★ New Characters: Helhest | Rossi-11
☆ New Bow Weapons and Axion Artifacts
★ Tier Lists: Characters | Weapons | Artifacts
☆ Best Builds: Helhest | Rossi-11 | Estela
★ Weapon Guides: Exotics | Mythics
☆ Redeem Codes for November 2025

Artifacts enhances a character's Power in the game, increasing their overall strength and effectiveness in Destiny:RIsing. Read on to see the list of all artifacts, how to obtain artifacts, and more in this guide!
| Artifact Guides | |
|---|---|
| List of All Artifacts | Best Artifacts Tier List |
| Artifact | Type | Slot | Level 1 Effect |
|---|---|---|---|
|
|
Abilities | 1 | Casting signature abilities restores 0.86% health every second for 5s. Stacks 3x. |
Bellicose Pact
|
Summon | 3 | The wielder's summons deal +12.95% damage. |
Bellicose Planetesimal
|
Abilities | 4 | Casting signature abilities grants +10.5 % weapon damage for 6s. |
Bellicose Precession
|
Rapid-Fire | 3 | Hitting the same target 5 times grants the drawn weapon +12.95% rate of fire until the magazine is emptied or the weapon is reloaded. |
Bellicose Radiation
|
Status | 3 | While affected by a damage over time effect, take -17.5% damage from damage over time effects, and deal +5.25% damage. |
Bellicose Subgravity
|
Move | 4 | Gain +8.75% reload speed and +10.5% weapon damage while airborne. |
Bellicose Veil
|
Move | 3 | Casting movement abilities grants the next signature ability +26.95% damage bonus for 3s. |
Binging Planetesimal
|
Ability | 2 | Dealing damage with signature abilities restores health equal to 7.7% of the damage dealt. |
Bloodthirsty Shell
|
Spread | 2 | Hitting multiple targets at the same time with spread weapons restores 14% health. |
|
|
Survival | 1 | Taking damage grants 1 stack of armored: take -0.63% damage. Stacks 20x. Lose 1 stack once every 1s once armored takes effect. |
Bulwark Pact
|
Summon | 2 | The wielder's summons gain +17.5 max health. |
|
|
Piercing | 1 | Precision final blows grant a 238 overshield for 8s. |
Calming Token
|
Piercing | 3 | Shots fired while stationary gain +3.5 accuracy and +16.1% precision damage. |
|
|
Survival | 1 | Take -8.75% damage, but receive -17.5% healing when health is greater than 50%. |
Confined Axion
|
Status | 4 | When a combatant is confined, they take higher long-range weapon damage from the wielder for the next 10s. Combatants take + 12.6% damage at a range of more than 20 m, and +20.3% damage at a range of more than 30 m. |
Courageous Planetesimal
|
Ability | 3 | Casting any ability increases damage dealt by +6.3% for 10s. |
Explosive Shell
|
Spread | 4 | Projectiles gain +16.8% blast damage and +16.8% blast radius on direct hits. |
Fertile Ground
|
Move | 2 | Recover 1.4% health per second while stationary (effective only when health is below 100%). |
Hawkeye Token
|
Piercing | 4 | When hitting targets more than 20m away, weapons deal higher damage based on how far away they are, up to +16.8%. |
Healing Conjunction
|
Impact | 2 | After taking damage within 15m of the source, recover 1.82% health per second for 6s. Cooldown: 15s. |
Healing Ground
|
Move | 2 | Final blows landed while moving on the ground restore 5.6% health. |
Healing Nutation
|
Rapid-Fire | 2 | After consecutively hitting the same target with more than 5 rounds, recover health on every subsequent hit equal to 9.44% of the initial weapon damage dealt. |
|
|
Abilities | 1 | Recover 10.5% health after casting any ability. Cooldown: 10s. |
|
|
Status | 1 | Recover 1.05% health per second while within 20m of a target affected by debuffs (includes the wielder). |
Healing Subgravity
|
Move | 2 | Airborne final blows restore 6.65% health. |
Healing Veil
|
Move | 2 | Casting movement abilities instantly restores 5.6% health. |
Illuminated Ground
|
Move | 4 | Casting signature abilities while stationary grants +12.6% weapon damage bonus for 6s. |
|
|
Impact | 1 | The wielder takes 11.2% less damage from sources more than 15m away while affected by both healing over time and ally damage bonus effects. |
Inverted Fury
|
Survival | 3 | Gain +10.5% weapon damage bonus while shielded. |
|
|
Survival | 1 | Gain +31.5% shield when health falls below 17.5%. |
Inverted Survival
|
Survival | 4 | Gain +8.4% reload speed and +1.75% movement speed for every 25% health missing. |
Inverted Tenacity
|
Survival | 2 | Take -14% damage when health is below 13.3%. |
Inverted Vengeance
|
Survival | 4 | Gain +(current shield value/initial shield value) 5.25% damage bonus while shielded, up to 7%. |
Jolted Transit
|
Impact | 3 | The drawn weapon deals -7% precision damage and +12.95% body shot damage. |
Light-Rich Ground
|
Move | 4 | Abilities deal +9.44% damage while sprinting. |
Mysterious Submagnetism
|
Move | 3 | Deal +8.75% damage while stationary, but deal -1.75% damage while moving. |
|
|
Move | 1 | Take -7% damage while moving. |
|
|
Move | 1 | Casting movement abilities reduces damage taken by 14.7% for 3s. |
|
|
Summon | 1 | Summoning restores 7% health. |
Pranayama
|
Survival | 2 | Natural health recovery interval is shortened by 24.5% while shielded. |
Predator Evolution
|
Survival | 3 | Gaining damage resistance triggers offense-defense integration: deal +1.05% damage for 6s. Stacks 5x. |
Rampaging Pact
|
Summon | 3 | Summoning grants the wielder +11.55% damage bonus for 6s. |
Rampaging Planetesimal
|
Ability | 4 | Dealing damage to targets within a 15-meter radius grants +1.4% signature ability damage bonus for 10s. Stacks 10x. |
Rampaging Precession
|
Rapid-Fire | 4 | Reloading after the previous magazine lands at least 10 hits grants the weapon + 14% damage bonus. |
Rampaging Radiation
|
Status | 4 | Casting abilities grants the rampage effect: lose 4.2% of max health once every 2s and deal +2.8% damage for 10s. Stacks 3x. (this effect can only take effect when health is greater than 30%.) |
|
|
Impact | 1 | Take -12.25% damage from sources within 15m (includes sources 15m away). |
|
|
Rapid-Fire | 1 | Weapon and ability hits grant 0.86% damage resistance for 3s. Stacks 10x. |
Resolute Radiation
|
Status | 2 | Gain +8.75% damage resistance while affected by debuffs. |
Resonating Axion
|
Overshield | 2 | When the wielder is healed over time by their own abilities, healing received is increased by 4.2% for 6s. Stacks 5x. A max of 1 stack can be gained every 2s. |
Resonating Pact
|
Summon | 4 | When summons attack the same target as the wielder, they deal +16.45% damage. |
Resonating Transit
|
Impact | 4 | When both equipped weapons are the same element, they deal +11.55% elemental damage to matching shields. |
Responsive Pact
|
Summon | 4 | Casting signature abilities grants summons +14% attack damage for 6s. |
Retributive Planetesimal
|
Ability | 2 | Ability final blows restore 4.55% health. Defeating elite or stronger combatants restores 12.25% health. |
|
|
Overshield | 1 | Grants +16.8% potency to healing and overshields received. |
Ring of Conversion
|
Overshield | 2 | 28% of overflow healing from the wielder's own abilities is converted into an overshield that lasts 6s. |
Ring of Courage
|
Overshield | 3 | Take -3.5% damage and deal +7% damage while protected by an overshield. |
|
|
Overshield | 1 | Recover 1.54% health per second while protected by an overshield. |
Ring of Morale
|
Overshield | 3 | Gaining an overshield grants +7% damage bonus for 6s. |
Ring of Reflection
|
Overshield | 4 | Gain damage bonus equal to (overshield value/max health) × 24.5% while protected by an overshield, for a max damage bonus of 8.75%. |
Ring of Safeguarding
|
Overshield | 2 | Gain an overshield equal to 15.75% of max health when shield is broken, lasting 6s. Cooldown: 16s. |
Ring of Vengeance
|
Overshield | 4 | Taking hits while protected by an overshield grants +0.86% damage bonus for 6s. Stacks 10x. |
Scattering Shell
|
Spread | 3 | Hitting multiple targets at once grants the drawn weapon's next projectile +21% blast damage and blast radius. |
Siphoning Pact
|
Summon | 2 | Summons restore 5.94% health when assisting in final blows. |
Sympathetic Evolution
|
Survival | 4 | Deal +2.45% damage for every damage resistance buff currently applied. |
Talisman of Inspiration
|
Healing | 4 | Deal +6.3% damage while receiving continuous healing. |
Talisman of Luxuriance
|
Healing | 2 | Targets healed by the wielder's abilities also gain a 4.2% overshield lasting 6s for every 20% health they've lost. |
|
|
Healing | 1 | Healing a target to full health also restores 3.29% health every 2s for 8s afterwards. |
Talisman of Unity
|
Healing | 3 | Healing a target to 100% health also grants them +3.5% damage bonus for 6s. |
United Axion
|
Status | 3 | Deal +49% weapon damage while affected by ally damage bonus effects. |
Unrelenting Evolution
|
Survival | 2 | Gaining damage resistance effects other than armored grants an additional +15 stack of armored: take -0.63% damage. Stacks 20x. Lose 1 stack once every 1s once armored takes effect. |
|
|
Move | 1 | Take -11.2% damage while stationary. |
|
|
Spread | 1 | Reloading weapons grants +8.75% damage resistance for 3s. |
|
|
Move | 1 | Take -10.5% damage while airborne. |
Unrelenting Token
|
Piercing | 2 | Take -12.95% damage while aiming down sights with piercing power weapons. |
Upright Fury
|
Survival | 3 | When no longer critically wounded, deal +8.75% damage for 6s. |
|
|
Survival | 1 | Gain +32.2% health when shield falls below 17.5%. |
Upright Survival
|
Survival | 4 | Gain +7% movement speed and +8.75% damage when your shield breaks. |
Upright Tenacity
|
Survival | 2 | Gain +10.5% damage resistance when shield is broken. |
Upright Vengeance
|
Survival | 3 | Gain +1.75% damage bonus for every 10% health lost. |
Valiant Ground
|
Move | 3 | Deal +7.7% damage while sprinting. |
Valiant Subgravity
|
Move | 3 | Deal +7.7% damage while airborne. |
Valiant Veil
|
Move | 4 | Casting movement abilities grants +8.75% damage bonus for 5s. |
Vigilant Planetesimal
|
Ability | 3 | Casting a signature ability increases the damage of the next signature ability cast within 6s by +17.5%. (signature abilities that have received this buff cannot trigger the buff for the next signature ability.) |
|
|
Summon | 1 | For every summon on the field, gain 1 stack of ward: take -3.85% damage. Stacks 3x. |

You can acquire Artifacts by completing the Realm of IX (Singularity: Chaos) activities in the game. You will gain access to these activities once you've reached Chapter 2-1 in Destiny: Rising.

You can also get Artifacts from Choice Engrams which are rewards from Realm of IX (Singularity: Order).
You can earn Legendary Artifact Choice Engrams starting from Singularity: Order IV, while Mythic Artifact Choice Engrams are rewards from Singularity: Order V and higher.

Artifacts allow you to equip characters with Effects that improve their offense, survivability, or enhance their unique attributes, as well as increase a character's power level.
These allow you to customize and tweak your character to fit a certain playstyle revolving around your equipped set effects and attributes!

Artifacts can also be considered perks for your character, with each artifact providing a certain effect depending on its type and level.

Artifacts also have Tiers that can be triggered when equipping an artifact of the same attribute. The Tiers will range from 1 up to 10, depending on the points stacked.
Artifacts have no set effects in the game, meaning that you will not receive set bonuses when equipping Artifacts. This enables more leeway for players to equip the Artifacts that are best suited to their characters.
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Gifts of the Nine |
News |
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List of All Artifacts



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