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This lists all the masteries available in the Early Access of Titan Quest 2. Learn more about the different classes, mastery combinations, which one you should pick, and how many there are in the game here!
| All Mastery (Class) Guides | ||
|---|---|---|
| Masteries List | Best Builds | Mastery Tier List |
List of Contents
Masteries give you access to certain types of abilities, creating a unique playstyle for your character. There are 4 basic masteries you can combine to create 6 unique classes.
| Mastery Guide | |
|---|---|
| Basic Masteries | Mastery Combinations |
| List of All Masteries | |||||
|---|---|---|---|---|---|
| Unblessed | |||||

You gain control over earth and fire with this mastery, being able to control the landscape with your large-scale attacks. With the power of fire, you can watch your enemies burn before you, dealing damage-over-time (DoT) against enemies.
Earth Mastery Guide and Skill List

Choose Rogue and deal high amounts of single-target damage to enemies. Rogues excel at going in for the kill, making it quite good for fighting bosses in the game.
Rogue Mastery Guide and Skill List

The Storm Mastery blesses you with the affinity to control ice, lightning, and the winds to deal with your enemies in the battlefield. This mastery is excellent for crowd-control, making it ideal when playing through the game as multiple enemy packs can be seen in the overworld.
Storm Mastery Guide and Skill List

Get Warfare to become a master of the weapons. You have the option which kind of warrior you get to be, as you can excel at poking down enemies from afar with ranged weapons or face enemies head-on.
The Warfare Mastery has some self-buffing capabilities, allowing you to soak up more hits or deal enhanced damage with your attacks.
Warfare Mastery Guide and Skill List

You may choose to not get any of the blessings and instead remain Unblessed throughout the remainder of the game. While you can gain access to a mastery as soon as you reach level 2, you can delay choosing one until you decide what to get.
| All Mastery Combinations | ||
|---|---|---|
| Stormblade Storm + Rogue |
Ashstalker Rogue + Earth |
Elementalist Storm + Earth |
| Battlemage Warfare + Earth |
Tempest Warfare + Storm |
Reaver Warfare + Rogue |

Stormblade is the mastery combination of Storm and Rogue. This class mainly excels at locking down enemies and then singling out one target after another.

Ashstalker is the class you get when you choose Rogue and Earth. They have a good combination of both single-target and multi-target damage abilities that can be quite versatile in the battlefield.

Elementalists make use of both Storm and Earth to control the field. Characters of this class have a large pool of crowd-control AoE abilities.

The Battlemage combines the divine blessings of Earth and Warfare. This class can be quite tanky and can cover both ranged and melee attack distances.

Tempest is a mastery combination of Warfare and Storm, having crowd-control abilities and sturdiness. Your character can both poke from afar with multiple skills and charge in to groups of enemies.

The Reaver is a class that combines Warfare and Rogue. This class is quite complete, despite not having any elemental abilities. Your character can both be tanky and have decent single and multi-target abilities.
Classes are made up of mastery combinations that set the tone on how your character would be fighting against enemies in Titan Quest 2.
You may choose up two masteries throughout the game and your character will get a specific class. Note that you can delay choosing a mastery, which will leave your character Unblessed.
Warfare is the best option to get if you want to go for weapon damage and the survivability to tank multiple enemy hits. It has high mobility, the durability, and the damage to work well across all game stages.
Storm is great as a mastery to get for its multiple spells that are quite effective for mob clearing. Its early abilities can be used a lot thanks to its low energy requirement, and the crowd-control is great for enemy groups.
Rogue is great for its high damage and ailment application. However, its early abilities can be quite hard to use because of the high energy requirements needed. We suggest getting this as a second mastery.
Earth is better as a supportive mastery for other masteries because of its buffs. We recommend getting this as a secondary mastery, as its initial skills are a lot more challenging to use in the early game.
Once you select a mastery, you cannot change it in the game. You can delay selecting a mastery if you're undecided, so we suggest thinking about it before you choose your character's mastery.
There are 4 basic masteries that launched in Titan Quest 2's Early Access Launch. There are likely to be more masteries coming out when it launches, as the original Titan Quest has 11 Masteries in total.
There are 6 mastery combinations in Titan Quest 2's Early Access Launch. You can get the first one when you reach level two and the second as early as level eight.

Earth Mastery Guide |
Rogue Mastery Guide |
Storm Mastery Guide |
Warfare Mastery Guide |
Stormblade Mastery Guide |
Ashstalker Mastery Guide |
Elementalist Mastery Guide |
Battlemage Mastery Guide |
Tempest Mastery Guide |
Reaver Mastery Guide |
List of All Classes (Masteries)



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