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Titan Quest 2

Flicker Strike Ashstalker Build

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Titan Quest 2 Flicker Strike Banner
This is a Flicker Strike Rogue Earth build guide for Titan Quest 2. Check out how the Flicker Strike Ashstalker build works with their skills, equipment, attribute priorities, and playstyle here!

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Flicker Strike Ashstalker Build

Build Summary

Build Setup
Flicker Strike Rogue Earth Build Flicker Strike Ashstalker Build
Fissure Earth Enchantment Lethal Strike Mark for Death Flicker

Accuracy Deft Hands Nimble Defense Sleight of Hand Dismantling Tactics
Tier Ranking: A tier
Titan Quest 2 Build - Pro High Single-target Damage

Titan Quest 2 Build - Pro Mobile and Easy to Play

Titan Quest 2 Build - Con Struggles With Mobbing

Titan Quest 2 Build - Con High Emphasis on Modifiers

This Flicker Strike build focuses on actively dashing on a marked enemy with Flicker to maintain a constant state of Flow and mowing down bosses with critically boosted Lethal Strikes. The main damage type will be Strike, so you can also consistently inflict stuns with the right modifiers!

Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Earth Enchantment for additional Physical Damage or Fissure for better mob clear!

August 13, 2025 Flicker Strike Ashstalker build was created.

Equipment and Affixes

Gear Affixes
Head
(Heavy Armor)
・+ Energy Regeneration per second
・- Energy Reserved
・+% increased Cooldown Rate
・Any Elemental Resistance
Shoulders
(Heavy Armor)
・+ Critical Hit Chance
・+ Ailment Power
・+ Ailment Chance
Torso
(Heavy Armor)
・Vigor
・Might
・Any Elemental Resistance
Arms
(Heavy Armor)
・+ Critical Hit Chance
・+ Glancing Hits Chance
・+ Increased Physical Damage
Legs
(Heavy Armor)
・Increased Movement Speed
・Increased Movement Skill Cooldown Rate
・Might
・Any Elemental Resistance
Necklace ・+ Critical Hit Chance
・Increased Cooldown Rate
・+ Energy
・+ Ailment Power/Chance
Rings ・+ Critical Hit Chance
・Increased Cooldown Rate
・Weapon Strike Damage
・Increased Strike Damage
・Increased Ailment Chance
Weapon (Two-Handed Club) ・+ Critical Hit Chance
・+% increased Weapon Attack Damage
・Increased Weapon Strike Damage
・Increased Strike Damage
・Increased Ailment Chance

ψ The stats shown above are a sample build of what you want to go for when building your character.

In terms of offense, the equipment for this build revolves around stacking Critical Hit Chance, Strike Damage, and Ailment Chance. However, the most crucial modifier here would be Cooldown Rate so that you can keep your Flicker and Lethal Strike only have 1-2 seconds of lag!

As for defense, you will mainly be relying on Glancing Hits, so try to stack these up as much as possible to synergize with your passives while having an appropriate amount of Health and Resistances!

List of Weapons List of Armor

Best Uniques to Use

MoonclawMoonclaw ・+X% increased Pierce Damage
・+X% increased Critical Hit Chance
・+X% Glancing Hit Chance
・On dealing a critical hit, restore 5% of your maximum Energy

Optimally, slotting in the Moonclaw will be a substantial critical boost whilst allowing you to stay consistent with Energy! With this, you can even use the Shadow Strike modifier on Lethal Strike and further reduce its Cooldown.

List of Uniques

Abilities

Skills Modifiers
FissureFissure
(3)
Slam AttackSlam Attack (1/1)
ShockwaveShockwave (1/3)
Earth EnchantmentEarth Enchantment
(8)
Stone ImbuementStone Imbuement (2/2)
Earth EnhancementEarth Enhancement (1/5)
Lethal StrikeLethal Strike
(15)
Enhanced DamageEnhanced Damage (0/5)
Mark FocusMark Focus (0/5)
Mark for DeathMark for Death
(2)
WeakenWeaken (2/5)
FlickerFlicker
(17)
Flow GainFlow Gain (1/1)
Mark RefreshMark Refresh (3/3)
Quick SlashQuick Slash (5/5)

The main offensive skill will be a combo between Flicker and Lethal Strike, wherein Flicker is modified in a way that allows it to consistently Gain Flow for Lethal Strike by having its cooldown reduced and deal Strike damage with weapons instead due to the help of Earth Enchantment converting our damage to Strike!

With the way Flicker is set up with Mark for Death, Lethal Strike can always be used two times, and Flicker should have its cooldown refreshed shortly after. Lastly, Fissure is slotted in as your primary means of stunning and clearing mobs with Slam Attack and Shockwave as this build is solely designed around melting bosses!

List of All Skills

Passives

Skills Modifiers
Deft HandsDeft Hands
(12)
Critical Hit ChanceCritical Hit Chance
Ailment ChanceAilment Chance
AccuracyAccuracy
(12)
Critical Hit ChanceCritical Hit Chance
Critical Hit DamageCritical Hit Damage
Nimble DefenseNimble Defense
(6)
Movement Skill Cooldown SpeedMovement Skill Cooldown Speed
Dismantling TacticsDismantling Tactics
(6)
Critical Hit ChanceCritical Hit Chance
Sleight of HandSleight of Hand
(6)
Critical Hit ChanceCritical Hit Chance

The passives for this build enhance the following stats: Critical Hit Chance, Weapon Damage, and Movement Skill Cooldown as a basic foundation for the build starting at 22.

The additional Movement Skill Cooldown Speed applies to Flicker, so it is essential to the build, as a mere two second cooldown before it can be used again is a huge difference. Onwards, build up on Sleight of Hand to further increase your Weapon Damage capabilities.

Leveling Priority

As a general rule for modifiers early on, it would be better to get Ailment Chance and Weapon Damage for Deft Hands and replace Accuracy with Earth Affliction up until you are comfortable enough to transition to full Critical.

Best Active and Passive Skills to Unlock

Divinity Allocation Points

Divinity Allocation
Earth ▶ Rogue

For your Divinity, make sure to unlock Tier 2 of Earth first so you can get Earth Enhancement early to start dealing Strike Damage while using Slam Attack and Shockwave first. Once you have that, you can start focusing on Rogue to get your main skills: Flicker and Lethal Strike.

Attribute Priority

Attribute Prioritization
Might ▶ Agility

Your Attributes mainly consist of Might to help you build up on Fitness and allow you to equip two-handed weaponry such as clubs and heavy armor.

However, you should also take points in Agility as not only does it increase your Fitness, but it also allows you to equip some halberds, clubs, and medium armor, which can be a solid alternative early on.

Keep in mind that as you progress, you should increase your attributes at a 2:1 ratio, where every 2 Might should add 1 Agility.

All Attributes Explained

Playstyle and Skill Rotation

The Flicker Strike Ashstalker build revolves around building Flow with Flicker to refresh the cooldown of Lethal Strike, allowing you to rotate around these two skills indefinitely during a fight. The rotation is as follows:

  1. Activate Earth Enchantment to convert all damage to Strike.
  2. Apply Mark For Death on desired target.
  3. Use Flicker to gain Flow.
  4. Hit the enemy with two Lethal Strikes.
  5. Rinse and repeat starting from step 3.

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List of All Builds Ranked

Rank Build
S tier
Burn Bow Rogue Earth BuildFlicker Strike Ashstalker
A tier
B tier
C Tier

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