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This is a Flicker Strike Rogue Earth build guide for Titan Quest 2. Check out how the Flicker Strike Ashstalker build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
This Flicker Strike build focuses on actively dashing on a marked enemy with Flicker to maintain a constant state of Flow and mowing down bosses with critically boosted Lethal Strikes. The main damage type will be Strike, so you can also consistently inflict stuns with the right modifiers!
Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Earth Enchantment for additional Physical Damage or Fissure for better mob clear!
| August 13, 2025 | Flicker Strike Ashstalker build was created. |
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| Gear | Affixes | |
|---|---|---|
| Head (Heavy Armor) |
・+ Energy Regeneration per second
・- Energy Reserved ・+% increased Cooldown Rate ・Any Elemental Resistance |
|
| Shoulders (Heavy Armor) |
・+ Critical Hit Chance
・+ Ailment Power ・+ Ailment Chance | |
| Torso (Heavy Armor) |
・Vigor
・Might ・Any Elemental Resistance |
|
| Arms (Heavy Armor) |
・+ Critical Hit Chance
・+ Glancing Hits Chance ・+ Increased Physical Damage |
|
| Legs (Heavy Armor) |
・Increased Movement Speed
・Increased Movement Skill Cooldown Rate ・Might ・Any Elemental Resistance |
|
| Necklace | ・+ Critical Hit Chance
・Increased Cooldown Rate ・+ Energy ・+ Ailment Power/Chance |
|
| Rings | ・+ Critical Hit Chance
・Increased Cooldown Rate ・Weapon Strike Damage ・Increased Strike Damage ・Increased Ailment Chance |
|
| Weapon (Two-Handed Club) | ・+ Critical Hit Chance
・+% increased Weapon Attack Damage ・Increased Weapon Strike Damage ・Increased Strike Damage ・Increased Ailment Chance |
ψ The stats shown above are a sample build of what you want to go for when building your character.
In terms of offense, the equipment for this build revolves around stacking Critical Hit Chance, Strike Damage, and Ailment Chance. However, the most crucial modifier here would be Cooldown Rate so that you can keep your Flicker and Lethal Strike only have 1-2 seconds of lag!
As for defense, you will mainly be relying on Glancing Hits, so try to stack these up as much as possible to synergize with your passives while having an appropriate amount of Health and Resistances!
| List of Weapons | List of Armor |
Moonclaw |
・+X% increased Pierce Damage
・+X% increased Critical Hit Chance ・+X% Glancing Hit Chance ・On dealing a critical hit, restore 5% of your maximum Energy |
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Optimally, slotting in the Moonclaw will be a substantial critical boost whilst allowing you to stay consistent with Energy! With this, you can even use the Shadow Strike modifier on Lethal Strike and further reduce its Cooldown.
| Skills | Modifiers |
|---|---|
Fissure
(3) |
Slam Attack ・Turns the skill into a melee slam attack dealing 198% Weapon Damage with 100% Weapon Speed and 6m Range instead. ・Requires Axe, Sword, Spear or Blunt Melee Weapon. Shockwave ・Hitting a stunned enemy triggers a shockwave dealing 48 Strike Damage in a 1.8m radius. ・+2 Energy Cost. |
Earth Enchantment
(8) |
Stone Imbuement ・Aura grants you and allies +4 Weapon Strike Damage. Grants you 100% Weapon Damage converted to Strike Damage. +30 Energy reserved. Earth Enhancement ・Aura grants an additional 8% increased Fire and Physical Damage. ・+10 Energy reserved. |
Lethal Strike
(15) |
Enhanced Damage ・10% more Damage Mark Focus ・15% more Damage against your Mark. ・When this ability hits your Mark it recovers 20% of its Cooldown. |
Mark for Death
(2) |
Weaken ・The marked target deals 10% reduced Damage. ・+2 Energy cost. |
Flicker
(17) |
Flow Gain ・When you hit your Mark, gain Flow. ・+3s Base Cooldown Duration. Mark Refresh ・When this ability hits your Mark, it recovers 15% Cooldown. Quick Slash ・Deals 123% Weapon damage instead. ・50% less Travel Distance. ・40% less Cooldown Duration. ・Requires Melee Weapon |
The main offensive skill will be a combo between Flicker and Lethal Strike, wherein Flicker is modified in a way that allows it to consistently Gain Flow for Lethal Strike by having its cooldown reduced and deal Strike damage with weapons instead due to the help of Earth Enchantment converting our damage to Strike!
With the way Flicker is set up with Mark for Death, Lethal Strike can always be used two times, and Flicker should have its cooldown refreshed shortly after. Lastly, Fissure is slotted in as your primary means of stunning and clearing mobs with Slam Attack and Shockwave as this build is solely designed around melting bosses!
| Skills | Modifiers |
|---|---|
Deft Hands
(12) |
Critical Hit Chance ・20% increased Critical Hit Chance Ailment Chance ・20% increased Ailment Chance |
Accuracy
(12) |
Critical Hit Chance ・20% increased Critical Hit Chance Critical Hit Damage ・+15% Critical Damage Multiplier |
Nimble Defense
(6) |
Movement Skill Cooldown Speed ・15% increased Movement Skill Cooldown Speed |
Dismantling Tactics
(6) |
Critical Hit Chance ・You have 40% increased Critical Hit Chance against your Mark |
Sleight of Hand
(6) |
Critical Hit Chance ・30% increased Critical Hit Chance with Weapon Attacks |
The passives for this build enhance the following stats: Critical Hit Chance, Weapon Damage, and Movement Skill Cooldown as a basic foundation for the build starting at 22.
The additional Movement Skill Cooldown Speed applies to Flicker, so it is essential to the build, as a mere two second cooldown before it can be used again is a huge difference. Onwards, build up on Sleight of Hand to further increase your Weapon Damage capabilities.
As a general rule for modifiers early on, it would be better to get Ailment Chance and Weapon Damage for Deft Hands and replace Accuracy with Earth Affliction up until you are comfortable enough to transition to full Critical.
Best Active and Passive Skills to Unlock
| Divinity Allocation |
|---|
| Earth ▶ Rogue |
For your Divinity, make sure to unlock Tier 2 of Earth first so you can get Earth Enhancement early to start dealing Strike Damage while using Slam Attack and Shockwave first. Once you have that, you can start focusing on Rogue to get your main skills: Flicker and Lethal Strike.
| Attribute Prioritization |
|---|
| Might ▶ Agility |
Your Attributes mainly consist of Might to help you build up on Fitness and allow you to equip two-handed weaponry such as clubs and heavy armor.
However, you should also take points in Agility as not only does it increase your Fitness, but it also allows you to equip some halberds, clubs, and medium armor, which can be a solid alternative early on.
Keep in mind that as you progress, you should increase your attributes at a 2:1 ratio, where every 2 Might should add 1 Agility.
The Flicker Strike Ashstalker build revolves around building Flow with Flicker to refresh the cooldown of Lethal Strike, allowing you to rotate around these two skills indefinitely during a fight. The rotation is as follows:

| Rank | Build |
|---|---|
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Flicker Strike Ashstalker Build



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