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This is a list of obtainable licenses for the Red Battlemage job in the game Final Fantasy XII: The Zodiac Age (FF12, FFXII). Read on to see recommended party members for this job, as well as license effects, and more!
List of Contents
Party Member | Reason for Recommending |
---|---|
Ashelia B'nargin Dalmasca | Ashe does have a good strength stat but players should not consider turning her into a full-melee type of player. The Red Battlemage is a good choice for Ashe. This turns her into a spellcaster capable of defending both herself and her team. While the spells the Red Battlemage casts aren't as high (magick-wise) as those a White Mage or Time Battlemage possesses, it is still useful for a support caster for your main spellcaster. Additionally, she can make use of her strength stat wielding the maces that the Red Battlemage uses. |
Vaan | Vaan is another character that's more suited as a melee type, but putting him in the role of Red Battlemage isn't bad. The Red Mage wields maces with status effects; a high-combo character like Vaan can inflict punishing status effects on enemies while finishing them off. He could also choose to play support to other spellcasters like, for instance, Ashe and Penelo, during the heat of battle. |
Penelo | Penelo would absolutely thrive having both the White Mage and the Red Battlemage as her character classes. If the player so chooses, he can have Penelo take on the Red Battlemage as a Second License board job. It would make sense if the player wanted to keep Penelo solely as a spellcaster which can support herself and use someone like Ashe as an offensive type of character. |
Fran | Fran can adequately perform the role of a Red Battlemage, despite her other shortcomings. While not a tremendously strong Red Battlemage, she can more than averagely look out for other spellcasters in the party. Aside from that, Fran is a pretty decent mage wielder; she will be giving the opposing party fits of trouble if she manages to inflict status ailments during battle through the maces she uses. |
License | LP | Effect or Items |
---|---|---|
HP +30 | 20 | Increases max HP by 30. |
HP +70 | 30 | Increases max HP by 70. |
HP +110 | 40 | Increases max HP by 110. |
HP +150 | 50 | Increases max HP by 150. |
HP +190 | 60 | Increases max HP by 190. |
HP +230 | 70 | Increases max HP by 230. |
HP +270 | 80 | Increases max HP by 270. |
HP +310 | 90 | Increases max HP by 310. |
HP +350 | 100 | Increases max HP by 350. |
HP +390 | 115 | Increases max HP by 390. |
Battle Lore 1 | 30 | Increases physical attack damage. |
Battle Lore 2 | 30 | Increases physical attack damage. |
Battle Lore 3 | 30 | Increases physical attack damage. |
Battle Lore 4 | 30 | Increases physical attack damage. |
Battle Lore 5 | 50 | Increases physical attack damage. |
Battle Lore 6 | 50 | Increases physical attack damage. |
Battle Lore 7 | 50 | Increases physical attack damage. |
Battle Lore 8 | 50 | Increases physical attack damage. |
Battle Lore 9 | 70 | Increases physical attack damage. |
Battle Lore 10 | 70 | Increases physical attack damage. |
Battle Lore 11 | 70 | Increases physical attack damage. |
Battle Lore 12 | 70 | Increases physical attack damage. |
Battle Lore 13 | 100 | Increases physical attack damage. |
Focus | 70 | Increases strength when HP is full. |
Adrenaline | 65 | Increases strength when HP Critical. |
Last Stand | 70 | Increases defense when HP Critical. |
Shild Block 1 | 25 | Increases chance to block with a shield. |
Shild Block 2 | 45 | Increases chance to block with a shield. |
Shild Block 3 | 75 | Increases chance to block with a shield. |
Inquisitor | 30 | Gain MP after dealing damage. |
Headsman | 30 | Gain MP after defeating a foe. |
Martyr | 30 | Gain MP after taking damage. |
Swiftness 1 | 30 | Reduces action time by 10%. |
Potion Lore 1 | 20 | Potions restore more HP. |
Potion Lore 2 | 35 | Potions restore more HP. |
License | LP | Weapons |
---|---|---|
Swords 1 | 15 |
Broad Sword |
Swords 2 | 25 |
Iron Sword Long Sword |
Swords 3 | 35 |
Ancient Sword Zwill Blade |
Swords 4 | 50 |
Flametongue Lohengrin |
Swords 5 | 55 |
Icebrand Demonsbane |
Swords 6 | 60 |
Bastard Sword Platinum Sword |
Swords 7 | 70 |
Runeblade Diamond Sword |
Swords 8 | 80 |
Stoneblade Deathbringer |
Swords 9 | 90 |
Durandal |
Blood Sword | 50 |
Blood Sword |
Karkata | 80 |
Karkata |
Greatswords 1 | 50 |
Claymore |
Greatswords 2 | 70 |
Save the Queen Defender |
Greatswords 3 | 80 |
Ultima Blade |
Greatswords 4 | 100 |
Ragnarok |
Excalibur | 135 |
Excalibur |
Excalipur | 150 |
Excalipur |
Tournesol | 225 |
Tournesol |
Licence | LP | Magicks & Technicks |
---|---|---|
White Magick 6 | 50 |
Regen Curaga |
White Magick 7 | 60 |
Cleanse Esuna |
White Magick 8 | 70 |
Confuse Faith |
White Magick 9 | 80 |
Bravery Curaja |
White Magick 10 | 90 |
Dispelga Arise |
First Aid | 20 |
First Aid |
Souleater | 35 |
Souleater |
Infuse | 30 |
Infuse |
Reveive | 40 |
Revive |
Sight Unseeing | 40 |
Sight Unseeing |
Telekinesis | 80 |
Telekinesis |
License | LP | Effect or Items |
---|---|---|
Essentials | 1 | Attack, Mist |
Second Board | 30 | Allows the use of a second license board. |
Belias | 20 | Belias |
Mateus | 30 | Mateus |
Zalera | 30 | Zalera |
Adrammelech | 35 | Adrammelech |
Shemhazai | 50 | Shemhazai |
Hashmal | 50 | Hashmal |
Cùchulainn | 50 | Cùchulainn |
Zeromus | 65 | Zeromus |
Exodus | 65 | Exodus |
Famfrit | 100 | Famfrit |
Chaos | 100 | Chaos |
Ultima | 115 | Ultima |
Zodiark | 200 | Zodiark |
Quickening 1 | 50 | Quickening |
Quickening 2 | 75 | Quickening |
Quickening 3 | 100 | Quickening |
Quickening 4 | 125 | Quickening |
Knight | Monk | Time Battlemage |
Foebreaker | Archer | Black Mage |
Bushi | Shikari | White Mage |
Uhlan | Machinist | Red Battlemage |
Red Battlemage License Board and Recommended Party Members
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