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This is a Fire Whirlwind Earth Warfare build guide for Titan Quest 2. Check out how the Fire Whirlwind Battlemage build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
The Fire Whirlwind Battlemage is a level 22 build that you can use for both mobs and bosses, due to its ramping damage and large AoE. The build is relatively low-effort to be successful on, since you mainly want to get on top of enemies and spin with Sweeping Strike.
Its main downside is its low mobility since you want to keep channeling Whirlwind without dashing, although the build gets movement speed from abilities and equipment.
| August 11, 2025 | Changes were made to the Unique weapon and Attribute Priority sections. ・Added recommendations to get Agility to use Harpe. ・Added an additional Attribute requirement, Agility for the Harpe weapon. |
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| August 8, 2025 | Fire Whirlwind Battlemage was created. |
| Gear | Affixes | |
|---|---|---|
| Head (Heavy Armor) |
・Might
・Health ・Energy Regeneration ・Any Elemental Resistance |
|
| Shoulders (Ornate Armor) |
・Increased Attack Speed
・Energy Regeneration ・Increased Fire Damage ・Any Elemental Resistance | |
| Torso (Heavy Armor) |
・Might
・Health ・Energy Regeneration ・Any Resistance |
|
| Arms (Ornate Armor) |
・Increased Fire Damage
・Increased Attack Speed ・Might ・Energy Regeneration |
|
| Legs (Heavy Armor) |
・Increased Movement Speed
・Increased Attack Speed ・Might ・Energy Regeneration |
|
| Necklace | ・Energy Regeneration
・Increased Critical Hit Chance ・All Attribute Increase ・Any Elemental Resistance |
|
| Ring 1 | ・Weapon Fire Damage
・Weapon Strike Damage ・Increased Strike Damage ・Any Elemental Resistance |
|
| Ring 2 | ・Weapon Fire Damage
・Weapon Strike Damage ・Increased Strike Damage ・Any Elemental Resistance |
|
| Weapon (2h Axe) |
・Weapon Fire Damage
・Weapon Strike Damage ・Increased Attack Speed ・Might |
The stats shown above is a sample build of what you want to go for when building your character.
Get Ornate and Heavy Armor pieces, as they give you implicit stats for Resistances and Glancing Projectile Hit Chance. Both of these are good for this melee-focused build to assist you in dealing with ranged enemies and casters.
You also ideally want to go for a 2h Axe as your weapon for its Strike damage type and innate modifiers. For affixes, you generally want to go for Fire/Weapon Fire and Strike damage, followed by Might for scaling, Health, and Energy Regen to effectively channel Sweeping Strike for DPS.
| List of Weapons | List of Armor |
Harpe |
・+X% Fire Resistance
・+X% increased Fire Damage ・+X Energy Regeneration per second ・+X Glancing Hits Chance ・+X% increased Attack Speed ・Hitting an enemy with your Primary Attack grants 15% increased Movement Speed for 1 second |
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The Harpe unique weapon is one of the best options you have with this build, as it increases your Fire Damage, Energy Regeneration, and Attack Speed. It essentially fits the playstyle of this build, helping you deal ramping Fire damage the more you channel Sweeping Strike.
Do note that the Harpe requires some AGI as a stat, so you might have to invest a few points to it. You still benefit from the Fitness secondary attribute it gives you, and the weapon itself is worth getting alone for the build.
| Skills | Modifiers |
|---|---|
Ring of Flame
(11) |
Scorching Weapon ・While Active grants 100% Weapon Damage converted to Fire and 1.5% increased Fire Weapon Damage per Amplify. ・On use gains + 3 Amplify Weakening Heat ・Enemies inside the Aura get -4% to Cold Resistance, Fire Resistance and Armor Value every second. ・Maximum is -12%. Enhanced Amplify ・+4 Maximum Amplify. ・+1 Energy required to generate Amplify. ・Permanency: +10 Energy reserved. |
Earth Enchantment
(11) |
Fire Imbuement ・Aura grants you and allies +4 Weapon Fire Damage. Grants you 100% Weapon Damage converted to Fire Damage. +30 Energy reserved. Stone Skin ・Aura grants you and allies +120 Armor and 15% increased Armor ・+10 Energy reserved. Conservation ・-20 Energy reserved. |
Battlefield Awareness
(5) |
Enhanced Regeneration ・Aura grants you and allies: ・+2 Health Regeneration ・5% increased Health Regeneration ・+10 Energy reserved Conservation ・-20 Energy Reserved |
Sweeping Strike
(17) |
Whirlwind ・Instead Channel to spin dealing 20% Weapon Damage in a 2.2m radius. ・25% less Movement Speed while Channeling. Rage Gain ・Gain Rage on hit, not more than once every 0.8s. ・1% more Damage per Rage stack. ・+2 Energy Cost. ・Whirlwind: +1 Energy Cost per second. Ramp Up ・Over 3s while channeling, Damage increases by up to 10% and Area radius increases by up to 10%. ・+1 Energy Cost per second. |
Combustion
(8) |
Radius ・Explosion has +0.5m radius Damage ・Explosion has -0.5m radius and 50% more damage |
Earth Attunement
(12) |
Spell ・10% increased Fire and Physical Spell Damage ・4% increased Cast Speed Weapon ・10% increased Fire and Physical Weapon Damage ・4% increased Attack Speed |
Earth Wielder
(6) |
Critical Hit Chance ・30% increased Attack Critical Hit Chance |
Grand Magic
(6) |
Spell Damage and Cost ・30% increased Spell Damage ・10% increased Energy Cost with Spells |
Combat Rush
(4) |
Regeneration ・While affected by Combat Rush, gain 15% increased Health Regeneration. |
Invoker of War
(4) |
Spell Critical Hit Chance ・30% increased Spell Critical Hit Chance |
Battle Rage
(4) |
Rage Amount ・+3 Maximum Rage |
Sweeping Strike with the Whirlwind modifier is a channel ability that is your main source of damage. With Ring of Flame, all Weapon damage gets converted into Fire Damage, changing Sweeping Strike's damage scaling.
This damage is enhanced by Earth Enchantment and Earth's passives. On the other hand, Warfare gives this build enhanced durability with Battlefield Awareness, and its passives enhance your spell damage for Ring of Flame as you continue to deal fire damage and build Rage in combat.
| Divinity Allocation |
|---|
| Earth ▶ Warfare |
Focus on putting Divinity Points in Earth to reach Ring of Flame early. This ability converts Weapon Damage into Fire Damage, and is only accessible once you get to Earth's 3rd tier. Prioritize this first, especially since Sweeping Strike is immediately accessible once you get the Warfare mastery.
| Attribute Prioritization |
|---|
| Might ▶ Vigor ▶ Agility |
Might is the main attribute for both Earth and Warfare, so investing in it for Fire Damage is your main priority. Afterwards, invest a few stats in Vigor to get more durability from the Health and tenacity it gives you.
You can follow the 1:3 ratio, allocating one Vigor for every three Might. A third attribute, Agility, might also need some investments if you're going to be using the Unique weapon, Harpe, which is one of the best weapons to use for this build.
The Fire Whirlwind Battlemage build revolves around dealing continuous damage with Whirlwind, amplified by Earth's Fire Damage application. The rotation is as follows:

| Rank | Build |
|---|---|
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Why are we uping Spell Damage in the build ?
Fire Whirlwind Battlemage Build



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Any chance of updating this to Act II levels?