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Earth is a mastery in Titan Quest 2 that has multiple AoE fire and earth damage against enemies. Check out more information on the Earth mastery, classes, builds, skills, and playstyle here!
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List of Contents
Earth Mastery |
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| Main Attribute | Might |
|---|---|
| Pros and Cons |
+ Multiple Area Spells with Decent Damage + Good Balance of Damage and Sustain Passives - You can take damage from your own Fire abilities - High Energy Costs for Early Abilities |
| Skill | Description |
|---|---|
Fissure
|
・Split the ground in front of you to deal 20 Strike Damage in a 8m line. ・The fissure stays for 2s and slows enemies by 20%. ・Consumes full Overwhelm for 50% more Damage. |
Roiling Magma
|
・Fire a large Ball of Magma that explodes on contact with enemies or obstacles. ・Deals 20 Fire Damage in a 2.2m radius. |
Earth Enchantment
|
・Emit an Aura with a 18m radius. ・Aura grants you and allies 20% increased Fire Damage. ・Aura grants you and allies 20% increased Physical Damage. |
Flame Volley
|
・Fire Projectiles from above your head to target location where they explode dealing 6 Fire Damage in a 0.9m radius. ・For every 15 Energy you spend globally, Flame Volley gains 1 stack of Amplify (Max 20). ・Flame Volley has 10% more Cast Speed per Amplify. ・Whenever the ability fires, lose 1 Amplify. |
Earthquake
|
・Conjure an Earthquare around you. ・Its effect increases in Stages for every 1s you channel. ・Releasing after reaching Stage 1 deals 26 Strike Damage in a 4.0m radius. ・Deals 120% more Damage per additional Stage. ・Stage 2 stuns for 0.6s. |
Ignite
|
・Target is Ignited for 4s. Ignited enemies take 8 Fire Damage every 0.5s. |
Ring of Flame
|
・Active: On use grants 20% increased Movement Speed increased Fire Damage for 6s. ・Passive: While Ring of Flame has Amplify, deals 3 Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more and has 5% increased radius per Amplify ・Gains 5 Amplify on use and while active gains Amplify for every 15 Energy you spend globally Max 20 stacks. Stacks last 3s. |
| Skill | Description |
|---|---|
Grand Magic
|
・8% increased Spell Damage ・+3 Maximum Energy |
Arcane Abundance
|
・ +14 Maximum Energy ・2% increased Maximum Energy |
Earth Attunement
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・8% increased Fire Damage ・6% increased Physical Damage |
Earth Affliction
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・4% increased Ailment Chance ・2% increased Ailment Power |
Earth Wielder
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・4% increased Attack Damage ・2% increased Spell Damage |
Earth Barrier
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・7% increased Barrier ・2% increased Armor |
Combustion
|
・8% increased Fire Damage ・When you kill a burning enemy you have a 25% chance to cause an explosion dealing 7 Fire Damage in a 2.0m radius. |
Overheat
|
・10% increased Damage with Overload Abilities |
Magma Shell
|
・1% increased Health ・3% increased Armor Value ・+4% Fire Resistance |
| All Earth Classes | ||
|---|---|---|
| Ashstalker | Elementalist | Battlemage |

Ashstalker is the combination of Rogue and Earth together. This hybrid mastery provides a good balance of both single and multi-target abilities. Players can be quite creative in this build, imbuing attacks with poison or fire to deal afflictions to enemies.
Note that this mastery combination will be relying a lot on its skillshots and projectiles, so it can be quite tricky in some situations.

The Elementalist has a lot of abilities going for it, being able to control the battlefield significantly with its multiple AoE spells. Storm has hard crowd-control being able to lock down enemies, while Earth has Channel and damage-over-time spells for continuous damage.

The Battlemage is a highly efficient warrior to get because of the preferred attributes of both masteries. You benefit the most with Might for this combination.
Warfare's abilities allows you to be more comfortable around the battlefield with the Earth Mastery. As Earth is quite slow, having both the sustain, mobility, and physical damage that Warfare has is ideal.
Earth is a great Mastery option if you prefer dealing damage against multiple enemies over a longer duration. The mastery itself is pretty tanky and deals quite good damage, but it feels a bit lackluster on its own especially in the early games because of its high energy requirements.
Earth becomes a lot better when you get a second mastery, especially ones with movement abilities to support Earth's AoE abilities.

Warfare is the best one to choose for Earth for most players, as it supplements Earth's playstyle. The Battlemage allows you to get into the center of combat and deal high destructive power with your AoE abilities.
Warfare Mastery Guide and Skill List

Earth Mastery Guide |
Rogue Mastery Guide |
Storm Mastery Guide |
Warfare Mastery Guide |
Stormblade Mastery Guide |
Ashstalker Mastery Guide |
Elementalist Mastery Guide |
Battlemage Mastery Guide |
Tempest Mastery Guide |
Reaver Mastery Guide |
Earth Mastery Guide and Skill List



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