This is the article page and guide for Zeromus, the Condemner in the game Final Fantasy XII: The Zodiac Age (FFXII, FF12, FF XII Zodiac Age). Information on where the Esper is, how to get them, and what skills they unlock are discussed here.
List of Contents
One thing you have to be wary about during the battle with Zeromus is the presence of Dark Lords. They spawn in this area—A LOT— and could complicate things against Zeromus himself. This esper also isn't a pushover, mainly owing to his spells and skills.
It's for the best not to trifle with Zeromus at least until after the party encounters the events at Giruvegan, after which they get access to better equipments, armor, and the like. During the battle, the party will be restricted from using Magicks, so you'll have to rely on your items. Using Bubble belts in place of the Bubble spell is a good thing, although this isn't a guarantee of survival from Zeromus' favorite spell, Piercing Graviga. Theoretically, a low-level party can defeat Zeromus if they are adept at Quickening chains. The ideal strategy here is to avoid being a spend-thrift on Revive-class items, since you don't have access to your normal White Magick buffs.
Keep hitting Zeromus with your best physical attacker, alternating it with timely Quickening chains, and he's sure to join your party as a summon Esper soon.
|Esper Location||Stilshrine of Miriam by using Stone of the Condemner|
|Notable Skills Unlocked||Gravity Well, Big Bang|
|Recommended Classes||Red Battlemage, Time Battlemage, Bushi|
*Note: Data is meant to reflect Zeromus' stats at Lv.51
|Hastega||Time Magick. All allies within range gain speed boosts.|
|Slowga||Time Magick. Deals Slow status on all enemies within range.|
|Stop||Time Magick. Target cannot move or act under this spell. Status effects are also stopped.|
|Gravity||Arcane Magick. Deals damage equal to 25% of max HP to all enemies within range.|
|Special Skills||Piercing Graviga, Greater Barrier, Magick CT0, Attack CT0, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect|
|Unique Spells||Gravity Well, Big Bang|
Zeromus may be hard as an opponent, but he is terribly useful as a summon. Here is what he can do for you:
|Curaja||Large amount of HP restored to all allies in range.|
|Scourge||Deals heavy damage to all foes within range while inflicting Sap.|
|Gravity Well||A fractional damage attack depending on Zeromus' current and max HP.|
|Big Bang||A heavy fractional damage attack that also uses the Esper's max and current HP in damage calculation.|
|Ignore Reflect||Reflect status is ignored when casting a spell.|
|Ignore Vitality||Target's vitality is ignored when dealing status spells.|
|Ignore Weather & Landscape||Environmental conditions doesn't affect caster.|
Owing to the nature of Gravity Well and Big Bang's damage being dependent on Zeromus' HP, respectively, these skills are theoretically among the most potent skills that summon Espers can use. Gravity Well can deal over 25K in damage, while Big Bang could deal over 63K in damage. The Scourge skill can be pretty useful too, although this isn't unique to him; Shemhazai is another Esper which can use this skill. Another useful thing about him is the unlocked skills he bestows on the Red Battlemage, Time Battlemage, and Bushi, if unlocked on their respective License Boards.
|Adrammelech, the Wroth||Belias, the Gigas|
|Chaos, Walker of the Wheel||Cúchulainn, the Impure|
|Exodus, the Judge-Sal||Famfrit, the Darkening Cloud|
|Hashmal, Bringer of Order||Mateus, the Corrupt|
|Shemhazai, the Whisperer||Ultima, the High Seraph|
|Zalera, the Death Seraph||Zeromus, the Condemner|
|Zodiark, Keeper of Precepts|
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