuming their capacity in your Masteries menu.

Preparation is a Tier II skill unlocked by choosing the Rogue Mastery during the Prologue. You would need to invest 6 Divinity Points to unlock the second tier of skills in the Rogue Mastery skill tree.
Rogue Mastery Guide and Skill List

Earth Mastery Guide |
Rogue Mastery Guide |
Storm Mastery Guide |
Warfare Mastery Guide |
Stormblade Mastery Guide |
Ashstalker Mastery Guide |
Elementalist Mastery Guide |
Battlemage Mastery Guide |
Tempest Mastery Guide |
Reaver Mastery Guide |
Flicker
|
Grenade
|
Lethal Strike
|
Mark for Death
|
Preparation
|
Trick Shot
|
Vanish
|
Accuracy
|
Anatomy
|
Deadly Affliction
|
Deft Hands
|
Dismantling Tactics
|
Nimble Defense
|
Shadow Arts
|
Sleight of Hand
|
Taste for Blood
|
Toxin Distillation
|
Volatile Concoction
|
Preparation Skill Info



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