The Witcher 3

Family Matters Walkthrough, Choices and Best Choice

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Botchling choice
This is a guide to the quest titled Family Matters from The Witcher 3: Wild Hunt. Read on for information on objectives and possible rewards, choices and best choice to make, as well as useful tips and strategies for completing the quest.

Previous Quest Current Quest Next Quest
Ciri's Story: The King of the Wolves Family Matters A Princess in Distress

Family Matters Rewards and Basic Information

Basic Information

Quest Number 9
Region Velen
Quest Location Crow's Perch
Previous Quest Ciri's Story: The King of the Wolves
Next Quest A Princess in Distress

Rewards

Gold Reward None
Exp Reward 200
Item Reward Letter of Safe Conduct x 1


Family Matters Main Objectives

Investigating the Disappearance

Objectives
1 Follow the Baron up the stairs.
2 Enter the room to the east and use your Witcher Senses to find clues.
3 First, examine the candlestick on the table to your left after entering the room. Then head to the other side of the room and examine the flowers.
4 Head to the south-middle wall and use your Witcher Sense to examine the wall. Examine the painting to your left.
5 Go around to the other side of the wall where the painting was hanging and examine the wardrobe.
6 Examine the same candlestick again. Then use your Witcher Sense to follow the red trail.
7 Examine the floorboard at the end of the trail. Pick up the talisman.
8 Talk to the Baron waiting outside the rooms. You will gain 150 Exp. after.
9 Find the Pellar's hut. Leave Crow's Perch and follow the road northwest to the marker.
10 When you reach the Pellar's hut, you will be confronted by 5 of the Baron's men. You will be given dialogue options to deal with them.
11 If you have Delusion at Level 2, you can convince them to leave. You will get 40 Exp. for this. Asking what they want with the Pellar and saying you can help their friend will also pacify them, but if you chose to kill the men in the Inn at the crossroads, they will attack you instead.
12 Go to the Pellar's hut and knock to talk to him. After speaking to him, you will need to agree to find his goat and finish the quest A Princess in Distress to continue Family Matters.

Returning To Crow's Perch

Crow

Objectives
13 Head back to Crow's Perch to talk to the Baron.
14 Once you get to Crow's Perch you have an optional choice to save the stablehand. Otherwise, talk to the Baron to continue.
17 (Optional) Head to the burning barn and climb the ladder. Use the Aard Sign to clear the debris and drop down into the barn.
18 Beat the Baron in a fist fight to calm him down. You will gain 50 Exp. after.
19 Follow the Baron. After reaching the grave, you will then have to choose between two options. Choice A: [Attack the monster] or Choice B: [Turn the botchling into a lubberkin].

Attack the Monster

Botchling

Objectives
20.A Kill the Botchling.
21.A Look for the Pellar. Follow him to the ritual site.
22.A Kill the 5 wolves that attack, then continue following the Pellar.
23.A Light the 3 fires by using Igni on the marked stones.
24.A Once the ritual starts, relight any of the fires that go out. Killing the wraiths is not necessary. Choose the option to walk him home to receive 100 Exp. after.
25.A Find the fisherman's hut. It is to the east of Crow's Perch.
26.A Enter the hut. You will receive 300 Exp. after.
27.A Talk to the Baron or (Optional) Go to Oxenfurt and Find Tamara.

Turn the Botchling into a Lubberkin

Lubberkin

Objectives
20.B Follow the Baron to the castle's entrance.
21.B Kill the 2 pairs of Wraiths that attack, then calm the Botchling with Axii.
22.B Continue following the Baron until the next wave.
23.B Kill the Wraiths that come in two waves of 3. Calm the Botchling with Axii right after.
24.B Continue following the Baron. You will gain 150 Exp. after.
25.B Go to the lubberkin's grave and examine it to sit and wait.
26.B Follow the lubberkin.
27.B Use your Witcher Sense to investigate the area. Examine the following:
・ The horseshoe prints outside the smokehouse.
・Bracelet on one of the barrels next to the horseshoe prints.
・Clothing on the ground south of the horseshoe prints.
28.B Continue following the Lubberkin. Kill the Rotfiends that come in 3 waves of 2 then examine the horse. Enter the fisherman's hut. You will receive 300 Exp. after.
28.B Continue following the Lubberkin to the fisherman's hut. Enter the hut; you will receive 300 Exp. after.
29.B Talk to the Baron or (Optional) Go to Oxenfurt and Find Tamara.

Talk to the Baron

Fire choice

Objectives
30 Head back to Crow's Perch and find the Baron.
31 Talk to the Baron. You will receive Letter of Safe Conduct (if you have not gone to Oxenfort to find Tamara yet) and 50 crowns.
32 You must complete the quest Ladies of The Wood to continue. (Optional) Find Tamara if you did not do so yet.
33 Talk to the Baron about his wife; you will receive 300 Exp. Ask him about Ciri to end the quest.

Find Tamara (Optional)

Oxenfurt

Objectives
1 Go to Oxenfurt. It is found east of Hanged Man's Tree.
2 If you talked to the Baron first, you will receive a Letter of Safe Conduct, which will let you pass the bridge into Oxenfurt and give you 75 exp.
If you did not talk to the Baron first you will have to swim across and gain no extra exp.
3 You can find Tamara in one of the northern houses marked on the map..
4 After talking to Tamara you will receive 150 exp.
5 Talk to the Baron.

Note: Finding Tamara is optional and can be done before or after talking to the Baron.

What Investigate the Remaining Leads Mean

Complete Other Quests

After telling the baron about Tamara, the objective will change to "Investigate the remaining leads". The player will have to do the quest Hunting a Witch to get to the quest The Ladies of the Wood, if it has not been done yet.
.

Where to Find Anna

In the Quest Ladies of the Wood

Anna can be found working for the Crones of Crookback Bog, during the quest Ladies of the Wood.

How to Get a Pass to Cross Pontar

You can Obtain a Pass from the Bloody Baron

After finding out where Tamara is, he will give you the pass for you to be able to cross to see her for him.

Family Matters Tips and Strategies

Fighting the Botchling with Heavy Attacks and Axii

Botchling fight
The botchling is a tough fight. Light attacks are not very effective so stick with using heavy attacks.

When the botchling's health drops far enough, it will grow spikes on its back and regenerate its health. Use Axii to force the spikes to retract and stop it from regenerating.

Yrden and Moon Dust Bomb to fight Wraiths

Wraiths
Yrden and Moon Dust Bombs can help with fighting wraiths by restoring their physical form, making them more susceptible to physical damage.

Use Igni Interaction to Light the Fires

Light fire
When helping the Pellar by keeping the fires lit, you can stand near the fire and use the Igni interaction instead of casting it. This will help you preserve stamina.

Rotfiends Explode

Rotfiend corpses
Rotfiends explode when their health gets low enough. This will kill it and deal heavy damage to anything near it, even other monsters.

Use this to your advantage by luring other monsters near Rotfiends that are about to explode, but be sure not to get hit yourself.

The Witcher 3 Related Links

Quests.png

All Act 1 Quests

No. Quest Title Location Sugg. Level
6 The Nilfgaardian Connection Velen 5
7 Bloody Baron Crow's Perch 6
8 Ciri's Story: The King of the Wolves Lindenvale 5
9 Family Matters Crow's Perch 6
10 A Princess in Distress Blackbough 5
11 Ciri's Story: The Race Velen 5
12 Ciri's Story: Out of the Shadows Abandoned Tower 5
13 Hunting a Witch Midcopse 5
14 Wandering in the Dark Byways 6
15 Ladies of the Wood Crookback Bog 6
16 The Whispering Hillock Ancient Oak 5
17 Ciri's Story: Fleeing the Bog Crookback Bog 5
18 Pyres of Novigrad Novigrad 10
19 Novigrad Dreaming Novigrad 7
20 Broken Flowers Novigrad 11
21 Get Junior Novigrad 12
22 Ciri's Story: Visiting Junior Novigrad 9
23 Count Reuven's Treasure Novigrad 12
24 A Favor for Radovid Oxenfurt Harbor 9
25 The Play's the Thing Novigrad 11
26 A Poet Under Pressure Novigrad 13
27 Ciri's Story: Breakneck Speed Novigrad 11
28 Destination: Skellige Novigrad 16
29 The King is Dead – Long Live the King Kaer Trolde 16
30 Echoes of the Past Ard Skellig 17
31 Missing Persons Lofoten 15
32 Nameless Freya's Garden 14
33 Ciri's Story: The Calm Before the Storm Lofoten 14

See The List of All Quests

Comment

3 Cesar Castorover 4 years

Hi there, we actually have a walkthrough concerning this quest! Check the link below. https://game8.co/games/Witcher3/archives/275827

2 Anonymousover 4 years

If you know the quest with the three crones and the spirit in the tree, kill it instead of releasing it, then he'll survive.

Author

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