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Minerva is a boss you will encounter in mission M9-6-6: The Reigning Deity in Crisis Core: Reunion Final Fantasy VII. Read on to check out Minerva's stats and weaknesses, how to beat Minerva, and their attack patterns here!
Minerva Guides | |
---|---|
Weakness & Drops | Boss Guide |
List of Contents
Normal | Hard | |
---|---|---|
HP | 10000000 | 77777777 |
SP | 40000 | |
Gil | 0 |
Fire | Ice | Thunder |
---|---|---|
Half Damage | Half Damage | Half Damage |
Missions |
・The Reigning Deity |
---|
Drops | None |
---|---|
Stealable Items |
・Phoenix Down |
Accessory | Effect |
---|---|
Divine Slayer | Sets max damage and HP limits to 99999. Activates Libra effect. |
The Divine Slayer is considered to be one of the best accessory in Crisis Core: Reunion. It maxes out Zack's damage and HP limits, freeing up slots for other equipment. This will allow you to build more powerful setups to make battles easier!
Best Equipment and Best Accessories
Gold
G: 100 |
Divine Rule Broken |
---|
Defeated Minerva. |
The Divine Rule Broken trophy is one of the hidden trophies in the game and considered one of the most difficult to get.
Trophy Guide: How to Get Platinum and All Achievements
Recommended Build to Battle Minerva | |||
---|---|---|---|
Recommended Stats | |||
HP | 99999 | MP | 383 |
AP | 999 | ATK | 255 |
VIT | 255 | MAG | 162 |
SPR | 255 | LCK | 47 |
Recommended Materia | |||
SP Turbo (SPR +99) | SP Turbo (HP +999%) | ||
SP Turbo (VIT +100%) | SP Turbo (HP +590%) | ||
Assault Twister+ (ATK +100) | Aerial Drain (AP +920%) | ||
Recommended Accessories | |||
Ziedrich | Genji Glove | ||
Protect Ring | Adaman Bangle |
You do not need to be Level 99 to take on Minerva. What matters are your attacks and the items you use.
Stat | Recommended Value |
---|---|
HP | 99,999 |
MP | Default Value |
AP | Default Value - 999 Recommended if you do not have the Costly Punch metria. |
ATK | 60 or more |
VIT | 255 |
MAG | Default Value |
SPR | 255 |
LCK | Default Value |
You can increase your default stats through Materia Fusion. Check out our guide for a list on Materia Fusion recipes and to learn how to fuse materia.
Materia Fusion Guide and Recipes
Curaga |
Effect: Greatly restores Zack's HP Stat Buffed: SPR |
---|---|
Aerial Drain |
Effect: Zack jumps into the air then lands with an HP draining AoE attack. Stat Buffed: HP |
SP Turbo |
Effect: Expends SP to increase attack and magic damage. Stat Buffed: HP |
Assault Twister+ |
Effect: Deals damage in an AoE Stat Buffed: ATK |
Iron Fist |
Effect: Ignores target's VIT and deals damage Stat Buffed: ATK |
Costly Punch |
Effect: Ignores target's VIT and deals damage at the cost of HP. Damage increases as Zack's HP decreases. Stat Buffed: ATK |
Steal |
Effect: Steals an item from the target. Stat Buffed: AP |
Mug |
Effect: Steals an item while dealing damage to the target. Stat Buffed: AP |
You can choose one between Mug and Steal. If you don't have one, you can use the other. The recommended Command Materia to use together are SP Turbo (3) and Aerial Drain, as they are both strong and easy to get.
Accessory | Alternative |
---|---|
Ziedrich | - |
Protect Ring | Genji Shield |
Genji Armor | Adaman Bangle |
Genji Glove | Brutal |
Besides the Genji Armor, all the listed accessories can be obtained by completing missions under the Great Cavern of Wonders mission category.
Great Cavern of Wonders Missions
Item | |
---|---|
Potion
x10 |
Hi-Potion
x20 |
X-Potion
x20 |
Soma
x20 |
Phoenix Down
x5 |
Elixir
x5 |
These are the recommended items and the minimum recommended quantities for each. If you steal from Minerva, that should grant you instant 99 Phoenix Downs.
When you steal or mug from Minerva, you can obtain 99 Phoenix Downs that grant you Reraise or automatic resurrection when your HP reaches 0.
This will come in handy for Minerva's more powerful attacks that you will encounter later on during the battle.
Minerva's Judgement Arrow attack will activate the Ability Power gauge that allows you to deal extra damage. However, this makes you vulnerable to Judgement Arrow that damages not just your HP, but also your MP and AP while removing positive status effects on you.
Use a Phoenix Down to place Reraise back on you right after this attack to grant you automatic revive.
Before challenging Minerva, activate Cissnei's Lucky Stars that makes all attacks critical hits for a period of time. The Lucky Stars DMW also raises the likelihood of DMW images aligning during battle, which gives you the advantage with limit breaks.
Equipping more than one also allows the effects to overlap and increases the probability of same images aligning.
Minerva's Ultima attack cannot be blocked and it deals 55555 damage while increasing by 11111 with each use to eventually become 99999. You can safely avoid Ultima by jumping just before the screen fully lights up as shown in the video.
Perfecting the timing of the jump can be difficult, so it is good to prepare your Phoenix Down and give yourself the Reraise Status that will revive you automatically when you need it.
Minerva's Krysta, Thor's Hammer, and Crimson Flare attacks may seem like Elemental magic attacks, but they are actually magic attacks with no elemental effects. Therefore, using elemental defenses will not be effective or necessary against these attacks.
Attack Pattern | Description |
---|---|
Flash Slash | A powerful physical attack that has two hits. If Zack's LCK is below 155, this move becomes critical and deals more damage. It can remove Reraise effects on Hard Mode. |
Photon Feather | Minerva hovers and hits you multiple times. This attack has low damage but can track you to a degree that makes it difficult to avoid. |
Ultima | A powerful magic attack with no elemental effects that deals high damage. |
Crimson Flare | Shoots a slow-moving fireball at Zack with no elemental effects that deals high damage. |
Krysta | A magic attack that summons ice shards from where Zack is standing. It is easy to avoid with no elemental effects. |
Thor's Hammer | A lightnight shocks Zack with non-elemental magic damage when Minerva waves her staff. |
Judgment Arrow | Minerva's special attack that triggers the Ability Power Gauge. Removes positive status effects on you while dealing damage to your HP, MP, and AP. |
Anti Material | Protects Minerva from physical attacks for 20 seconds. |
Anti Magic | Protects Minerva from magic attacks for 20 seconds. |
Minerva in Hard Mode has a total HP of 77,777,777 and may take 30-40 minutes to defeat. It will take a lot of perseverance to finish her off, so it makes sense if you are wondering if there is a difference in the ending after defeating Minerva in Hard Mode.
However, beating Minerva in Hard Mode will not result into any particular change in the story or rewards.
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