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The Witcher 3

Wandering in the Dark Walkthrough

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Wandering in the Dark Walkthrough

Wandering in the Dark is a Main Quest in The Witcher 3: Wild Hunt's Act 1. Find out how to complete the quest, as well as the best choices and rewards here!

Previous Quest Current Quest Next Quest
Hunting a Witch Wandering in the Dark Ladies of the Wood

Wandering in the Dark Walkthrough

Wandering in the Dark Objectives
1 Follow Kiera
2 Go Through Keira's Portal
3 Use Your Witcher Senses to Find Keira
4 Destroy the Rat Nests with Signs or Bombs
5 Explore the Elven Ruin and Find Information About the Mage
6 Explore the Ruins and Follow the Swallow Symbols
7 Search the Chamber Using Your Witcher Senses
8 Use Your Witcher Senses to Find Something Associated with Ciri's Horse Kelpie
9 Rejoin Keira
10 Explore New Chambers with Keira
11 Examine the Next Room Using Your Witcher Senses
12 Fight the Guardian
13 Continue Exploring the Ruins and Follow the Swallow Symbols
14 Find a Way to Activate the Portal Using Your Witcher Senses
15 Enter the Portal
16 Follow the Wild Hunt's Warriors
17 Keep Close to Keira and Stay Under Her Magic Shield
18 Kill the Creatures Emerging from the Rift
19 Follow Keira
20 Chase the Wild Hunt's Warriors
21 Fight the Wild Hunt Warrior
22 Look for Information About Ciri Using Your Witcher Senses
23 Use the Eye of Nehaleni to Dispel the Illusion
24 Follow Keira

Objectives 1-11

Step-by-step Walkthrough
1 Follow Kiera
If you agreed with Keira to go immediately during the last dialogue in the Hunting a Witch quest, you will directly arrive in front of the cave. Otherwise, head to the cave located south of Midcopse. Then, follow Keira into the cave.
2 Go Through Keira's Portal
Follow Kiera into the portal.
3 Use Your Witcher Senses to Find Keira
Upon landing, you will find yourself separated with Keira. Move ahead and you'll encounter 3 Drowners. Kill them, then swim to the other side.

Note: Use your Witcher Senses to find a chest underwater.
4 When you reach the other side, there will be a fork in the passage. Taking the left path will lead you immediately to the spacious cavern, where 4 Drowners and a Water Hag will be in your way. Taking the path to the right will lead you to a wall with a split in the middle. Use Aard to break it down. There will be 2 Foglets inside and a chest.
5
Continue into the spacious main cavern until you reach the platform. Use your Witcher Senses to find Kiera; she will be marked by a red sound wave.

The yellow poisonous vapor can be ignited using Igni, causing an explosion. This explosion can deal massive damage to Geralt or to any enemy within the gas. Time your use of Igni to use these explosions to dispatch foes and clear your way to avoid getting poison damage.
6
Destroy the Rat Nests with Signs or Bombs
Continue to where Kiera's voice is coming from. You will find her surrounded by rats. Destroy the 2 nests using bombs (Grapeshot, Samum or Dancing Star) or by using either Igni or Aard. You will receive 100 XP for each nest you destroy.
7
Explore the Elven Ruin and Find Information About the Mage
Continue into the next room towards the projection.
8
Explore the Ruins and Follow the Swallow Symbols
Go deeper into the ruins; you will encounter 5 Wraiths inside the big chamber. Kill them. Enter the western passage, which has the swallow symbol, to continue to the next chamber.

Note: The northern passage has a chest at the end. While, the passage with a kraken symbol has 2 chests underwater and 1 more at the end. After looting the third chest, 2 waves of 2 wraiths will attack you.
9 Search the Chamber Using Your Witcher Senses
Once you enter the next chamber you will receive 100 XP and see another projection.
10
Use Your Witcher Senses to Find Something Associated with Ciri's Horse Kelpie
Look for a clue related to Ciri's horse Kelpie. The horse symbol can be found down at the pool in the middle of the chamber. Jump down into the pool at and examine the horse symbol on the wall.

Note: If you inspect the kraken symbol, a pair of Dopplers in the form of Geralt and Kiera will spawn and attack. If you inspect the dog symbol, it will cause an explosion damaging Geralt.
11
Dive and enter the underwater tunnel. Surface and continue through the passageway. Examine the horse symbol at the top of the stairs.
12 Rejoin Keira
Proceed to the end of the passage and drop down to get back to Keira. Afterward, head into the next area.
13
Explore New Chambers with Keira
Examine the swallow symbol next to the portal door markings on the wall to activate it.
14 Enter the Portal
Walk through the portal.
15 Examine the Next Room Using Your Witcher Senses
Head into the next chamber. A Golem will be inside. Kill it.

Fight the Guardian

Golem

The Golem has slow and telegraphed attacks that you can react to easily. When it swings its arms, it's about hit you, so dodge out of the way. When it jumps, its about to do a ground slam, so roll away from it.

And when it holds out its arm in front of itself, it will try to charge you, so roll out of the way. Use heavy attacks to get solid damage in between dodges. Quen is useful to block any damage you do not dodge successfully.

Objectives 13- 20

Step-by-step Walkthrough
1 Continue Exploring the Ruins and Follow the Swallow Symbols
Continue exploring the ruins by following the passage. When you reach a fork, choose the left path.

Note: If you choose to keep going straight, you will enter a different chamber and will have to fight a Gargoyle to leave. There is a chest right before the entrance of the room where the gargoyle is, and another one inside.
2 Find a Way to Activate the Portal Using Your Witcher Senses
Activate the portal by once again examining the swallow on the wall.
3 Enter the Portal
Walk through the portal.
4 Follow the Wild Hunt's Warriors
Continue to the end of passage to follow the Wild Hunt.
5 Keep Close to Keira and Stay Under Her Magic Shield
Stay near Kiera under her shield while she closes the three rifts.
6
Kill the Creatures Emerging from the Rift
Kill the Hounds of the Wild Hunt that will spawn from the rift that Kiera tries to close. You will receive 100 XP after. Be sure to remain within her sheild while fighting, as you will take damage from the environment magic that the Wild Hunt Mage casted if you get outside of it.
7 Follow Keira
Follow Keira to the north end of the room.
8
Chase the Wild Hunt's Warriors
Continue following through the passage chasing the WIld Hunt Warriors to the next chamber.

Note: There is a breakable wall right before the next chamber. Use you Witcher Senses to see it and use Aard to knock it down. Inside the passage is a chest and toxic gas. At the end is a small chamber with another chest, looting it will trigger a foglet to appear.

Fight the Wild Hunt Warrior

Nithral

Upon jumping down the ledge, you will be thrust into a boss fight against Nithral.

Nithral's movement and attacks are slow. Use heavy attacks in between dodging him. If you attack while he is blocking, he will stun you after.

Do not attack or get close to him when he has his ice shield up; it will knock you back and deal damage. Instead, eliminate all the Hounds of the Wild Hunt that comes out from the rift he summoned to make him dispel his shield. Be sure to do this quickly as he regenerates when he's inside his ice shield.

The best sign to use is Quen, as the other signs are not very effective against him. Upon defeating him you will receive 250 XP.

Objectives 22-24

Step-by-step Walkthrough
1

Look for Information About Ciri Using Your Witcher Senses
Climb up the ledge at the other end of the chamber and investigate using your Witcher Senses. Examine the following objects:
herbs
empty potion bottle
burned notes
After the White Frost paper
2
Use the Eye of Nehaleni to Dispel the Illusion
Examine the wall that seems to distort and designed to look like a door. Kiera will give Geralt the Eye of Nehaleni. Use it on the wall by interacting with it again.
3 Follow Keira
Walk through the new passage way to end the quest.

Wandering in the Dark Missables

Missable How to Get
Magic Lamp
Secondary Quest
At the end of Wandering in the Dark quest, agree to help Kiera look for the magic lamp and follow her into the ruin. Will fail if you leave the dungeon or stray too far from Kiera before leaving the dungeon.

Wandering in the Dark Rewards

Gold Reward None
Exp Reward 350
Item Reward None


Wandering in the Dark Quest Info

Quest Number 14
Region Velen
Quest Location Byways
Previous Quest Hunting a Witch
Next Quest Ladies of the Wood
Missable? No
Failable? No

The Witcher 3 Related Guides

Main Quests Partial Banner

List of Main Quests

Witcher 3 Questlines

Prologue
Act 1 Act 2 Act 3
DLC
Hearts of Stone Blood and Wine

All Act 1 Quests

No. Quest Title
6 The Nilfgaardian Connection
7 Bloody Baron
8 Ciri's Story: The King of the Wolves
9 Family Matters
10 A Princess in Distress
11 Ciri's Story: The Race
12 Ciri's Story: Out of the Shadows
13 Hunting a Witch
14 Wandering in the Dark
15 Ladies of the Wood
17 Ciri's Story: Fleeing the Bog
18 Pyres of Novigrad
19 Novigrad Dreaming
20 Broken Flowers
21 Get Junior
22 Ciri's Story: Visiting Junior
23 Count Reuven's Treasure
24 A Favor for Radovid
25 The Play's the Thing
26 A Poet Under Pressure
27 Ciri's Story: Breakneck Speed
28 Destination: Skellige
29 The King is Dead – Long Live the King
30 Echoes of the Past
31 Missing Persons
32 Nameless
33 Ciri's Story: The Calm Before the Storm

Comment

1 Anonymous Anonymous almost 3 years

I can't get the eye of nehaleni from kriera how do i retrieve after we left the cave already

Author

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