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This is a Meteor Cannon Earth build guide for Titan Quest 2. Check out how the Meteor Cannon Earth build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
Meteor Cannon Earth is a level 22 single mastery build focusing on Earth's damage output to burst down enemies in battle. It utilizes Fire Damage, dealing damage-over-time inside the ring while nuking them with Roiling Magma casts for huge AoE damage.
The main downside to this strong damage build is its high cost in Energy and Health. Most of Earth's abilities deal Exhaust, which burns through your energy quickly. Furthermore, Overload abilities also deal damage to your character. To assist you, use your potions and barrier for the constant resource drain.
| August 8, 2025 | Meteor Cannon Earth was created. |
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| Gear | Affixes | |
|---|---|---|
| Head (Ornate Armor) |
・Might
・Health Regeneration ・Energy Regeneration ・Critical Hit Chance ・Lightning Resistance |
|
| Shoulders (Ornate Armor) |
・Critical Hit Chance
・Lightning Resistance ・Fire Resistance ・Increased Cast Speed | |
| Torso (Ornate Armor) |
・Lightning Resistance
・Fire Resistance ・Might ・Health Regeneration |
|
| Arms (Ornate Armor) |
・Increased Cast Speed
・Increased Fire Damage ・Critical Hit Chance ・Lightning Resistance |
|
| Legs (Ornate Armor) |
・Energy Regeneration
・Lightning Resistance ・Fire Resistance ・Increased Cast Speed |
|
| Necklace | ・Increased Fire Damage
・Increased Spell Damage ・Critical Hit Chance ・Might |
|
| Ring 1 | ・Increased Fire Damage
・Might ・Energy Regeneration ・Fire Resistance |
|
| Ring 2 | ・Increased Spell Damage
・Might ・Health Regeneration ・Critical Hit Chance |
|
| Weapon (Staff) |
・Increased Cast Speed
・Increased Fire Damage ・Increased Spell Damage ・Energy Regeneration |
The stats shown above is a sample build of what you want to go for when building your character.
You want to get Ornate Armor for the Meteor Cannon Earth build. Ornate Armor is preferred because of its implicit stats that give you natural resistances, letting you soak up more damage from your Overload abilities.
For your weapon, the Staff is your main option for its implicit stat that boosts Fire Damage. You won't be using it for attacking, as your main goal is to increase Fire and Spell Damage for your spells, with general buffs for resource management, like Health and Energy Regen.
| List of Weapons | List of Armor |
| Skills | Modifiers |
|---|---|
Roiling Magma
(17) |
Enhanced Damage ・10% more Damage Overload ・15% more Damage. ・Refund 30% of Energy spent. ・Gain 1 Overload per 30 Energy spent. ・+10 Energy Cost. Grandeur ・Explosion deals 14.4% of Energy spent on this skill as additional Fire Damage. ・+10% of Current Energy as Energy Cost. |
Earth Enchantment
(9) |
Fire Resistance ・Aura grants you and allies +15% Fire Resistance and +1% Maximum Fire Resistance. ・+10 Energy reserved. Earth Enhancement ・Aura grants an additional 8% increased Fire and Physical Damage. ・+10 Energy reserved. |
Ignite
(3) |
Flame Burst ・When directly used this skill deals 21 Fire Damage to the target with 100% Ailment Chance. ・20% less Damage over Time. Resistance Reduction ・+0.5s Duration. ・Ignited enemies have -5% Fire Resistance. |
Ring of Flame
(15) |
Permanency ・Turns the skill into a sustained skill, so it is always active. ・No Cooldown. ・No bonuses on use.%Reserves +60 Energy. Blazing Heat ・Deals up to 60% more Damage to enemies closer to the center. ・Permanency: +10 Energy reserved. Weakening Heat ・Enemies inside the Aura get -4% to Cold Resistance, Fire Resistance and Armor Value every second. ・Maximum is -12%. Overload ・2% increased radius per Overload. ・2% more Damage per Overload. |
Grand Magic
(6) |
Critical Chance ・30% increased Spell Critical Hit Chance |
Arcane Abundance
(4) |
Energy ・+30 Maximum Energy ・Unlocks Ether Shield - While above 50% Energy, 10% of DamageTaken is absorbed by Energy. |
Earth Attunement
(8) |
Spell ・10% increased Fire and Physical Spell Damage ・4% increased Cast Speed |
Combustion
(8) |
Damage ・Explosion has -0.5m radius and 50% more damage Radius ・Explosion has +0.5m radius |
Overheat
(10) |
Energy ・Recover 3 Energy for every Overload generated Fire Damage ・2% increased Fire Damage per Overload |
Magma Shell
(6) |
Overload ・Take 10% less Damage from Overload |
The Meteor Cannon Earth build prioritizes you leveling up your Roiling Magma and Ring of Flame to get Overload and damage modifiers for them. Enhance them even further with Earth Enchantment and Ignite to improve their damage, with Earth Enchantment providing some durability with the extra Fire Resistance.
As for your passives, your main priority is to get both damage and sustain to maximize your active abilities' damage. Grand Magic, Earth Attunement, Combustion, and Overheat will be your primary damage buffers, while Magma Shell is recommended for durability.
| Attribute Prioritization |
|---|
| Might ▶ Vigor |
Might is the best attribute to get for the Meteor Cannon Earth build, as it directly upgrades the stats your Earth character has, and it also allows you to equip better Ornate Armor for your character.
Resolve, a secondary attribute that buffs your Fire Damage, is increased the more you invest in Might. We also suggest investing some stats into Vigor for more survivability, and it also allocates some points to Resolve. Try to go for a 1:3 ratio, where Vigor gets a point for every 3 Might.
The Meteor Cannon Earth build revolves around activating all your Fire Damage buffing abilities, then bursting enemies down with Roiling Magma. The rotation is as follows:
Do note that this playstyle relies on your skillshots hitting and they can miss, as is shown in the video. This build depletes health and energy fast, so using your potions is essential. Barrier can also be quite helpful for the extra protection, even if you don't have it upgraded.

| Rank | Build |
|---|---|
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Meteor Cannon Earth Build



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