This page contains list of Technicks in Final Fantasy XII (FF12, FFXII, FFXII Zodiac Age). Read on if you would like to find out more about this game's most useful technicks for your heroes.
|Steal||Steal from one foe.||-|
|Libra||Reveal more detailed target information.||-|
|Poach||Capture HP Critical foes to obtain loot.||-|
|First Aid||Restore HP to one HP Critical ally.||-|
|Telekinesis||Deal ranged damage with mele weapons||-|
|Numerology||Deal damage that increases with successive hits.||-|
|Souleater||Consume HP to deal damage to one foe.||-|
|Sight Unseeing||Unleash an attack only available when blind.||-|
|Charm||Cause one foe to confuse friend with foe.||-|
|Achilles||Render one foe vulnerable to an additional element.||-|
|Charge||Restore user's MP. If the technick fails, MP is reduced to 0.||-|
|Infuse||Fully consume use's MP, changing one ally's HP to 10 times that amount.||-|
|Gil Toss||Throw gil, damaging all foes in range.||-|
|1000 Needles||Deal 1000 damage to one foe.||-|
|Revive||Fully consume user's HP, reviving and fully restoring HP of KO'd ally.||-|
|Stamp||Inflict one foe with any status effects on the user.||-|
|Shades of Black||Cast a random black magick on one foe.||-|
|Traveler||Deal damage based on total steps taken to all foes in range,||-|
|Horology||Deal damage based on a factor of time all foes in range.||-|
|Bonecrusher||Consume HP to reduce the HP of one foe to 0.||-|
|Wither||Lower one foe's Strength.||-|
|Addle||Lower one foe's magick power.||-|
|Expose||Lower one foe's defense.||-|
|Shear||Lower one foe's magick resist.||-|
|White Magicks||Black Magicks||Green Magicks|
|Time Magicks||Arcane Magicks||Technicks|
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