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This is the article page and guide for Cúchulainn, the Impure in the game Final Fantasy XII: The Zodiac Age (FFXII, FF12, FF XII Zodiac Age). Information on where the Esper is, how to get them, and what skills they unlock are discussed here.
List of Contents
Cuchulainn is fought within the confines of the Garamsythe Waterway, in an area where there are no hidden places. However, he can be beaten pretty easily with a Quickening chain, but only if you break through his defenses. His unique attacks—Malaise and Blight—are nasty ones. The former functions like Drain, while the latter is devastating when combined with the skill Bio. In addition, the party's health is constantly being drained during the battle, so Malaise is just an additional annoyance to an already-lopsided battle. His Invert is particularly devastating. If the party is unprepared, members with low MP stock may be finished off early.
Consider having Haste, Protect, Regen, and Shell ready prior to facing off with Cuchulainn. Party members who have Curaja are also helpful, as the whole party's HP should be kept above 1000 HP. Cuchulainn will also be accompanied by Foobars, so it should be the party's priority to finish off these pesky henchmonsters first. It is fairly easy to counter the esper's Disablega spell if one equips Black Belts quickly or have one party member's Gambit set to cast Esuna on Disabled members.
Cuchulainn will fall pretty easily when constantly under assault. The esper's HP isn't particularly high. Have a Berserker and your Quickening chain at the ready and the esper will be part of your summon party in no time at all.
|Esper Location||No.1 Cloaca, Garamsythe Waterway|
|Notable Skills Unlocked||Malaise, Blight|
|Recommended Classes||Red Battlemage, Shikari|
*Note: Data is meant to reflect Cúchulainn's stats at Lv.45
|Curaja||White Magick that restores a large amount of HP to allies within range.|
|Bio||Black Magick. Deals non-elemental damage to all foes within range and casts Sap.|
|Special Skills||Ignore Vitality, Ignore Reflect, Ignore Weather and Landscape, Counter, Counter+, Full-HP ATK+|
|Unique Spells||Malaise, Blight|
|Curaja||Large amount of HP restored to all allies in range.|
|Malaise||Non-elemental attack. This has the same functions as Drain.|
|Blight||A non-elemental attack that serves as the Esper's Ultimate move.|
|Ignore Reflect||Reflect status is ignored when casting a spell.|
|Ignore Vitality||Target's vitality is ignored when dealing status spells.|
|Ignore Weather & Landscape||Environmental conditions doesn't affect caster.|
|Counter||Counter-attack at half the speed it takes.|
|Counter+||Counter-attack rate is boosted to x2 speed.|
|Full-HP ATK+||20% damage is added when HP is full.|
Cuchulainn's Bio is especially useful for hard battles and tough bosses because it can cut the enemy's HP in half. He has a bevvy of abilities he unlocks for the user. Red Battlemages and Shikaris stand to gain the most from him, particularly because Red Battlemages become a hybrid with Black Magick spells Firaga, Thundaga, and Blizzaga unlocked, as well as the terribly useful Sleepga. Shikaris gain Shellga, which is actually a big help against heavy magick users. Cuchulainn is also a physical esper in that he uses more physical attacks than Magicks, making the Red Battlemage a priority to partner with him.
|Adrammelech, the Wroth||Belias, the Gigas|
|Chaos, Walker of the Wheel||Cúchulainn, the Impure|
|Exodus, the Judge-Sal||Famfrit, the Darkening Cloud|
|Hashmal, Bringer of Order||Mateus, the Corrupt|
|Shemhazai, the Whisperer||Ultima, the High Seraph|
|Zalera, the Death Seraph||Zeromus, the Condemner|
|Zodiark, Keeper of Precepts|
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