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Warfare is a mastery in Titan Quest 2 that excels at soaking up damage through self-buffs and deal high weapon damage against enemies. Check out more information on the Warfare mastery, classes, builds, skills, and playstyle here!
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List of Contents
Warfare Mastery |
|
| Main Attribute | Agility |
|---|---|
| Pros and Cons |
+ Excellent Survivabiliity + High Damage Output - Lack of Ranged Capabilities - Needs Energy Sustain |
| Skill | Description |
|---|---|
Heavy Attack
|
・Deals 180% Weapon Damage ・Consumes full Overwhelm for 50% more Damage. ・Melee: 2.5m Range ・Ranged: 100% more Projectile Speed. Penetrates +1 target. |
Sweeping Strike
|
・Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you. ・Requires Melee. |
Stomp
|
・Stomp on the ground, dealing 12 Strike Damage in a 3.0 radius around you and Stun enemies hit for 0.4s. |
Doom Horn
|
・The call of your horn weakens enemies in a 4.0m radius. ・Enemies have -12% Damage resistance for 4.0s. |
Leap
|
・Leap to target location, dealing 19 Strike Damage on landing in a 2.0m radius around you. |
Barrage
|
・After a short wind up, attack 5 times dealing 35% Weapon Damage. ・Requires Dagger, Sword, Spear or Ranged. ・Can be cancelled by moving. |
Rain of Arrows
|
・Multiple waves of arrows rain from the skies around the target location. ・Deals 50% Weapon Damage in a 5m radius every 0.6 seconds. ・Shoots 3 waves. ・Requires Bow. |
Battlefield Awareness
|
・Emit an Aura with a 18m radius. ・Aura grants you and allies +15 Armor. |
| Skill | Description |
|---|---|
Weapon Proficiency
|
・6% increased Damage with Weapon Attacks ・4% increased Attack Speed |
Martial Expert
|
・8% increased Physical Damage ・8% increased Bleed and Stagger Chance |
Combat Rush
|
・Whenever you hit an enemy with a Melee skill, gain 10% increased Damage and 20% increased movement speed for 1s. |
Marksmanship
|
・10% increased Projectile Damage ・10% increased Projectile Speed |
Invoker of War
|
・Unlocks Spell Rage ・4% increased Spell Damage ・2% increased Attack Damage |
Battle Rage
|
・2% increased Damage ・10% increased Rage Effect |
Battle Hardened
|
・+10 Health ・1.5% increased Health ・2% increased Armor |
Heart of Battle
|
・For each enemy in a 12.0m radius, gain 4% increased damage up to 12%. |
Versatile Defense
|
・5% increased Armor ・+2% to Thermic and Natural Resistance ・4% increased Dodge Cooldown Rate |
Second Wind
|
・Regenerate 0.1% Health per second ・5% increased Health Regeneration |
| List of Warfare Classes | ||
|---|---|---|

The Battlemage combines the divine blessings of Earth and Warfare. This class can be quite tanky and can cover both ranged and melee attack distances.

The Reaver is a class that combines Warfare and Rogue. This class is quite complete, despite not having any elemental abilities. Your character can both be tanky and have decent single and multi-target abilities.

Tempest is a mastery combination of Warfare and Storm, having crowd-control abilities and sturdiness. Your character can both poke from afar with multiple skills and charge in to groups of enemies.
The main focus on Warfare is to dish out huge damage across the battlefield with various AoE skills that can clear mobs and defeat Bosses with ease. They are the best when it comes to melee combat and can also serve as a tank with high armor and sustainability.
The Storm mastery has the Arcane Influx passive which allows you to become more efficient with Energy Regen. This lets the Warfare mastery become more comfortable with casting skills.
Storm Mastery Guide and Skill List

Earth Mastery Guide |
Rogue Mastery Guide |
Storm Mastery Guide |
Warfare Mastery Guide |
Stormblade Mastery Guide |
Ashstalker Mastery Guide |
Elementalist Mastery Guide |
Battlemage Mastery Guide |
Tempest Mastery Guide |
Reaver Mastery Guide |
Warfare Mastery Guide and Skill List



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