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Dragon Quest 1 HD-2D Remake (DQ1)

All Field Spells and Abilities

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This is a list of all the field spells and abilities in Dragon Quest 1 HD-2D Remake (DQ1). See all the field spells and abilities in the game, their MP cost, as well as when and how they're learnt here.

List of Field Spells

All Field Spells in DQ1 HD-2D Remake

Spell MP Unlock Effect
Zoom 0 Lv. 13 Allows you to return instantly to certain places you have visited before.
Evac 0 Lv. 12 Allows you to exit instantly from dungeons, caves, and towers.
Holy Protection 4 Lv. 15 Generates a holy aura that causes weaker monsters to avoid your party.
Safe Passage 2 Scroll Protects from being damaged by harmful environments.
Peep 0 Lv. 8 Provides an appraisal of items and reveals the nature of a treasure chest's contents.
Snoop 2 Scroll Highlights the locations of hidden items.

List of Field Abilities

All Field Abilities in DQ1 HD-2D Remake

Ability MP Unlock Effect
Whistle 0 Scroll Attracts enemies.
Padfoot 4 Scroll Decreases the chance of enemy encounters on the field or in dungeons.
Nose for Treasure 0 Scroll Allows you to find out how much unclaimed treasure is in the area.

Field Spells and Abilities Explained

Field Spells are Magical

Field spells are magic-based abilities that help you navigate the overworld or dungeons more efficiently. They consume MP and are primarily used outside of combat.

Field Abilities are Physical

Field abilities are non-magical techniques may consume MP or have limited uses, but they don’t rely on magic power.

Dragon Quest 1 HD-2D Remake (DQ1) Related Guides

DQ1-2 - Spells and Abilities Partial Banner
List of Spells and Abilities

List of Spell and Ability Types

OffensiveOffensive RecoveryRecovery
Buffing Buffing DebuffingDebuffing
FieldField

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