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This is the story walkthrough page for the locations Nalbina Fortress, Mosphoran Highwaste, The Salikawood, the Phon Coast, Tchita Uplands, and the Sochen Cave Palace in the game Final Fantasy XII (FF12, FFXII, FFXII Zodiac Age). Read on for more information about objectives, items, and bosses within this section.
Previous Chapter | Next Chapter |
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Paramina Rift ~ Stilshrine of Miriam |
Old Archades ~ Draklor Lab |
List of Contents
1 | Use a save crystal to teleport to Nalbina Fortress. The path back from Golmore Jungle has been blocked by the Elder Wyrm. |
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2 | Either way, you'll end up in the Nalbina Fortress. You can save at the available savepoint that greets you. There are also merchants that will allow you to upgrade your items and weapons. |
3 | Make sure to stock up as much as you can, as the Mosphoran Highwaste is a very nasty place for under-leveled and under-equipped characters. |
In Final Fantasy XII, there are orange savepoints dotted throughout the landscape which also doubles as teleportation stones. If you have teleport stones, consider using them to travel through the world of FF12. Unless you're leveling up, it will save you the time and the trouble of fighting against monsters.
1 | Backtrack to the north of Nalbina. You can choose your own path, or use the save crystal to go to the Dalmasca Estersand, from where you can go to the fortress by going northeast from Rabanastre. |
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2 | Go into the Mosphoran Highwaste and move towards the north. Remember to save at any available savepoints within the area. |
1 | Enter the Salikawood. To proceed, you'll have to move northward, but there is a quest that needs finishing. |
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2 | You'll encounter a group of moogles who are on 'break'. You need to find the Overseer of the moogles to proceed with the quest. |
3 | The Overseer is near a Teleport/Save crystal. Speak with him and save as well; You might want to do so in case you take the wrong turn and end up facing the King Bomb boss. |
4 | Set about gathering the group of Moogles from their respective 'break' points. Whichever last group of moogles you will find will offer to take you straight to the gate. Accept that offer and move into the Phon Coast. |
5 | When you reach the Phon Coast, watch the cutscenes it triggers. Make sure to save at the savepoint once you can do so. |
In the Salikawood, there is a crew of Moogles who are working on restoration of the gate going to the Phon Coast. Assist them in order to progress through the quest.
The King Bomb is an optional boss and is not required to progress the story. This boss battle will be though without the proper gambits, equipments, and strategy. Visit the link below to learn more about beating the King Bomb.
1 | Take the eastern route towards the Tchita Uplands. |
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2 | Remember to stock up on stronger items. The enemies here are harder to kill, but they can also be helpful if you're leveling up. |
3 | Make your way down to the southeast. You'll soon reach the Hunters' Camp of Phon Coast. |
4 | After regrouping in the camp, head northeast, towards Tchita Uplands. |
The Hunters' Camp serves as the main port of call for clan hunters with marks. They will only recognize an 'accomplished' hunter and will have a few quests to test your mettle as a hunter. If you want more information on how to complete the associated quests, visit the link below.
1 | To the southeast, from where you entered, an Archadesian youth will give you a task to eliminate some marks hiding out in the Sochen Palace Cave. Now would be a good time to save. |
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2 | The Palace Cave entrance is located in the Fields of Eternity, northeast of the savepoint glade. Proceed with caution, as there are more strong enemies here. |
3 | Enter the Palace Cave using the Soul Ward key, and prepare for a mini-boss battle. |
The hunt for these special Mandragoras is a separate one that isn't recorded in the hunt books. These bosses aren't considered such, but they can be tough because of the selection of status effects they can impose on your entire party. Learn more about these troublesome bunch by following this link.
Currently Unavailable
1 | After finishing the group of Mandragora bosses(which also counts as a mark), you can move deeper into the cave. |
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2 | A crystal mimic is waiting here. After finishing it off, use the savepoint that replaces it. |
3 | Investigate the Mark of Counsel for further clues on how to proceed within the cave. There is also a map urn that provides a complete map of the area. |
4 | Keep to the northern route for another cutscene and the boss battle of this area. |
5 | Defeat the boss, Ahriman, to proceed into the cave and for two cutscenes. |
The Ahriman is a Dark monster and the main reason why the Sochen Cave Palace route to Old Archades is something even the bravest of adventurers have avoided. Form a strategy against the Ahriman by following this link.
The Sochen Cave Palace is a literal treasure mine. Treasures are scattered about, and there is also a locked room here containing a supposedly rare treasure.
In the Original version of the game, the chest contained a very good ninja sword. In the Zodiac version, however, it only contains a Megalixir, which fully restores the HP and MP of the whole party. If you want access to the room where the chest can be found, follow this path:
Starting at point A, work your way up to point B. Once you've followed that path, a message will say that 'you hear a door open in the distance'. This clears the way for you to get the (!)Megalixir, but the re-arrangement of the waterfalls yields treasures like the 1000 Needles technick, as well as various other treasures.
This area is also home to the Hell Wyrm, another formidable opponent. To know more about finding and defeating this mark, follow this link:
Currently Unavailable
Previous Chapter | Next Chapter |
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Paramina Rift ~ Stilshrine of Miriam |
Old Archades ~ Draklor Lab |
Mosphoran Highwaste ~ Sochen Cave Palace - Walkthrough
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