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This page breaks down how the DMW works in Crisis Core: Final Fantasy VII Reunion, including how to enter Modulating Phase, and more.
List of Contents
DMW Flowchart | |
---|---|
The DMW begins to spin. 10 SP is consumed. ↓ Left image wheel stops. ↓ Right image wheel stops. If these two images match, DMW enters Modulating Phase. |
|
Images Match | Images Don't Match |
Modulating Phase | |
---|---|
1 | Enter Modulating Phase and center image wheel stops. |
2 | The three numbers stop spinning. ・If 777, then Zack levels up. ・If two of any number (1-6), Zack's currently equipped Materia in that slot will level up one level. ・If three of any number (1-6), Zack's currently equipped Materia in that slot will level up two levels. |
3 | If all three images match, then Zack will gain the limit break of the character shown. Zack will also regain some HP, MP, AP, and SP. The DMW starts spinning again. |
Images Don't Match | |
---|---|
1 | If the left and right image wheels don't match, then the center image wheel stops. |
2 | All three numbers stop and Zack receives any status effect shown in the table below. The DMW starts spinning again. |
Combination | Effect |
---|---|
777 | Invincible (limited time) |
666 | Crtical (limited time) |
555 | Null physical damage (limited time) |
444 | AP cost zero (until end of battle) |
333 | Null magic damage (limited time) |
222 | MP cost zero (until end of battle) |
111 | Invincible (limited time) |
77- | AP and MP cost zero (limited zero) |
7-7 | Null physical damage (limited time) |
-77 | Null magic damage (limited time) |
7-- | AP cost zero (limited time) |
-7- | MP cost zero (limited time) |
--7 | Endure (limited time) |
Check out our page below to see a full list of Limit Breaks and Buffs from the DMW!
DMW Guide: All Limit Breaks and Buffs
There are 18 DMW Images in total. Only Angeal and Sephiroth are available in the beginning. More images are added as you progress through the story, or by obtaining valuable items and Materia in Mission Mode.
The standard DMW wheel will only show human characters. Summons and special creatures like the Chocobo and Moogle will only appear if the wheels randomly trigger it during Modulating Phase. Genesis Mode can also be triggered randomly, replacing the left and right images with Genesis's picture.
Characters not yet met or unlocked are replaced by their Silhouette in the DMW. Instead of their personal Limit Break, Zack will perform the Chain Slash attack when three Silhouette Images line up in the DMW.
While not as powerful as other Limit Breaks, it is still useful in battle.
While essentially random, Zack's emotional state will affect the DMW. The higher the level of the limit gauge, the more likely it is that the DMW images will match and trigger a Limit Break.
Limit Gauge Levels | |
---|---|
Level | Gauge Color/Pattern |
Heavenly | Intense red waves |
Sky High | Short red waves |
High | Green waves |
Normal | Slow blue-green waves |
Low | Sluggish blue waves |
Beginner's Guide: Tips & Tricks
Materia Tips and Tricks | |
---|---|
Best Early to Mid-Game Materia | Best Materia and How to Get Them |
How to Level Up Materia | Materia Fusion Guide |
Equipment and Accessories Tips and Tricks | |
---|---|
Best Equipment and Best Accessories | Genji Armor Set Guide |
How to Get More Accessory Slots |
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