
| Titan Quest 2 | |||
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| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Titan Quest 2 is finally available in Early Access after almost two decades of waiting! Read on to learn everything we know, our review of the demo, and more.
Everything We Know About Titan Quest 2
Titan Quest 2 Plot

The Threads of Fate are compromised and are being corrupted by the Goddess of Retribution, Nemesis. She is condemning all those who are against her to eternal punishment and must be stopped. Put an end to her schemes by taking up your weapon, fighting alongside the gods, and changing fate itself in this epic tale for a new generation of mythical heroes.
Titan Quest 2 Gameplay

The game is similar to that of the Diablo series and Path of Exile, being an isometric ARPG where you’ll be exploring areas and fighting monsters with the use of your unique abilities. The game features a flexible character system, allowing you to mix and match two masteries to optimize your strengths and weaknesses for each class.
Similar to the games above, you will be looking for the weapons and armor to strengthen your character and even craft these into legendary pieces of equipment. Vanquish your enemies with different skills and abilities at your disposal in this unique action RPG experience.
Titan Quest 2 Release Date

Titan Quest 2 was released in Early Access on August 2, 2025 for PC (Steam, Epic Games). There has been no official announcement of when the game will be released for consoles, but we’ll be sure to update this article as soon as that information is available.
| Digital Storefronts | |||
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Epic |
Playstation |
Xbox |
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| $29.99 | Wishlist only | ||
Titan Quest 2 Review (Early Access)

Every ARPG player has a random point in time when they revisit titles just to fulfill that itch to see tons of different colored loot drop from a boss or to fulfill their spreadsheet build to perfection. Some return to playing Diablo, while others opt for Path of Exile, and many others. It’s unclear how long this time lasts, but it always comes at any point in time.
Titan Quest is a title that’s mostly known by people who are fans of the genre. Using Greek mythology as its foundation, it’s a unique ARPG title that has more or less developed into its own. After 19 long years, it finally gets its well-deserved sequel in a surprising fashion after its Early Access gets shadow-dropped during the THQ Nordic Digital Showcase 2025. While it has been a highly anticipated title for a long time, is the game good enough to be THAT ARPG that can scratch the certain itch that players have, especially when the popular alternatives have been established for quite some time?
Unremarkable Presentation

In terms of visuals, Titan Quest 2 isn’t very remarkable. To the point where you’d probably doubt if the game is made in this era of games taking leaps and bounds in terms of graphics. Developed by Grimlore Games, the game looks like a magnified version of their latest SpellForce release, one of their more well-known titles. The special effects aren’t particularly amazing either, which makes me think that the visuals were intended to be more of a less is more
approach. In short, the game doesn’t look bad, but its visuals convey the feel well enough.
This follows the audio design as well, except for two exceptions. The music is great, but a little more repetitive than I would’ve liked. There might be more music scores as the game gets developed into its full release, but at the moment, it’s good, just that there’s too little of it. Next, the voice acting is a coin flip. Most of the plot is told through dialogue, narration, and cutscenes, so this will be the game’s backbone for letting the player experience it. It doesn’t help if the voices aren’t delivered particularly well, which diminishes the whole story.
I hope they’ll also consider adding voices for the player’s character since it would add more to the weight of the plot.
Setup for Greatness

The story of the game is still pretty vague, and with good reason. The premise is that Nemesis, the Goddess of Retribution, is directly corrupting the Threads of Fate, which, in turn, affects humanity. Her reason for doing so isn’t explained just yet, which will most likely be a big reveal down the line once the next few acts are established. Just know that a literal God is after you, and that’s already a pretty good setup in my opinion.
Of course, there’s not too much to go on just yet. I wouldn’t want to spoil the whole thing outright, but trust me that the details and the story itself do develop quite a bit even in the first act. What this tells me is that the narrative has the potential to be one of the better ones compared to the other ARPGs out there, and while it’s not a high bar to pass, it’s definitely something that sets it apart from the rest.
Right in the Middle

Now, to the actual meat and bones: the gameplay. It’s very basic, I would say. To the point where any sort of familiarity with the more popular titles would mean that you already know how to play the game down to its itemization. You’ll just need to adjust to the different terminologies and such. For comparison, it’s sort of like the median between Diablo and Path of Exile, which is probably the perfect way to describe its gameplay. For the uninitiated, it’s an isometric hack-and-slash ARPG with a big focus on loot and boss fights, similar to the aforementioned titles.
The pacing is, in my opinion, perfect, just that it’s marred by the game’s maps being larger than expected. This makes exploration a bit more of a chore, and it might help if the developers would slightly tweak movement in general to make it quicker. It also doesn’t help that exploration isn’t as rewarding as it probably should be, especially since there’s a lot of time wasted going from point A to point B.

What sets the game apart from the other ARPGs is its skill and mastery system. While it functions similarly to its contemporaries, the fact that it lets you refund skills immediately, albeit for a small fee, is great to have. The only commitments you’ll have to make are the actual masteries, which are currently limited to 4 choices at the moment, and the attribute points, which can be refunded later on when you gain access to more shrines.
The masteries are pretty much the game’s class system, and these are easily mixed and matched depending on what you need. The best part? It’s not complicated at all. The synergies are easily identifiable, which makes mixing and matching a lot more engaging. It doesn’t stop there, however, as the skills themselves have modifiers that you can willingly swap and tweak for free as well. In my opinion, this is the game’s best asset, and having more masteries to choose from in future updates will mean having more mixing and matching to be had.
Potentially a God

So, is Titan Quest 2 good enough to scratch that particular itch to farm loot and boss-killing gameplay that ARPGs are known for? I would say it’s good enough. It’s not the most amazing game out there, but the potential is there. The blueprint and foundation are undeniably there, but it needs a little more to push itself to godhood. Of course, there are also the performance issues and bugs, but there weren’t any game-breaking ones in my experience with the game.
It has all the makings to become a godlike game, but as of now, it’s missing a few things. It’s a jack of all trades and just needs a little more to be a god at a few of those things. Regardless, it’s a game to look out for, and I’m hoping that it only gets better from here.
Game8 Reviews

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Titan Quest 2 Product Information
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| Title | TITAN QUEST 2 |
|---|---|
| Release Date | August 2, 2025 (Early Access) |
| Developer | Grimlore Games |
| Publisher | THQ Nordic |
| Supported Platforms | PC (Steam, Epic Games) |
| Genre | Action, RPG |
| Number of Players | 1 (Multiplayer TBD) |
| ESRB Rating | RP |
| Official Website | Titan Quest 2 Official Website |




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