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Sephiroth is a recurring boss fight found in Crisis Core: Final Fantasy VII Reunion. Read on to find out Sephiroth's stats and weaknesses, attack patterns, and how to beat the One-Winged Angel!
Sephiroth Guides | |
---|---|
Weakness & Drops (1st Encounter) |
Weakness & Drops (2nd Encounter) |
Boss Guide |
List of Contents
Normal | Hard | |
---|---|---|
HP | 52820 | 223956 |
MP | 9999 | 9999 |
SP | 600 | |
Gil | 0 |
Fire | Ice | Thunder |
---|---|---|
- | - | - |
Missions |
・See You Soon |
---|
Drops | None |
---|---|
Stealable Items | None |
Normal | Hard | |
---|---|---|
HP | 21520 | 93827 |
MP | 9999 | 9999 |
SP | 1200 | |
Gil | 0 |
Fire | Ice | Thunder |
---|---|---|
- | - | - |
Missions |
・See You Soon |
---|
Drops | None |
---|---|
Stealable Items | None |
Normal | Hard | |
---|---|---|
HP | 21520 | 93827 |
MP | 9999 | 9999 |
SP | 400 | |
Gil | 0 |
Fire | Ice | Thunder |
---|---|---|
- | - | - |
Missions |
・Experiment No. 107 |
---|
Drops |
・Silver Armlet ・Hyper Wrist |
---|---|
Stealable Items |
・Hi-Potion |
Normal | Hard | |
---|---|---|
HP | 52820 | 223956 |
MP | 9999 | 9999 |
SP | 400 | |
Gil | 0 |
Fire | Ice | Thunder |
---|---|---|
- | - | - |
Missions |
・Experiment No. 108 |
---|
Drops |
・Iron Bangle |
---|---|
Stealable Items |
・Hi-Potion |
Most of Sephiroth's attacks are a series of quick slashes that deal physical damage and are hard to dodge. Mitigate damage by casting Barrier!
How to Get the Barrier Materia
Draw Slash can be evaded by timing your dodge just before Sephiroth touches the hilt of his blade. Successfully dodging this attack leaves Sephiroth open to Zack's attacks!
Sephiroth can summon 4 types of Materia: Fire, Ice, Thunder, and Support. If you ignore these Materia for too long, they will start casting Magic on Zack. Use Stance
→ Darkness
to deal with them quickly and efficiently.
How to Get the Darkness Materia
Heartless Angel is an attack that leaves Zack at 1 HP. While it is possible to avoid this attack by using a Limit Break, it is easier to brace yourself for the hit, and immediately recover with either Magic or Consumables.
In addition to losing all your HP, you will also lose the battle if Zack gets pushed too far back on his end of the scaffold. Make sure to stick as close as you can to Sephiroth, to stop him from advancing you towards the Game Over zone.
Much like your previous fight, Sephiroth will still use mainly Physical attacks. So be sure to have Barrier ready to endure those hits!
Stance→High Jump → Stance →High Jump
This fight is a DPS Check that ends when either Zack or Sephiroth gets cornered. Deal damage to Sephiroth efficiently by utilizing the Stance damage bonus in concert with a Command Materia. It is recommended to use High Jump, as it can close the gap when Zack gets knocked-back, while also providing an evasion option for Sephiroth's Draw Slash.
How to Get the High Jump Materia
Attack Pattern | Description |
---|---|
2 Consecutive Attacks | 2 consecutive physical attacks with his sword. |
4 Consecutive Attacks | 4 consecutive attacks that begin with a thrust. |
Draw Slash | A wide-sweeping attack signaled by Sephiroth holding his sword behind his back. |
Summon Materia | Summons Fire, Ice, Thunder, and Support Materia. |
Heartless Angel | An attack that reduces Zack's HP to 1. |
Octaslash | Large damaging skill. |
Attack Pattern | Description |
---|---|
2 Consecutive Attacks | 2 consecutive physical attacks with his sword. |
4 Consecutive Attacks | 4 consecutive attacks that begin with a thrust. |
Draw Slash | A wide-sweeping attack signaled by Sephiroth holding his sword behind his back. |
Summon Materia | Summons Fire, Ice, Thunder, and Support Materia. |
Heartless Angel | An attack that reduces Zack's HP to 1. |
Firaga | Fire-based Magic attack. |
Blizzaga | Ice-based Magic attack. |
Octaslash | Large damaging skill. |
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