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Zack levels up from 777 spins on the DMW in Crisis Core: Final Fantasy VII Reunion. Find out the best places to farm levels, how to exploit the DMW gauge to land on 777 more often, and the fastest way to level Zack up to 99!
Farming Guides | ||
---|---|---|
Gil Farming | SP Farming | Level Farming |
List of Contents
You can farm your way to this Mission from Chapter 3!
Assuming that your level is around mid-30 to 40+, you can farm Scissor Chitins via random encounters to gain massive amounts of EXP and reach level 99 fast. The earliest Mission you can face these foes is on M8-6-4: S.O.S?.
Note that while leveling up is randomized, you can influence the DMW rolls to land on 777s more often by simply gathering excessive EXP, forcing the 777 rolls to catch up.
Accessory | Effect |
---|---|
Bolt Armlet | Recovers HP when hit with Lightning Attacks. Increases max MP by 30% |
Wizard Bracelet | Recovers HP when hit by Fire, Ice, or Lightning Attacks. Increases max MP by 60%. Increases Vitality by 5 and Spirit by 25. |
Force of Nature | Adds Fire, Ice, and Lightning Elements to attacks and certain skills. Recovers HP when hit by Fire, Ice, or Lightning Attacks. Increases Max MP by 100%. Increases Attack, Vitality, Magic, and Spirit by 10. |
If you're having a hard time fighting Scissor Chitins, consider equipping the following items in order to absorb its Electric attacks. This way, you will be able to recover lost HP from its physical attacks.
M8-6-4: S.O.S.?
Rewards and Unlock Condition
Accessory | Effect |
---|---|
Cursed Ring | Increases max HP, MP, and AP by 10%. Increases all stats by 10. Wearer is always cursed. |
Additionally, you can widen the gap between your level versus the EXP you've gained from farming in order to increase the odds of 777 rolls further by equipping the Cursed Ring accessory. Equipping this will give Zack the Cursed status effect and stop the DMW from rolling.
After farming, unequip the accessory and continue battling, allowing the 777 DMW rolls to catch up.
Alternatively, for those who are looking to farm EXP efficiently, we also recommend grinding M1-1-6: 1000 Shinra Troops. Although the EXP gain per enemy is low, the cumulative EXP gained is high.
Furthermore, M1-1-6 is relatively easy to clear as you do not need to traverse the map in order to complete any objectives. It is a simple matter of beating enemies that spawn until you've reached the target amount.
If you find that you are still struggling with clearing 1000 Shinra Troops, consider grinding M1-1-5: 200 Shinra Troops instead until you're strong enough to beat 1000 troops. Beating 200 troops plays out similarly to the 1000 troops, with the only significant difference being the amount of enemies you need to defeat.
What to Bring | How to Use |
---|---|
Ether | Used for recovering Zack's MP. Bring as many as possible. |
Quake | The large area of effect makes Quake an ideal Materia for dealing with groups of enemies. |
Lucky Stars | Increases the probability of spinning matching DMW rolls. Making leveling Materia easier. |
Item Mugger
Moogle Power |
Allows for the simultaneous farming of gil while grinding EXP. Optimizes the leveling of Materia while grinding for EXP. |
Hell Blizzaga
+ Status Ward |
This combo offers protection from the wide variety of status ailments Shinra soldiers will try to inflict on Zack. |
Having this selection of equips are ideal in order to take advantage of fighting multiple foes all while gaining EXP.
Best Materia and How to Get Them
Crisis Core has an invisible EXP counter. EXP is earned by defeating enemies, and it is not the same as SP (Soldier Points).
When you have reached the EXP threshold for the next level, the DMW gains a chance to roll a 777 spin which will level up Zack.
After EXP Farming | DMW Catching Up |
---|---|
Lv. 42 after EXP farming |
Lv. 45 once DMW caught up |
3-level increase after 4 minutes of combat.
Reaching the EXP threshold does not guarantee that the DMW will get a 777 spin and that Zack will level up immediately, only that there is a chance it will happen.
However, the higher the difference between your current level and the level you have enough EXP for, the higher your chance to Level Up.
By using our recommended farming spots, Zack will be able to gather excessive EXP that the DMW will force itself to land on 777 in order to catch up.
Materia level up when 2 or more numbers from 1-6 align on the DMW.
These numbers correspond with the way your equipped Materia are positioned. If the number 1 aligns on the DMW, the Materia at the top of your column will level up. If the number 2 aligns on the DMW, then the second Materia on your column will level up. So on, and so forth.
DMW | Effect |
---|---|
Moogle Power | Raises the level of all equipped materia and casts Regen on Zack. The amount of level increase is the same as the level of Moogle Power. |
By rolling all Moogles on the DMW, all of Zack's Materia will level up. This is best used when you have no Materia equipped that are maxed out.
Beginner's Guide: Tips & Tricks
Materia Tips and Tricks | |
---|---|
Best Early to Mid-Game Materia | Best Materia and How to Get Them |
How to Level Up Materia | Materia Fusion Guide |
Equipment and Accessories Tips and Tricks | |
---|---|
Best Equipment and Best Accessories | Genji Armor Set Guide |
How to Get More Accessory Slots |
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Level Farming: The Fastest Way To Level Up Zack
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