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This is an Ice Shard Overwhelm Storm Earth build guide for Titan Quest 2. Check out how the Ice Shard Overwhelm Elementalist build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
The Ice Shard Overwhelm Elementalist build utilizes the Overwhelm synergy of Ice Shards and Roiling Magma, dealing consistent DPS when in combat. The Storm ability, Ice Shard has no cooldown and has relatively low cost, making it a spell that you can essentially spam for damage.
On the other hand, Roiling Magma deals very high damage especially when Overwhelm is full but costs a lot of energy. The main issue with this build is its high energy consumption, so you will have to roll for Energy Regeneration and use your potions to prevent DPS loss.
| August 11, 2025 | List of Changes ・Build was renamed to Ice Shard Overwhelm Elementalist. ・Roiling Magma and Ring of Flame were added to the Abilities and Passive section. ・Fissure, Blink, and Earth Enchantment were removed from the build. ・Arcane Influx, Arcane Abundance, Storm Protection, Earth Wielder, and Earth Barrier were removed from the list of Passives. ・Modifiers used per ability were changed. ・Playstyle and rotation were modified to accomodate the new abilities and rotation. |
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| August 6, 2025 | Ice Shard Fissure Elementalist build was created. |
| Gear | Affixes | |
|---|---|---|
| Head (Magos Robes) |
・Energy Barrier
・Cold Resistance ・Fire Resistance ・Knowledge |
|
| Shoulders (Magos Robes) |
・Knowledge
・Increased Fire Damage ・Increased Cold Damage ・Increased Critical Hit Chance | |
| Torso (Magos Robes) |
・Energy Barrier
・Increased Cold Damage ・Energy Regeneration ・Increased Resistances |
|
| Arms (Magos Robes) |
・Increased Cold Damage
・Increased Fire Damage ・Knowledge ・Energy Regeneration |
|
| Legs (Magos Robes) |
・Increased Movement Speed
・Energy Barrier ・Increased Resistances ・Armor |
|
| Necklace | ・Energy Regeneration
・Knowledge ・Resistances ・Increased Energy |
|
| Ring 1 | ・Knowledge
・Increased Fire Damage ・Increased Cold Damage ・Energy ・Energy Regeneration |
|
| Ring 2 | ・Knowledge
・Increased Fire Damage ・Increased Cold Damage ・Energy ・Energy Regeneration |
|
| Weapon (Staff or Spear) |
・Increased Cold Damage
・Increased Fire Damage ・Energy Regeneration ・Knowledge |
The stats shown above is a sample build of what you want to go for when building your character.
The best gear to go for is the Magos Robes set, as it fits the Knowledge requirements that the build wants and it provides you with extra barrier shielding to soak up damage. You ideally want to go for Cold and Fire Damage affixes to increase DPS, while also aiming for Energy Regen to be more comfortable with the skill rotation.
You also want some Resistances here and there, as well as Armor to become a bit more durable in combat. Try to balance both survivability and damage based on your preferred playstyle.
| List of Weapons | List of Armor |
Cuttlebone Standard |
・X% increased Cold Damage
・X% increased Fire Damage ・X% increased Lightning Damage ・X% increased Poison Damage ・X Energy Regeneration per second ・Generating Overload grants 15% increased Cast Speed for 2 seconds |
|---|---|
Cartouche Ring |
・+X% increased Cold Damage
・+X% increased Fire Damage ・+X% increased Lightning damage ・+X Energy ・+X Energy Regeneration per second ・+X Maximum Burning Stacks ・+X Maximum Chilled Stacks ・+X Maximum Shocked Stacks |
Try to get the Cuttlebone Standard weapon, as it fits the Ice Shard Overwhelm Elementalist build with its fixed modifiers. Both your Earth and Storm abilities will benefit from this Spear, and it makes skill rotations easier with its Energy Regeneration.
As for accessories, the Cartouche Ring is the best one for this build because it gives you the extra Damage buffs for your abilities, Energy and Energy Regeneration, and can also be worn twice if you have two of them. This unique accessory will substantially increase your damage if you have it.
| Skills | Modifiers |
|---|---|
Ice Shards
(17) |
Torrent ・+1 additional Projectiles. ・+1 Energy Cost. Frost Explosion ・When you hit a Frozen target, it causes an explosion dealing 41 Cold Damage in a2.0m radius. Homing ・+80 Homing Strength. ・0% more Projectile Range. ・20% less Projectile Speed. Infused Shard ・DeaIs additional Cold Damage equal to 5.3% reserved Energy. Chaos ・Projectiles are shot in random directions. ・+4 additional Projectiles. ・+1 Energy Cost. |
Storm Nimbus
(7) |
Storm Enhancement ・Aura grants an additional 8% increased Cold and Lightning Damage. ・+10 Energy reserved. |
Cyclone
(7) |
Personal Storm ・An additional smaller Cyclone with 3.5m radius persists around you. ・+2 Energy Degeneration Escalation ・Gains 1 Amplify every 2s while a cyclone is present. ・While inside a cyclone gain 2% increased Physical, Cold and Lightning Damage per Amplify. |
Roiling Magma
(9) |
Enhanced Damage ・10% more Damage Overwhelm ・Consume full Overwhelm for 20% more Damage, 20% more Ailment Chance, 20% more Area Radius and 50% more Projectile Speed. |
Ring of Flame
(5) |
Permanency ・Turns the skill into a sustained skill, so it is always active. ・No Cooldown. ・No bonuses on use.%Reserves +60 Energy. Weakening Heat ・Enemies inside the Aura get -4% to Cold Resistance, Fire Resistance and Armor Value every second. ・Maximum is -12%. |
Raging Mind
(12) |
Cast Speed ・8% increased Cast Speed Critical Chance ・30% increased Spell Critical Hit Chance |
Storm Attunement
(12) |
Projectile Damage ・15% increased Projectile Damage Spell Damage ・10% increased Cold and Lightning Spell Damage ・4% increased Cast Speed |
Storm Guidance
(10) |
Homing ・30% increased projectie Homing ・20% reduced Projectile Speed Speed ・30% increased Projectile Speed, 20% increased Projectile Range |
Grand Magic
(10) |
Critical Chance ・30% increased Spell Critical Hit Chance |
Ice Shard will be your main damage source in this build, paired with Roiling Magma's high burst damage with Overwhelm. Other active abilities, such as Storm Nimbus and Cyclone, are mainly used to buff your Cold Damage. On the other hand, Ring of Flame reduces enemies' Fire and Cold Resistances.
This build works by staying at mid-range to have your projectiles hit your targets, spamming Ice Shards before casting Roiling Magma. Use Barrier when available, even if it's not upgraded to soak up damage. As for passives, we primarily recommend getting Spell Damage which is supplemented by Projectile and Cold Damage.
| Divinity Allocation |
|---|
| Storm ▶ Earth |
Prioritize building Storm first over Earth, as you will need the Active abilities in its third tier. Most of your damaging abilities come from your first tier abilities, Ice Shards and Roiling Magma, so investing Divinity Points on Earth is more for the added buff provided by Ring of Flame.
We also suggest getting Storm as your first mastery instead of Earth, as you'll essentially be using Ice Shards for your damage instead of Weapon attacks.
| Attribute Prioritization |
|---|
| Knowledge ▶ Vigor |
Focus on getting Knowledge, as Earth and Storm benefit from the secondary attributes it gives you. Then, focus on getting Vigor for more sustain on your character.
As a general rule, we suggest doing a 1:2 or 1:3 ratio, wherein you invest in one Vigor attribute for every two or three Knowledge.
The Ice Shard Overwhelm Elementalist build revolves around continuously building Cold Damage from your Storm abilities, followed by Roiling Magma's quick burst. The rotation is as follows:

| Rank | Build |
|---|---|
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Ice Shard Overwhelm Elementalist Build



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