Crisis Core: Reunion

How to Beat Guard Spider: Boss Fight Strategy Guide

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Crisis Core Reunion - Guard Spider Boss Fight Strategy Guide

Guard Spider is a boss fight found in Chapter 2 of Crisis Core: Final Fantasy VII Reunion. Read on to check out Guard Spider's stats and weaknesses, how to beat it, and their attack patterns here!

Guard Spider Guides
Weakness & Drops Boss Guide

Guard Spider Details

Guard Spider Boss Stats

HP 7225
MP 0
SP 1
Gil 120

Guard Spider Weakness and Resistances

Fire Ice Thunder
- - Weak

Guard Spider Locations

Missions Massive Machines

Dropped and Stealable Items

Drops Potion
Hi-Potion
Stealable Items Potion
Bulletproof Vest

How to Beat Guard Spider

Equip Thunder Materia

The Guard Spider boss is weak to Thunder materia. You can find Thunder Materia as early as Chapter 2 inside a supply pod found in the Shinra Building: Briefing Room.

How to Get the Thunder Materia

Dodge to The Spider's Back

The Guard Spider's attacks come in very slowly. Dodge its attacks until you reach its back to deal Critical Hits. Use your Thunder Materia to deal even more damage.

Guard the Electromagnetic Field

The Guard Spider's Electromagnetic Field attack deals multiple bouts of Thunder Damage. Dodging this particular attack is hard due to it having multiple hits.

Simply Guard the Electromagnetic Field instead as while you still take damage, it will be considerably less than trying to dodge it.

Run Sideways to Avoid Spider Net

The Spider Net attack will cause the Guard Spider to jump high in the air and shoot up a spider net. You can easily avoid this by simpling running to the left or to the right.

Guard Spider Attack Patterns

Attack Pattern Description
Melee Attack The Guard Spider will do a melee attack using its guns.
Type 97 The Guard Spider fires multiple gunshots at Zack.
Spider Net The Guard Spider jumps up and fires a net toward Zack.
Electromagnetic Field Launches a Thunder Field that deals multiple bouts of Thunder damage.

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