FF12

Trial Mode Stages 61-70

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This page contains information for the Trial mode stages 61-70 in the game Final Fantasy 12 The Zodiac Age (FFXII, FF12). What to expect from these stages, as well as the rewards and strategies to beat enemies, can be found here.

Final Fantasy XII - Stages 61-70

The secound round of the Trial Mode's 'hardest parts' features Disease-inflicting enemies as well as requirements for elemental weapons and spells. Near the end of the stages, there are two items you should already have ready: Ribbons and, if there are no Ribbons, Remedies.

Tips for Clearing Stage 61

Enemy Information

Baknamy FF12 trial mode Baknamy Aggressive Ice
Baknamy Humanoid
HP 11578 ATK 76 DEF 27
MP 999 EXP 3871 LP 1
Baknamy - sword FF12 trial mode Baknamy *sword (x2) Aggressive Ice
Baknamy Humanoid
HP 11578 ATK 76 DEF 27
MP 999 EXP 3871 LP 1
Baknamy - gun FF12 trial mode Baknamy *gun (x3) Aggressive Ice
Baknamy Humanoid
HP 11578 ATK 27 DEF 26
MP 999 EXP 3086 LP 1

Tips for Beating Enemies

The Baknamy fights here reminds one of all the battles against Jellies and similar creatures in the early stages of Trial Mode. Make sure to equip strong armor against them. Have your hard-hitters front your party, keep up your healing, and you'll be fine.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
- - - Time Bolts, Red Cap

Tips for Clearing Stage 62

Enemy Information

Vorpal Bunny FF12 trial mode Vorpal Bunny Aggressive Holy
Dreamhare Rank III Mark
HP 20010 ATK 46 DEF 15
MP 999 EXP 0 LP 16
Biding Mantis FF12 trial mode Biding Mantis Aggressive Holy
Mantis Insect
HP 68280 ATK 80 DEF 30
MP 720 EXP 5419 LP 13
Vampyr FF12 trial mode Vampyr Aggressive Holy
Steeling Undead
HP 5914 ATK 65 DEF 29
MP 528 EXP 1628 LP 1

Tips for Beating Enemies

Nothing special out of this stage except for a chance to steal the Zodiac Spear from the Biding Mantis. If you want to beat the stage, take out the Vorpal Bunny as soon as you can. The Vampyrs are nothing to shake about, but the Biding Mantis offers just a bit of resistance.

Fortunately, all enemies here are weak to the element Holy; using weapons and spells with this element will be a big advantage for your party.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
- Orochi, Zodiac spear - Brigandine, Nishijin Belt, Blazer Gloves, Thundara

Tips for Clearing Stage 63

Enemy Information

Fury FF12 trial mode Fury Aggressive Water
Wroth Spirit Boss
HP 69710 ATK 81 DEF 25
MP 999 EXP 0 LP 35
Vorpal Bunny FF12 trial mode Vorpal Bunny Aggressive Holy
Dreamhare Rank III Mark
HP 20010 ATK 46 DEF 15
MP 999 EXP 0 LP 16
Wyrdhare FF12 trial mode Wyrdhare Docile Fire
Dreamhare Beast
HP 2959 ATK 47 DEF 20
MP 999 EXP 1042 LP 1
Ozmone Hare FF12 trial mode Ozmone Hare Docile Fire
Dreamhare Beast
HP 843 ATK 23 DEF 13
MP 880 EXP 341 LP 100
Mu FF12 trial mode Mu Aggressive Water
Dreamhare Beast
HP 3487 ATK 57 DEF 26
MP 999 EXP 1184 LP 1

Tips for Beating Enemies

You should approach the battle with a mind to leave one bunny alone for the moment: the Fury. If you decide on focusing on this bunny, you should have a party that can finish it with a few swings of their weapon.

The Fury's elemental weakness is Water, so take note to use spells like Aqua and Water-infused weapons. As when you fought the Fury as a boss, you should Dispel its Berserk as soon as it casts this for an easier time.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
Dark Matter - - Darkra, Mage's Hat

Tips for Clearing Stage 65

Enemy Information

Deathgaze FF12 trial mode Deathgaze Aggressive Earth
Rare Mutant Aevis Rank VII Mark
HP 184000 ATK 83 DEF 29
MP 999 EXP 0 LP 28
Vyraal FF12 trial mode Vyraal (x2) Aggressive Wind
Aevis Rank V Mark
HP 106616 ATK 75 DEF 48
MP 999 EXP 0 LP 22

Tips for Beating Enemies

Have your party equipped with Wind- and Earth-infused weapons. Vyraal should fall quickly when you use Aero or Wind-infused weapon on it. It is recommended to take these two down as quickly as possible to save yourself the hassle of having to deal with Remedies for Confuse and Disease

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
- Tourmaline Ring, Genji Shield, Aegis Shield, Demon Shield, Dragon Shield - Mage's Habit, Windslicer Shot

Tips for Clearing Stage 68

Enemy Information

Exodus FF12 trial mode Exodus Aggressive Half-Damage all
The Judge-Sal Esper
HP 119060 ATK 82 DEF 31
MP 999 EXP 0 LP 52
Golem FF12 trial mode Golem Aggressive Wind
Golem Plant
HP 11550 ATK 62 DEF 32
MP 999 EXP 3193 LP 2

Tips for Beating Enemies

In this stage, Exodus sets an Item Usage Restriction field. It is also fond of casting Reflect on itself, but it's still the same-trick pony you've faced off when you were hunting optional Espers--it is still hilariously slow. A simple Haste/Hastega-Slow/Slowga combination will take it out and its minions even before it can cast any spell or attack of value.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
Dark Matter Elixir, Rod of Faith, Golden skullcap Elixir Flame Shield, Judicer's staff

Tips for Clearing Stage 69

Enemy Information

Wild Malboro FF12 trial mode Wild Malboro Aggressive Wind
Malboro Rank VI Mark
HP 110842 ATK 81 DEF 24
MP 999 EXP 0 LP 28


























Cassie FF12 trial mode Cassie (x4) Aggressive Wind
Malboro Plant
HP 9080 ATK 76 DEF 29
MP 999 EXP 4541 LP 1

Spee FF12 trial mode Spee Aggressivetd> Water
Dreamhare Beast
HP 14835 ATK 49 DEF 18
MP 999 EXP 1377 LP 9

Tips for Beating Enemies

This is actually one of two stages where you face off against Malboros. Ribbons will make these battles easy, but if you don't have them, ready your White Mage's Esuna spell as well as curative items. Taking out the Malboros quickly shouldn't be hard if you have Aeroga in your Magicks inventory. Wind-infused weapons will also be highly effective.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
Dark Matter, Cat-ear Hood Volcano - Blizzara, Winged Boots

Tips for Clearing Stage 70

Enemy Information

Carrot FF12 trial mode Carrot Aggressive Holy
??? Dire Mark
HP 110842 ATK 81 DEF 24
MP 999 EXP 0 LP 28
Vivian FF12 trial mode Vivian (x4) Aggressive Holy
Malboro Plant
HP 7006 ATK 68 DEF 30
MP 999 EXP 3748 LP 1
Crypt Bunny Aggressive Fire
Dreamhare Beast
HP 21343 ATK 64 DEF 24
MP 999 EXP 1938 LP 12

Tips for Beating Enemies

This is the second of two stages featuring the nasty, negative status-inflicting Malboros. This one features the boss Carrot as well as Vivians, but the fact that they're weak to Holy-element attacks should be a good thing if you have a Holy Lance; even better when you have the Excalibur. Remember to use Ribbons or curative items and spells to counter the negative status effects of the Malboros.

Loots

Steal Chests
w/o Thief's Cuffs w/ Thief's Cuffs w/o Diamond Armlet w/ Diamond Armlet
Dark Matter, Cat-ear Hood, Elixir Nihopalaoa - Empyrean Rod, Sash

End of Stage Rewards

You get: 7000 gil, 10 Hi-Ethers and 15 Serums.

Final Fantasy XII Related Links

Trial Mode.jpg
Trial Mode

Stages 1-10 Stages 11-20
Stages 21-30 Stages 31-40
Stages 41-50 Stages 51-60
Stages 61-70 Stages 71-80
Stages 81-90 Stages 91-100

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