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This page contains information for the Trial mode stages 91-100 in the game Final Fantasy 12 The Zodiac Age (FFXII, FF12). What to expect from these stages, as well as the rewards and strategies to beat enemies, can be found here.
List of Contents
With the way these stages are set up, you'll be in for a very rough time. It's the last stages of Trial Mode, after all. If you think Trial Mode 100 is hard with all those judges, wait 'till you get started with Trial Mode 91.
Magick Pot | Aggressive | Absorbs all | ||||||
??? | Fiend | HP | 30000 | ATK | 120 | DEF | 255 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 1 | LP | 123 |
Hecteyes | Aggressive | Ice | ||||||
Flan | Amorph | HP | 35323 | ATK | 101 | DEF | 58 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 8605 | LP | 1 |
The clearset tactic would be to ignore the Hecteyes and go straight for the Magick Pot. Remember to set your characters to attack the enemy with the highest max HP, but don't set it to active just yet. Wait for it to ask an Elixir from you, then attack once the Hecteyes drop. You'll be able to finish stage 91 in no time.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Dark Matter | - | Icecloud Arrows, Ruby Ring, Sash, Goggle Mask |
Shadowseer | Aggressive | Holy | ||||||
??? | Rank VI mark | HP | 278078 | ATK | 100 | DEF | 31 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 6 |
Fenrir | Aggressive | Earth | ||||||
??? | Rank VI mark | HP | 189992 | ATK | 85 | DEF | 27 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 36 |
Slyt | Aggressive | Fire | ||||||
??? | Rank VI mark | HP | 92661 | ATK | 84 | DEF | 28 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 36 |
Pandaemonium | Aggressive | Wind | ||||||
??? | Rank VI mark | HP | 116678 | ATK | 84 | DEF | 45 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 36 |
Phoenix | Aggressive | Varies | ||||||
Specie 1 | Specie 2 | HP | 134089 | ATK | 91 | DEF | 24 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 28 |
There's no clear, easy way to defeat all four of these enemies at once, not to mention Shadowseer's Reflect Damage status, as well as his constant badgering.
A Nihopalaoa + Remedy trick should work, along with your Mage hitting everyone with Faith + Scathe. However, you should move quicker, as these enemies will gang up on you and you won't even get a single inch of breathing space.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Sapping Bolts, Metal Jerkin, Opal Ring |
Lv.99 Red Chocobo (x3) | Aggressive | Holy/Water/Lightning | ||||||
Chocobo | Avion | HP | 239686 | ATK | 104 | DEF | 33 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 11949 | LP | 50 |
As always, it would be easier to defeat the three Red Chocobo if you have a ready party. Have all characters on Reverse, along with your spellcaster, and spam Faith + any elemental spell that's effective against the Chocobos. If you've timed it right, the battle will end pretty quickly with you standing.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir, Megalixir, Ribbon | Elixir | Dark Shot, Black Cowl |
Gilgamesh | Aggressive | Half-Damage all | ||||||
??? | Elite Mark | HP | 473246 | ATK | 120 | DEF | 36 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 120 |
Enkidu | Aggressive | Normal Damage all | ||||||
??? | ??? | HP | 140162 | ATK | 100 | DEF | 35 | |
---|---|---|---|---|---|---|---|---|
MP | 644 | EXP | 0 | LP | 43 |
Same as before, you should focus on Enkidu first. Oil + Fire/ra/ga works on him perfectly. Afterwards, when you're fighting against Gilgamesh, do not forget to put up Reverse, Protect/ga, and Haste/ga. Do not forget to Steal from Gilgamesh, if you haven't completed your Genji Armor set yet. This is also the perfect opportunity to get extra gear from him.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Masamune, Kumba, Wyrmhero Blade, Genji Helm, Genji Shield, Genji Armor | - | Water Bombs, Black Garb, Sage's Ring |
Ultima | Aggressive | Dark | ||||||
High Seraph | Esper | HP | 258001 | ATK | 98 | DEF | 35 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 65 |
Ultima, as before, will fall fast when you fight her with Dark-element weapons and spells. Dark Robes works best on boosting the power of the Dark-element, so if you plan on using Dark/ra/ga or the Yagyu Darkblade, don't hesitate to put these on. You could also use White Masks to absorb Ultima's White spells.
Alternatively, you can also use Zeromus, if you have him. Cast Bubble on him and use Gravity Well, along with his strongest attack. Ultima won't stand a chance against his Dark-element attacks.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | White Mask, White Robes, Lordly Robes | - | - |
Zodiark | Aggressive | Holy | ||||||
Keeper of Precepts | Esper | HP | 336847 | ATK | 112 | DEF | 34 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 3 |
As in the first fight, make your party ready to soak up Dark-element attacks from Zodiark. Wear Black Masks and Demons Shield to help you deal with Darkja. As for when Zodiark puts up his magick-blocking paling, there's not much you can do, aside from waiting it out and then casting Faith + Scathe once that paling goes down.
A good tactic to do, once he's down to 1/4 of his HP when he begins to put up that paling, is to use a fast Quickening chain on him. You're home free once you manage to use a good Quickening chain on him.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Black Mask, Black Robes, Lordly Robes | - | Hermes Sandals, Turtleshell Choker, Firefly, Dragon Shield |
Yiazmat | Aggressive | Dark | ||||||
Wyrm | Ultimate mark | HP | 3777216 | ATK | 90 | DEF | 18 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 0 |
Like the Hell Wyrm, the same tactics as when you fought this beast the first time will work. Wither, Addle, Shear, and Expose will work best on him. He will also fall quicker if you have the license for the Yagyu Darkblade along with Genji Gloves and a Dark Robe. However, casting Dark-element spells and using weapons under the same element will work best on him too. If you're having trouble with his Cyclone spell, you can use Windbreakers to mitigate the damage.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Yagyu Darkblade, Mesa | - | - |
Omega Mark XII | Aggressive | Varies | ||||||
Ancient Warmech | Unclassified | HP | 1037069 | ATK | 155 | DEF | 38 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 255 |
As before, using Reverse to deal with his laser attack is effective, but the next stage will punish you for this tactic. A better idea would be to use Reverse in the early stages of the battle as you wittle down his defense and attacks. Once you can deal with it, bring his HP down to where you can use an effective Quickening chain to move into the next battle.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Bonebreaker, Ribbon, Excalibur | - | Elixir, Megalixir |
Judge Gabranth | Aggressive | Normal Damage all | ||||||
Judge | Imperial Army | HP | 343243 | ATK | 102 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 100 |
Judge Ghis | Aggressive | Normal Damage all | ||||||
Judge | Imperial Army | HP | 123244 | ATK | 81 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 100 |
Judge Bergan | Aggressive | Element | ||||||
Judge | Imperial Army | HP | 382348 | ATK | 99 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 100 |
Judge Drace | Aggressive | Normal Damage all | ||||||
Judge | Imperial Army | HP | 195543 | ATK | 88 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 100 |
Judge Zargabaath | Aggressive | Holy | ||||||
Judge | Imperial Army | HP | 224843 | ATK | 94 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 100 |
This battle is difficult for the fact that the Judges hit hard and can also do the same things you've been doing: use Items to keep themselves in the battle. The trick is to go after the party's buffer--Drace, who, luckily, is susceptible to status conditions, among others.
Search for the item Nihopalaoa. If you already have two, equip them on two characters. It is recommended to have at least two of this item to have two characters use Reversed items on the Judges (Remedy=different status effects, Serum=Disease, etc.) Once you've addled them with different negative status effects, bring down Drace, then Ghis. With these two Judges down, the rest can be handled by using Wither (Gabranth and Bergan) while Zargabaath can be dealt with while keeping him under the influence of Nihopalaoa-affected items.
With this, you've already conquered Trial mode, and unlocked an extra game mode.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Tournesol, Circlet, Genji Gloves, Megalixir, Grand Armor | Elixir | Cameo Belt, Jade Collar, Ribbon |
You'll be able to start Final Fantasy XII on Weak Mode
, which will keep your characters in floored levels!
Stages 1-10 | Stages 11-20 |
Stages 21-30 | Stages 31-40 |
Stages 41-50 | Stages 51-60 |
Stages 61-70 | Stages 71-80 |
Stages 81-90 | Stages 91-100 |
Trial Mode Stages 91-100
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