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Guard Spider is a boss fight found in Chapter 2 of Crisis Core: Final Fantasy VII Reunion. Read on to check out Guard Spider's stats and weaknesses, how to beat it, and their attack patterns here!
Guard Spider Guides | |
---|---|
Weakness & Drops | Boss Guide |
HP | 7225 | |
---|---|---|
MP | 0 | |
SP | 1 | |
Gil | 120 |
Fire | Ice | Thunder |
---|---|---|
- | - | Weak |
Missions |
・Massive Machines |
---|
Drops |
・Potion ・Hi-Potion |
---|---|
Stealable Items |
・Potion ・Bulletproof Vest |
The Guard Spider boss is weak to Thunder materia. You can find Thunder Materia as early as Chapter 2 inside a supply pod found in the Shinra Building: Briefing Room.
How to Get the Thunder Materia
The Guard Spider's attacks come in very slowly. Dodge its attacks until you reach its back to deal Critical Hits. Use your Thunder Materia to deal even more damage.
The Guard Spider's Electromagnetic Field attack deals multiple bouts of Thunder Damage. Dodging this particular attack is hard due to it having multiple hits.
Simply Guard the Electromagnetic Field instead as while you still take damage, it will be considerably less than trying to dodge it.
The Spider Net attack will cause the Guard Spider to jump high in the air and shoot up a spider net. You can easily avoid this by simpling running to the left or to the right.
Attack Pattern | Description |
---|---|
Melee Attack | The Guard Spider will do a melee attack using its guns. |
Type 97 | The Guard Spider fires multiple gunshots at Zack. |
Spider Net | The Guard Spider jumps up and fires a net toward Zack. |
Electromagnetic Field | Launches a Thunder Field that deals multiple bouts of Thunder damage. |
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