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☆ Uniques | Weapons | Armor

This is a list of all the Unique Equipment in Titan Quest 2. See all of the Unique equipment in the game as well as their unique affixes and modifiers tied to them.
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List of Contents
| Note: More unique item data can be seen by scrolling horizontally on mobile. |
| Name | Type | Implicit and Modifiers |
|---|---|---|
Hippokampos Scapula
|
2h Axe - Weapon |
Fixed Modifiers:
・Weapon Cold Damage ・Weapon Poison Damage ・+Energy ・+Energy Regeneration per second ・% increased Movement Speed ・+% to all Magical Resistances |
Kaenas' Sword
|
Sword - Weapon |
Fixed Modifiers:
・+X% Cold Resistance ・+X% Poison Resistance ・+X% increased Critical Hit Chance ・+X% Glancing Hits Chance ・+X% increased Attack Speed ・+X% increased Physical Damage ・+X% Base Weapon Critical Hit Chance |
Harpe
|
2h Axe - Weapon |
Fixed Modifiers:
・+X% Fire Resistance ・+X% increased Fire Damage ・+XEnergy Regeneration per second ・+X Glancing Hits Chance ・+X% increased Attack Speed ・Hitting an enemy with your Primary Attack grants 15% increased Movement Speed for 1 second |
Katharsis
|
Dagger - Weapon |
Fixed Modifiers:
・+X% increased Energy ・+X% increased Lightning Damage ・+X% increased Attack Speed ・+X% Cast Speed ・When you have full overshelm, generating more spends it on an explosion dealing Lightning Damage in a 3m area around you |
Shadowsting
|
Spear - Weapon |
Fixed Modifiers:
・+X% increased Health ・+X% increased Ailment Chance ・Consuming Overwhelm creates an explosion dealing Spirit damage in a 6m area around you |
Aegis of Laconia
|
Shield - Weapon |
Fixed Modifiers:
・+X Health ・+X Might ・+X% increased Movement Skill Cooldown Rate ・+X% increased Damage to Melee abilities |
Moonclaw
|
Necklace - Jewelry |
Fixed Modifiers:
・+X% increased Pierce Damage ・+X% increased Critical Hit Chance ・+X% Glancing Hit Chance ・On dealing a critical hit, restore 5% of your maximum Energy |
Cartouche Ring
|
Ring - Jewelry |
Fixed Modifiers:
・+X% increased Cold Damage ・+X% increased Fire Damage ・+X% increased Lightning damage ・+X Energy ・+X Energy Regeneration per second ・+X Maximum Burning Stacks ・+X Maximum Chilled Stacks ・+X Maximum Shocked Stacks |
Coral Mace
|
1h Club - Weapon |
Fixed Modifiers:
・+X% increased Ailment Chance ・+X Weapon Cold Damage ・+X Weapon Pierce Damage ・+X% increased Damage to Cold Spells |
Fell Blade
|
Dagger - Weapon |
Fixed Modifiers:
・+X Weapon Fire Damage ・+X% Fire Resistance ・+X% increased Pierce Damage ・+X% increased Attack Speed ・+X minimum Rage Stacks |
Cuttlebone Standard
|
Spear - Weapon |
Fixed Modifiers:
・X% increased Cold Damage ・increased Fire Damage ・increased Lightning Damage ・increased Poison Damage ・X Energy Regeneration per second ・Generating Overload grants 15% increased Cast Speed for 2 seconds |
Sagaris Karkinos
|
1h Axe - Weapon |
Fixed Modifiers:
・X% increased Ailment Chance ・+X Pierce Armor ・+X Health ・X% increased Critical Hit Chance ・X% Base Weapon Critical Hit Chance ・+X Maximum Bleeding Stacks |
Thyrsus
|
Staff - Weapon |
Fixed Modifiers:
・X% increased Poison Damage ・+X Energy Barrier ・X Energy Regeneration per second ・Activating Barrier inflicts Pierce Damage to enemies around you |
Storm Strike
|
Bow - Weapon |
Fixed Modifiers:
・+X Weapon Lightning Damage ・X% increased Lightnign Damage ・+X Agility ・%increased Cooldown Rate ・X% increased Movement Speed ・Generating Overload grants30% increased Critical Hit Chance for 2 seconds |
Ram Bow II
|
Bow - Weapon |
Fixed Modifiers:
・+X% Bleeding and Poison Resistance ・X% increased Strike Damage ・+X Might ・X% increased Ailment Chance ・Hitting an enemy with your Primary Attack has a chance of causing explosions |
Brigand's Axe
|
1h Axe - Weapon |
Fixed Modifiers:
・X% increased Poison Damage ・X% increased Strike Damage ・+X% Poison Resistance ・X% increased Dodge Range ・Hitting an enemy with your Primary Attack progresses Dodge cooldown by 10% of the remaining duration. |
Dam Breaker
|
2h Club - Weapon |
Fixed Modifiers:
・Infrequent: X% increased Damage over Time ・X% increased Strike Damage ・+X Health ・X% increased Ailment Chance ・X Ailment Duration ・X% Ailment Power ・X% Chance to Trigger a Rupture when hitting channeling Enemies |
Fotia
|
Staff - Weapon |
Fixed Modifiers:
・X% increased Fire Damage ・+X Energy ・X% increased Ailment Chance ・X% increased Ailment Power ・X% increased Cast Speed ・X% increased Damage to Channel Spells |
Soul Carver
|
Sword - Weapon |
Fixed Modifiers:
・+X Energy Barrier ・X% increased Ailment Chance ・X% increased Attack Speed ・Consuming Overwhelm creates an explosion dealing Spirit Damge in a 6m area around you. |
Atlantean Sabre
|
Sword - Weapon |
Fixed Modifiers:
・+ X Weapon Cold Damage ・X% increased Attributes ・X% increased Pierce Damage ・+X Weapon Pierce Damage ・+X Energy ・+X Energy Regeneration per second |
Fungus Log
|
2h Club - Weapon |
Fixed Modifiers:
・X% increased Poison Damage ・X% increased Strike Damage ・+X% Poison Resistance ・+X Health ・X% increased Ailment Chance ・X% increased Ailment Duration ・+X Maximum Plagued Stacks |
Trygon's Tail
|
Dagger - Weapon |
Fixed Modifiers:
・X% increased Pierce Damage ・X% increased Poison Damage ・+ X Weapon Pierce Damage ・+ X Weapon Poison Damage ・X% increased Cooldown Speed to Poison Abilities ・X% increased Cooldown Speed to Projectile Abilities |
Venom Heart
|
Necklace - Weapon |
Fixed Modifiers:
・X% increased Poison Damage ・+X% Poison Resistance ・+ X Weapon Poison Damage ・X% increased Ailment Chance ・X% increased Ailment Power ・X% increased Projectile Weapon Damage |
Wellspring
|
Necklace - Jewelry |
Fixed Modifiers:
・+X Energy Regeneration per second ・Generating Overload grants 20% increased Health Regeneration for 2 seconds ・+X Health Regeneration per second ・X% to all Magical Resistance |
Captain's Signet
|
Ring - Jewelry |
Fixed Modifiers:
・+X Pierce Armor ・+X Strike Armor ・+X Free Barrier ・X% increased Damage to Weapon Attacks ・+X% to all Magical Resistances |
Moon Disc
|
Shield - Weapon |
Fixed Modifiers:
・Shield: +X Free Barrier ・X% increased Energy ・+X Energy Barrier ・+X Energy Regeneration per second ・X% increased Cast Speed ・X% increased Movement Speed ・X% increased Cooldown Rate to Area Spells |
Bonesaw
|
Sword - Weapon |
Fixed Modifiers:
・X% increased Ailment Chance ・+X Weapon Pierce Damage ・X% increased Critical Hit chance ・X% increased Ailment Duration ・+X% Base Weapon Critical Hit Chance ・X% increased Critical Hit chance against Incapacitated Enemies ・+X Vigor |
Raging Bull
|
2h Axe - Weapon |
Fixed Modifiers:
・+X Strike Armor ・+X Health Regeneration per second ・X% increased Movement Speed ・X% increased Weapon Damage per Rage Stack |
Aspis Karkinos
|
Shield - Weapon |
Fixed Modifiers:
・+X Pierce Armor ・+X Strike Armor ・X% increased Critical Hit chance ・-X% increased Ailment Chance ・Activating Barrier inflicts Pierce Damage to enemies around you |

Uniques are equipment with a fixed and oftentimes, unique and stronger set of modifiers compared to lower rarity gear. Each unique will always have the same modifier types and the only difference they'll have are the values of their said modifiers. This is why Uniques are often build defining and a staple to certain builds.
Uniques are not items that are just randomly farmed throughout the map. Each unique have their own specific way of being obtained and while the drop may not be guaranteed, it will be the main way to obtain the said item.

At the time of writing, there are about 25 Weapons and 5 Jewelries in the game. While there are multiple uniques that can be target farmed, some of the uniques are much rarer and may mostly be obtained through the Scavenger Shop where you can gamble money for a random item of your chosen type.

Titan Quest 2 Walkthrough Wiki
| Titan Quest 2 Wiki Contents | |
|---|---|
Builds |
Masteries
|
Uniques |
Walkthrough |
World Quests |
Bosses |
Weapons |
Armor |
Jewelry |
Repository Items |
Interactive Maps |
News and Updates |
List of Uniques



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