List of Mutations and Effects | The Witcher 3

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This is a list of all Mutations and their effects in the game Witcher 3: The Wild Hunt. Read on for information on each Mutation's effects and Prerequisite.

List of Mutations and Effects

Pure Combat

BloodbathBloodbath Skill Prerequisite
Deadly Encounter
Branch:
Combat
Effect:Each fatal blow dealt by a sword dismembers the enemy or activates a finisher. Each blow dealt by a weapon in melee combat increases Attack Power by 5% until combat ends (to a maximum of 250%). The bonus is lost if you take damage (not including damage from Toxicity).
Deadly CounterDeadly Counter Skill Prerequisite
・None
Branch:
Combat
Effect:Sword attack deal 25% more damage to human opponents immune to counterattacks and monsters. In all other cases, if the attacker's Vitality is less than 25%, a counterattack immediately triggers a finisher.

Pure Sign

Magic SensibilitiesMagic Sensibilities Skill Prerequisite
・None
Branch:
Signs
Effect:Signs can deal critical hits. Their critical hit chance and damage increases with Sign Intensity (currently 38% chance to deal an additional 183% damage). Opponents killed by critical hits from Signs explode.
Piercing ColdPiercing Cold Skill Prerequisite
Magic Sensibilities
Branch:
Signs
Effect:When the Aard Sign is cast, it additionally has a 25% chance of freezing opponents. Opponents knocked down and frozen simultaneously die immediately. Opponents who are not frozen are dealt an additional 2747 damage.

Pure Alchemy

Toxic BloodToxic Blood Skill Prerequisite
・None
Branch:
Alchemy
Effect:Each time you are injured in melee combat, the attacking opponent receives damage in the amount of 1.5% of damage dealt for every point of your Toxicity level (currently 105%, to a maximum of 380%).
EuphoriaEuphoria Skill Prerequisite
Toxic Blood
Branch:
Alchemy
Effect:Each point of Toxicity increased damage dealt by swords and Sign Intensity by 0.75% (to maximum of 189.75).

Hybrid

Cat EyesCat Eyes Skill Prerequisite
Bloodbath
Euphoria
Branch:
CombatAlchemy
Effect:Crossbow damage is now increased from 98 to 728 (values depend on crossbow used), and crossbow critical hit chance is increased by 50%. Crossbow bolts pierce and knock down or stun opponents. Opponents struck when they have full Vitality lose 15% of Vitality.
Adrenaline RushAdrenaline Rush Skill Prerequisite
Piercing Cold
Bloodbath
Branch:
CombatSigns
Effect:At start of combat, sword Attack Power and Sign Intensity increase for 30s by 30% for each foe (after first). So, when fighting 11 foes, the bonus is 300%. Once it wears off, sword Attack Power and Sign Intensity drop by 10% for each participating foe after first (modifier cannot exceed 70%). Duration :30s.
Mutated SkinMutated Skin Skill Prerequisite
Euphoria
Branch:
CombatAlchemy
Effect:Each Adrenaline Point decreases damage received by 15% (to a maximum of 45%).
Conductors of MagicConductors of Magic Skill Prerequisite
Piercing Cold
Branch:
CombatSigns
Effect:When drawn, magic, unique and witcher swords increase Sign damage dealt by 50% of their own damage dealt.
MetamorphosisMetamorphosis Skill Prerequisite
Cat Eyes
Branch:
CombatSigns
Alchemy
Effect:Applying critical effects to opponents activates a random decoction for 120s with no Toxicity cost. The maximum number of decoctions that can be activated simultaneously by the mutation is 3. Witcher Senses help you see better in dark places.
Second LifeSecond Life Skill Prerequisite
Adrenaline Rush
Branch:
CombatSigns
Alchemy
Effect:When Vitality reaches 0, you become temporarily invulnerable and regenerate 100% vitality. This effect can only be triggered once every 180s.

Related Links

Abilities
See the List of All Abilities

Witcher 3 Abilities by Branch
Combat Skills Sign Skills
Alchemy Skills General Skills
Witcher 3 Mutations
Mutation Skills

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